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  1. #1
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Jinrya-Geki View Post
    No, I wouldn't have a problem with going slow. The party doesn't bother me, it's the mechanics making it slow. If you could straight shot to all the boss with every single enemy as an option, but the party was slow I wouldn't care. The option to go faster is still there.
    So we're again back to the fact that you'd prefer if all dungeons were more like Brayflox HM, guildhests, or even Coil turns? Basically short, ungated in any way, and able to be bypassed almost entirely for the sake of ONE particular play style?

    Imagine for a moment if I were a dev, and I listened to that and made every dungeon a glorified enemy gauntlet that you didn't even really need to fight. . . what would even be the point? I said it before, but why not just copy-paste the same backdrop and throw in some random enemies that pose no threat? Might as well make them i55 considering no one's really going to bother with them. . .

    I'll tell you why. Because THAT is boring. That's the kind of content you run once and never bother again. It's boring, uninspired, and if enemies are designed to be bypassed, then why bother putting them there in the first place?

    Sorry Jinraya, but this is what you make it seem like, and fact is, that would be the most boring content in the game if created that way. Mechanics keep things interesting and engaging, gates and drops control pacing. Because even if you don't speed run, you WILL learn the dungeon and do it faster anyways (speed run or no). And the last thing we need is more players standing around Mor Dhona complaining that there's nothing to do or not enough interesting content.
    (8)

  2. #2
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by ThirdChild_ZKI View Post
    ...

    It's already boring now, waiting.


    It's always the same with every dungeon once you do it once, it's boring. Nothing is going to change that unless they make random generated dungeons that change everytime with the amount of monsters changing to. Which is this game could be done on a lore perspective by like Diablos changing the stage, or Aetheryte constantly changing elements changes effect where you end up in snow cloak, considering how huge it's supposed to be as said by Aymeric.

    That took 5 minutes of thinking. Already thought of something you can't get used to just 5 minutes. In several months they rehash the same content, really. Developing it does take time, but your telling me in 3 years that they can only make 1 unique dungeon, the one where you ride your magitek. That's seems really sad cause every other dungeon is virtually the same otherwise.
    (2)

  3. #3
    Player
    Zedd702's Avatar
    Join Date
    Aug 2013
    Location
    in yer Kool-Aid
    Posts
    412
    Character
    Razai Sylvain
    World
    Cactuar
    Main Class
    Arcanist Lv 58
    Now on to something more productive...

    Quote Originally Posted by Jinrya-Geki View Post
    It's always the same with every dungeon once you do it once, it's boring. Nothing is going to change that unless they make random generated dungeons that change everytime with the amount of monsters changing to. Which is this game could be done on a lore perspective by like Diablos changing the stage, or Aetheryte constantly changing elements changes effect where you end up in snow cloak, considering how huge it's supposed to be as said by Aymeric.
    I liked this idea, just as ThirdChild did...And would love to see something like this implemented in the new dungeons.
    (0)

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