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  1. #21
    Player
    CGMidlander's Avatar
    Join Date
    May 2014
    Posts
    1,819
    Character
    Height Error
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by ErzaScarlet77 View Post
    tell me a fight where dk/mantra would be more useful than TA. if you arent in fcob, its useless
    Monk's Mantra is basically Convalescence for the whole party. It's a damn strong CD for heals.
    (7)

  2. #22
    Player
    DracotheDragon's Avatar
    Join Date
    Aug 2013
    Location
    Somewhere
    Posts
    1,645
    Character
    Asuka Kiyomi
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    as a i117 monk i do find it funny how some bosses Ifrit titan garuda levi and T9 all seem to have mechanics that take up to 15 seconds making it near impossible to keep stacks of GL3 even fine tuning the rotation to work with these mechanics it is still impossible to keep GL3 making our DPS drop slightly, it dose need a slight fix but only by adding say 3 seconds to GL3 that gives a single GCD ability time to save the GL3 with mechanics that last as long as it dose now. :3
    (0)

    Sometimes you just got to have Some fun

  3. #23
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by DracotheDragon View Post
    as a i117 monk i do find it funny how some bosses Ifrit titan garuda levi and T9 all seem to have mechanics that take up to 15 seconds making it near impossible to keep stacks of GL3 even fine tuning the rotation to work with these mechanics it is still impossible to keep GL3 making our DPS drop slightly, it dose need a slight fix but only by adding say 3 seconds to GL3 that gives a single GCD ability time to save the GL3 with mechanics that last as long as it dose now. :3
    Or make the jumps of the primals faster?
    (0)

  4. #24
    Player
    DracotheDragon's Avatar
    Join Date
    Aug 2013
    Location
    Somewhere
    Posts
    1,645
    Character
    Asuka Kiyomi
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Felis View Post
    Or make the jumps of the primals faster?
    either Or would work. but seeing how some people have difficulties dodging with the time given it makes me worry for them if they were sped up, the 3 extra seconds gives enough for a decent monk to have a last second save on there greeted lightning accounting for the jumps,
    (0)

    Sometimes you just got to have Some fun

  5. #25
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by DracotheDragon View Post
    either Or would work. but seeing how some people have difficulties dodging with the time given it makes me worry for them if they were sped up, the 3 extra seconds gives enough for a decent monk to have a last second save on there greeted lightning accounting for the jumps,
    There are enough people who say that the primals are easy. Faster jumps can also help there. ^^
    (0)

  6. #26
    Player
    sovalou's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    33
    Character
    Mila Allegretto
    World
    Goblin
    Main Class
    Marauder Lv 70
    uh perfect balance. needs to have a word with you.
    (1)

  7. #27
    Player
    Aeliott's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    615
    Character
    Aeliott Cadenza
    World
    Phoenix
    Main Class
    Monk Lv 90
    You make it sound as if Monks are only good in fights like T8 where you can more or less treat it like a training dummy which simply isn't the case...

    DK is 10% Int reduction on target. That is a significant damper on moves like Nerve Cloud in T11, and various in T13. Naturally they can be done without, and have been done, but it alleviates stress and potential wipes for sure. As said above Mantra is basically a team-wide Convalescence.

    Primals do suck a bit as pretty much all of them have mechanics where you'll lose GL at least once, but that's what PB is for. Besides, they're "only" primals. I really don't care if I'm not "at the top" for these as long as I'm doing something respectable. Even though it is still easily possible to be top on most of them if you really know your job and how to time GL refreshes. Garuda, Titan, Ramuh (mechanics excepting, though that could happen to anyone), Shiva, all fair game.

    As for other content like Coil, you just really need to intimately know the fight. T9 was an awesome fight for really testing how well you could play MNK. Various inevitable GL drop-points which can be countered with well-timed PBs, being able to keep up GL when targeted for Thermionic Beam, timing your positionals in P4 to optimise damage without screwing up mechanics, holding out on ToD before a known jump-point so as not to delay the GL refresh afterwards. Mnks had it very rough in terms of optimal damage there but with a lot of effort you could still pull amazing numbers in context. It's not about how stationary the boss is (lol), it's...well, about how good you are. Even if you're selected for a mechanic like Wild Charge in T10, Cursed Shriek in 7, etc etc, if you know the fight and your job well enough you won't lose GL, and even when mechanics are taken into account your numbers will be very respectable.
    (4)
    Last edited by Aeliott; 01-09-2015 at 10:41 PM.

  8. #28
    Player
    Elazu's Avatar
    Join Date
    Aug 2013
    Posts
    625
    Character
    Aveira Teleri
    World
    Odin
    Main Class
    Archer Lv 60
    Quote Originally Posted by ErzaScarlet77 View Post
    im i118 mnk
    was doing sastasah hm with some i110 nin
    i did the typical mnk rotation, kept twin up, demolish ,dk tod up
    and guess who kept critting for 800-1400 with 123?
    not me

    also primal trials? **** that
    "oh you got gl3 up? lemme just jump away till its gone"
    Because higher crits means higher dps, right?

    lol
    (4)

  9. #29
    Player
    DracotheDragon's Avatar
    Join Date
    Aug 2013
    Location
    Somewhere
    Posts
    1,645
    Character
    Asuka Kiyomi
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by sovalou View Post
    uh perfect balance. needs to have a word with you.
    Perfect balance has spoken to me and when i mentioned T9 it curled up in a ball as well as leviathan
    (1)

    Sometimes you just got to have Some fun

  10. #30
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    Quote Originally Posted by ErzaScarlet77 View Post
    im i118 mnk
    was doing sastasah hm with some i110 nin
    i did the typical mnk rotation, kept twin up, demolish ,dk tod up
    and guess who kept critting for 800-1400 with 123?
    not me

    also primal trials? **** that
    "oh you got gl3 up? lemme just jump away till its gone"
    SMNs can crit for upwards of 2K damage with fester yet they're currently one of the lowest DPS in the game. Spike damage and overall DPS are entirely separate things and having one does not mean having the other. Seriously, MNK is the undisputed best DPS in the game at the moment, they are the last job to need any attention whatsoever.
    (7)

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