False, you can force the stun to take effect immediately if you know what you're doing.Also regarding Holy, even with Swiftcast, start up on this power lags and by then the tank and healer can take quite a lot of damage before the stun takes effect. Not saying it's impossible, but it's more situational, than it is as black & white as the two of you put it...
No, it's true. If you use an oGCD, the previous GCD will have damage (and effects) register immediately.
You're welcome.
Also works well for stuff like Butcher's Block/Rage of Halone for snap threat.
People leave this game for many reasons, mostly because SE lies half the time about something, or makes something needlessly dumber than it should be. Coil Reward System/Chocobo raising/housing/Wedding/FATES/Relic/PVP... I can go onto how every single on of these things are bad and how they could be done better. You could just look at every thread on the forum and one of the things I mentioned will be there.
If you can't handle going fast, then you shouldn't be using duty finder, you should be using party finder to find like-minded individuals. I have nothing against that, I would go any speed the party wants. Slow or fast, that's up to my party. However I am not going to sit there and pretend to be happy about another dumb system trying to "artificially" make something longer than it is. If a party can handle pulling everything between each boss I should be able to.
So let me get this straight. If someone uses a party finder and specifies they want to go slow (aka the pace the game was developed) and you (joined that party?) you would go the speed they wanted and not have a problem with it?
And just for the record, not that you said this, I think it is backwards to use the party finder for "pug groups" and the DF for "pros". This is the only mmo I've seen ever have that mentality. It's "Pick up Group" for crying out loud. That term has been around forever and applies to all kinds of things. "Never know what you'll get" has always been synonymous with it as well.
JP datacenters do this. Strangely, JP servers also have significantly higher clear rates on all content.
It isn't backwards at all, because you can continue to practice with a PF group, as well as have a common connection when going to learn content. In DF, everyone just executes their role and the boss dies. It's much better, and it would be much nicer just to be able to queue DF and expect to farm instead of run into scrubs who say "hi im new btw i dont know anything" and think it's ok and not a gross waste of time for the other people unfortunate enough to be queued into that party.
I cannot speak for JP Servers. Many ppl glorifiy them, maybe you should switch if to a JP Server.
Whenever I open Partyfinder it looks a bit like this:
Turn X - KILL EXP 1 FAIL -> KICK
Primal Y - KNOW YOUR STUFF, NO NOOBS
SELLING COIL, ALL PRIMALS, MOUNT...
the list goes on..
Learning parties do pop from time to time, but they die after the 60 mins timer.
Maybe your thinking is not backwards in Japan Servers but here it definately is.
Yea and people struggle to clear things because they don't care about their own performance in a group setting.
Pushing limits in speed runs for dungeon content translates well into performance in raid content.
Right. And we mass pull and spam aoes in Coil while our healers DPS, right? Or wait, now they tank now too, right?
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.