As someone who doesn't claim to be the best MNK (even if I was at the highest ilevel) I thought the only buff my monk really needed, was better weapon skins.![]()
As someone who doesn't claim to be the best MNK (even if I was at the highest ilevel) I thought the only buff my monk really needed, was better weapon skins.![]()
DK? EVERY fight due to the blunt resist debuff alone. Mantra? Any speed run. Off GCD so can weave in rotation. Also it is nice if you have SCH for that extra 20% to 40% shields (on adlo crits) so they DPS more.
Also @ ilvl 126 I crit upto 1200.
In FCoB you can keep up GL3 easy, only time will drop is turn 12 during transition to phase 3 and if you get constantly targetted with earthshaker in t13. Also with B4B+PB+rockbreaker spam MNK can do so decent AE on large trash pulls during Speed runs.
And as others have said, PB after phase transitions toget back to 3 stacks in 3 GCDs.
Second wind, non crit 1400+ crits 2100+. Bloodbath with GL3 can top yourself up very quickly, on AE in 4 peep speedruns, means you can self heal if you do steal hate.
MNK rawks, end of!
Last edited by Sapphic; 01-10-2015 at 01:06 AM.
The entire premise of this thread
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T11, T12, T13, DK reduces the damage of the most high damaging attacks, especially on T13, enough for people to survive the HP requirement for one of the attacks, mainly if they are a bit unlucky with drops or don't have the money to afford crafted gear. Mantra is really useful for early progression in T12 in the add phase.
I don't feel monk needs a significant buff, I would be content if they just increased GL duration for 2-3 seconds or reduce perfect balance c/d a bit, there are times where no matter what you do, you can get targeted by mechanics several times in a row making you fall behind DPS from the other members significantly, not that it was bad on Final coil turn, except T13 but it's really just luck. It does take quite a lot of time and adaptation and figuring out the timing to maximize your dps.
That being said, a lot of people here seem to just be talking without even having played the class, or they are just bad at their own class.
Last edited by Evtrai; 01-10-2015 at 01:26 AM.
Looking at a Streight Number you deal per hit is the dumbest way to look at your DPS, MNKs hit lower numbers more often, their Auto attacks being a huge chunk of their DPS over the other classes. yes you arent hitting in the 1000's, but your overall DPS is quite a good chunk higher.
I agree with the sentiment that fights seem designed to make it hard to play Monk optimally (this is probably intentional), but I don't think this prevents us from being excellent DPS.
What bothers me more about Monk's current state is gear itemization. I hate the stat allocation on Ironworks, this can be overcome if you are in final coil, but to go from overmelded ilvl110 crafted or un-weathered soldiery gear to the new ilvl120 Poetics set destroys determination. Even comparing pieces that have the same stats, some stats go down. Sure you are seeing a huge jump in Str which as a primary stat so it should more than offset, resulting in a DPS gain but I don't understand the need to trivialize secondary stats. I would like to be able to choose determination, skill-speed, or accuracy as I see fit, not take w/e they put out because it's a higher ilvl.
You have a skill for this though. It's called Perfect Balance. Adding more time and allowing you to keep your GL3 up while there's nothing even there to hit would be utterly broken. It would make a strong DPS class even stronger.as a i117 monk i do find it funny how some bosses Ifrit titan garuda levi and T9 all seem to have mechanics that take up to 15 seconds making it near impossible to keep stacks of GL3 even fine tuning the rotation to work with these mechanics it is still impossible to keep GL3 making our DPS drop slightly, it dose need a slight fix but only by adding say 3 seconds to GL3 that gives a single GCD ability time to save the GL3 with mechanics that last as long as it dose now. :3
Drg,monk,pld,smn,whm,war,blm need buffs, and nobody ever ask for a nerf?
MNK has been at the top pretty much since 2.1 when melee got buffed. They're still at the top with DRG and NIN coming in closely behind them. The only job that desperately needs any sort of buff at the moment is summoner. SMN got nerfed back in 2.1 and has suffered terrible itemization and blatent resource problems.
Wait...there are mnk who don't use dk (which is about an 8-9% damage buff to you) and want a buff?
OK. Yeah. Go learn your job before asking for anything.
And the mnk in our group is right at the top of our DPS, despite being one of the least geared of our group...mnk are amazing sustained DPS, and that's why we love ours (dk in t13 too lol). Sounds like you need a ton of practice OP
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