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  1. #1
    Player
    Lyrinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,524
    Character
    M'kael Jin
    World
    Tonberry
    Main Class
    Conjurer Lv 3
    Meanwhile, all the top raid groups run 1 or 2 monks. Totally outclassed, monks need buffs for sure.

    Quote Originally Posted by ErzaScarlet77 View Post
    also dk and mantra is overrated
    Thread is over, obvious troll is obvious.
    (28)
    Last edited by Lyrinn; 01-09-2015 at 04:11 PM.

  2. #2
    Player
    EdgeFayth's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    547
    Character
    Fayth Sombraugure
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Lyrinn View Post
    Meanwhile, all the top raid groups run 1 or 2 monks. Totally outclassed, monks need buffs for sure.
    Was about to post this. Thanks
    The two world first T13 were done with two monks. How strange...
    Dont look hits (in that case, play BLM if you want to see 3000ish hits), but the dps.
    (3)


  3. #3
    Player
    ErzaScarlet77's Avatar
    Join Date
    Feb 2014
    Posts
    525
    Character
    Lili Reina
    World
    Faerie
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Lyrinn View Post
    Meanwhile, all the top raid groups run 1 or 2 monks. Totally outclassed, monks need buffs for sure.



    Thread is over, obvious troll is obvious.
    tell me a fight where dk/mantra would be more useful than TA. if you arent in fcob, its useless
    (0)

  4. #4
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by ErzaScarlet77 View Post
    tell me a fight where dk/mantra would be more useful than TA. if you arent in fcob, its useless
    Mantra is useful for any situation where extra healing would be helpful. Dragon Kick doesn't get much use outside FCOB unless your group is undergeared. Meanwhile it's VERY important in FCOB and in situations where your group is undergeared.
    In other words, just like many, many other skills, it's only as useful as the situation requires.
    (0)

  5. #5
    Player
    EdgeFayth's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    547
    Character
    Fayth Sombraugure
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by ErzaScarlet77 View Post
    tell me a fight where dk/mantra would be more useful than TA. if you arent in fcob, its useless

    Well, outside FcoB everything is so easy so there is no need for a mnk buff. I am a bard, and TP and MP songs are useless outside of FcoB. I want a buff. Seriously...
    (0)


  6. #6
    Player
    CGMidlander's Avatar
    Join Date
    May 2014
    Posts
    1,819
    Character
    Height Error
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by ErzaScarlet77 View Post
    tell me a fight where dk/mantra would be more useful than TA. if you arent in fcob, its useless
    Monk's Mantra is basically Convalescence for the whole party. It's a damn strong CD for heals.
    (7)

  7. #7
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by ErzaScarlet77 View Post
    tell me a fight where dk/mantra would be more useful than TA. if you arent in fcob, its useless
    DK? EVERY fight due to the blunt resist debuff alone. Mantra? Any speed run. Off GCD so can weave in rotation. Also it is nice if you have SCH for that extra 20% to 40% shields (on adlo crits) so they DPS more.

    Also @ ilvl 126 I crit upto 1200.

    In FCoB you can keep up GL3 easy, only time will drop is turn 12 during transition to phase 3 and if you get constantly targetted with earthshaker in t13. Also with B4B+PB+rockbreaker spam MNK can do so decent AE on large trash pulls during Speed runs.

    And as others have said, PB after phase transitions toget back to 3 stacks in 3 GCDs.

    Second wind, non crit 1400+ crits 2100+. Bloodbath with GL3 can top yourself up very quickly, on AE in 4 peep speedruns, means you can self heal if you do steal hate.

    MNK rawks, end of!
    (0)
    Last edited by Sapphic; 01-10-2015 at 01:06 AM.

  8. #8
    Player
    Parodine's Avatar
    Join Date
    Aug 2013
    Posts
    1,044
    Character
    Cullen Dionysion
    World
    Adamantoise
    Main Class
    Gladiator Lv 70
    The entire premise of this thread
    (2)

  9. #9
    Player
    Electrowitch's Avatar
    Join Date
    Oct 2011
    Posts
    122
    Character
    Electro Witch
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Sapphic View Post
    DK? EVERY fight due to the blunt resist debuff alone
    Finally! Than you i was about to post this. it makes me so sad that i had to jump on page 4 to read this while the troll post with "dk is overrated" is on page 1 and 3 pages long only the int debuff was mentioned
    (1)

  10. #10
    Player
    Evtrai's Avatar
    Join Date
    Jul 2011
    Posts
    203
    Character
    Yukari Hana
    World
    Balmung
    Main Class
    Summoner Lv 60
    Quote Originally Posted by ErzaScarlet77 View Post
    tell me a fight where dk/mantra would be more useful than TA. if you arent in fcob, its useless
    T11, T12, T13, DK reduces the damage of the most high damaging attacks, especially on T13, enough for people to survive the HP requirement for one of the attacks, mainly if they are a bit unlucky with drops or don't have the money to afford crafted gear. Mantra is really useful for early progression in T12 in the add phase.

    I don't feel monk needs a significant buff, I would be content if they just increased GL duration for 2-3 seconds or reduce perfect balance c/d a bit, there are times where no matter what you do, you can get targeted by mechanics several times in a row making you fall behind DPS from the other members significantly, not that it was bad on Final coil turn, except T13 but it's really just luck. It does take quite a lot of time and adaptation and figuring out the timing to maximize your dps.

    That being said, a lot of people here seem to just be talking without even having played the class, or they are just bad at their own class.
    (0)
    Last edited by Evtrai; 01-10-2015 at 01:26 AM.

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