But see here's the problem. It is nigh on impossible for every 'important' battle to be 100% equally balanced at all times for every role to perform equally on. Because in order to have THAT happen, you'd lose some of the very things that make each role unique...or you'd risk the potential of over-compensating and 'fixing' a role for one battle it is less viable in...only to make it OP in another battle (of equal importance). I get it sucks to be the guy on the role that is being left out...especially if you are capable of doing the battle.
And therein once again lies the rub. It's not that SMN's can't do final coil...it's that other roles are more adept to it. I am saying, it's okay for other roles to shine...as long as it's limited/which roles shine change depending on the content....and as long as the content is still doable with a mix of all available roles. Which currently it is.
Sure, the endgame, elite, dedicated team/static crowd are going to do things the Min/Max BiS...fastest/easiest way. And more power to them. But that doesn't mean it's the only way...or even the 'right' way. Nor am I saying there's not an issue...but, my suspicion is the issue will be 'ignored' until 3.0 because with the level cap increase, new skills/spells (and a pet in smn's case) will be added that will likely sort the issue out. My observation is that SMN likely is about as peaked as it can be for 'level 50' and making any real adjustments (like those that have been suggested), might 'solve' this Final Coil issue...but might create further imbalance not only down the road, but within current content. (Like EX primals and BC2).
So since having differences in party roles seems important (otherwise they are the same job reskinned) and since an expansion w/ new skills and level cap in inc, I think it's wiser to take a 'wait and see' approach. It could also be that the mechanics in Final Coil need adjusted a bit vs adjusting SMN....adjusting the coil itself (not nerfing btw...just adjusting), might actually be the more logical approach at this point in the game development/life.



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