

You're looking at typically 6 GL3 breaks in T9:
1. Double Meteor Stream in p1 [PB]
2. Golem drop at start of p2
3. Second golem drop in p2
4. Megaflare at start of p3 [PB]
5. Meteor Stream in p4
6. Second Meteor Stream in p4 [PB]
I've tagged [PB] on the drops you can rectify with Perfect Balance assuming you don't PB at the start. T9 is the most inhospitable encounter for MNK to date, but at least all the drops are predictable instead of RNG bullshit (see: turn 7).
Ironically, when it comes to Leviathan EX, MNK DPS goes up as PT DPS goes up. Skipping phases forces Levi to stay out longer and introduces more adds to maintain the combo. It's entirely possible to lose GL only once the whole encounter.


the annoying thing is with most groups are not afraid to point out when GL3 drops and the auto assupsion of how they think monk can be plaied puts the drops into a major worry ,as with t9 it is a nuisance with losing GL3 during what i have been told as Key DPS moments after double meteor scream, both sets of golems (i have been kicked from parties for not "doing enough damage" or "keeping GL3", the mentality given by other players make this almost mandatory stack loosing worrisome.
(with the not enough damage being due to my slow start up and not due to damage itself)
as with leviviatian that is true it relies on the party which means if i am joining a friend to help i will lose my GL3 every stack while if i farm it with a good group i will have it thoughout the fight that instability makes it more a nuisance then a good thing,
also to those who say monk is the HIGHEST dps, from what i have herd a ninja can still hit higher, and black mages can hit higher, so thats 2 classes (one of which is getting reworked to deal more damage and be more varied) that can out dps monks.
Last edited by DracotheDragon; 01-10-2015 at 09:28 PM.
Sometimes you just got to have Some fun
If you've been kicked from parties because you aren't doing enough dps, as a monk (lol), it's not because you dropped stacks son.
Edit: Just read the rest, what the hell? Ninja and BLM aren't even close to MNK. Only competitor MNK's have are DRG right now. If you think otherwise, I have bad news.





People that kick you for dropping stacks at double meteor stream apparently don't know much about monks. She's in the air for about 12 seconds and you have nothing to hit. How exactly are you supposed to keep your stacks? I've never played MNK in Leviathan so I'm not entirely sure on the timing (i.e. whether it's actually physically impossible to keep stacks), but I can see it being really hard to keep GL3 up with all the jumping around he does.the annoying thing is with most groups are not afraid to point out when GL3 drops and the auto assupsion of how they think monk can be plaied puts the drops into a major worry ,as with t9 it is a nuisance with losing GL3 during what i have been told as Key DPS moments after double meteor scream, both sets of golems (i have been kicked from parties for not "doing enough damage" or "keeping GL3", the mentality given by other players make this almost mandatory stack loosing worrisome.
(with the not enough damage being due to my slow start up and not due to damage itself)
as with leviviatian that is true it relies on the party which means if i am joining a friend to help i will lose my GL3 every stack while if i farm it with a good group i will have it thoughout the fight that instability makes it more a nuisance then a good thing,
The only time a good BLM will have more dps than a good MNK is an aoe situation. Single target, MNK/DRG destroy BLM. Ninja seems to be more bursty than MNK. I see a lot of people mistaking burst damage for dps lately.also to those who say monk is the HIGHEST dps, from what i have herd a ninja can still hit higher, and black mages can hit higher, so thats 2 classes (one of which is getting reworked to deal more damage and be more varied) that can out dps monks.


You make it sound as if Monks are only good in fights like T8 where you can more or less treat it like a training dummy which simply isn't the case...
DK is 10% Int reduction on target. That is a significant damper on moves like Nerve Cloud in T11, and various in T13. Naturally they can be done without, and have been done, but it alleviates stress and potential wipes for sure. As said above Mantra is basically a team-wide Convalescence.
Primals do suck a bit as pretty much all of them have mechanics where you'll lose GL at least once, but that's what PB is for. Besides, they're "only" primals. I really don't care if I'm not "at the top" for these as long as I'm doing something respectable. Even though it is still easily possible to be top on most of them if you really know your job and how to time GL refreshes. Garuda, Titan, Ramuh (mechanics excepting, though that could happen to anyone), Shiva, all fair game.
As for other content like Coil, you just really need to intimately know the fight. T9 was an awesome fight for really testing how well you could play MNK. Various inevitable GL drop-points which can be countered with well-timed PBs, being able to keep up GL when targeted for Thermionic Beam, timing your positionals in P4 to optimise damage without screwing up mechanics, holding out on ToD before a known jump-point so as not to delay the GL refresh afterwards. Mnks had it very rough in terms of optimal damage there but with a lot of effort you could still pull amazing numbers in context. It's not about how stationary the boss is (lol), it's...well, about how good you are. Even if you're selected for a mechanic like Wild Charge in T10, Cursed Shriek in 7, etc etc, if you know the fight and your job well enough you won't lose GL, and even when mechanics are taken into account your numbers will be very respectable.
Last edited by Aeliott; 01-09-2015 at 10:41 PM.


Drg,monk,pld,smn,whm,war,blm need buffs, and nobody ever ask for a nerf?


MNK has been at the top pretty much since 2.1 when melee got buffed. They're still at the top with DRG and NIN coming in closely behind them. The only job that desperately needs any sort of buff at the moment is summoner. SMN got nerfed back in 2.1 and has suffered terrible itemization and blatent resource problems.
Wait...there are mnk who don't use dk (which is about an 8-9% damage buff to you) and want a buff?
OK. Yeah. Go learn your job before asking for anything.
And the mnk in our group is right at the top of our DPS, despite being one of the least geared of our group...mnk are amazing sustained DPS, and that's why we love ours (dk in t13 too lol). Sounds like you need a ton of practice OP

Reducing a target's resistance by 10% brings their resistance to 90% of what it was before.
The formula for resistance buffs/debuffs is: Actual Damage = Base Damage x (Base Resistance / Current Resistance)
In this case: 100/90 = 1.111
Dragon Kick increases Blunt damage to the target by 11.1%
Don´t underestimate the blunt resist debuff. It is a HUGE damage boost
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