Quote Originally Posted by Jinrya-Geki View Post
No, I wouldn't have a problem with going slow. The party doesn't bother me, it's the mechanics making it slow. If you could straight shot to all the boss with every single enemy as an option, but the party was slow I wouldn't care. The option to go faster is still there.
So we're again back to the fact that you'd prefer if all dungeons were more like Brayflox HM, guildhests, or even Coil turns? Basically short, ungated in any way, and able to be bypassed almost entirely for the sake of ONE particular play style?

Imagine for a moment if I were a dev, and I listened to that and made every dungeon a glorified enemy gauntlet that you didn't even really need to fight. . . what would even be the point? I said it before, but why not just copy-paste the same backdrop and throw in some random enemies that pose no threat? Might as well make them i55 considering no one's really going to bother with them. . .

I'll tell you why. Because THAT is boring. That's the kind of content you run once and never bother again. It's boring, uninspired, and if enemies are designed to be bypassed, then why bother putting them there in the first place?

Sorry Jinraya, but this is what you make it seem like, and fact is, that would be the most boring content in the game if created that way. Mechanics keep things interesting and engaging, gates and drops control pacing. Because even if you don't speed run, you WILL learn the dungeon and do it faster anyways (speed run or no). And the last thing we need is more players standing around Mor Dhona complaining that there's nothing to do or not enough interesting content.