All I was trying to say, Kairi is that Final Coil isn't less movement heavy as second coil.
All I was trying to say, Kairi is that Final Coil isn't less movement heavy as second coil.
If you just stick with the job you like and have invested in, then it will be competitive eventually. The battle team devs won't leave a job sub-par forever. They made fixes for DRG. Heavensward is going to rebalance every job again with new skills anyway. SMN has the flexibility to improve the most because the new Egis they add can bring entirely new movesets. For example Ramuh-egi could be a support buff for all we know that increases your damage and mp regen, makes bane infect more targets or anything like that you can think of.
After getting my summoner to 50 (as my first 50) I started to gear it up and got through zeinith and the i90 set (as that was the farm gear at the time) then immediately switched to gearing sch. I dont even carry any of the smn gear I had anymore because even doing exactly as everyone says to do I'd be the first kicked from a party; and it happened a lot. The only times I ever was able to run new content was the first time, as people went "oh new player, I get bonus" then I just switched and am currently working on choosing a different dps class.
I believe it was a gear thing, because I honestly spent about 2-3 hours looking up smn here on the forums trying to understand what I was doing wrong; but even as a gear thing...If smn isn't doing X, parties dont want them. Being on SCH, I've seen parties kick smns for no reason I can fathom but the vote goes though. Even seen more SMN kicked then DRG before and after 2.4...
Something has to give, would I like to see the job being a true sumoner hell yes...BUT I'd be happy if it was on par with the other dps classes.
"Welcome to the ranks of the blue mages. However, at this moment you are but an empty vessel--a base creature, weaker than the most ordinary mortal. A blue mage must wrest her strength and vitality from her enemies. Show me your hunger for unrivaled power! This is the only guidance I shall give you."
~ Final Fantasy XI Treasures of Aht Urhgan
Damn, sounds harsh on Primal data center. I hardly ever see people get kicked on Chaos (Europe) unless they are actually doing nothing (offline/afk).
Summoners became a victim of the power creep item level 90 and below their DPS was higher than every other DPS job. Then with the item level increase, gear itemization, melee, DRG and BLM buff the Summoner's DPS relative to other Jobs was just above the Bards which caused Final Coil groups not to bring them.
Wow. I have yet to see this happen, but that's probably cause I only see mostly BLM, DRG, NIN, and/or BRD queue up in dungeons. I barely see SMN's in dungeons nowadays when I was working on my SMN zodiac weapon. I was playing BLM to speed run.. I kinda wanna test this out, like if I go as my SMN, would I get kicked for playing the class even though I'm pretty geared? It would be so sad if that happened... That just mean the community looks down upon people who play SMN. Heck, when you see some FCOB static looking for someone to fill a caster spot, they usually prefer BLM > SMN.After getting my summoner to 50 (as my first 50) I started to gear it up and got through zeinith and the i90 set (as that was the farm gear at the time) then immediately switched to gearing sch. I dont even carry any of the smn gear I had anymore because even doing exactly as everyone says to do I'd be the first kicked from a party; and it happened a lot. The only times I ever was able to run new content was the first time, as people went "oh new player, I get bonus" then I just switched and am currently working on choosing a different dps class.
I believe it was a gear thing, because I honestly spent about 2-3 hours looking up smn here on the forums trying to understand what I was doing wrong; but even as a gear thing...If smn isn't doing X, parties dont want them. Being on SCH, I've seen parties kick smns for no reason I can fathom but the vote goes though. Even seen more SMN kicked then DRG before and after 2.4...
Something has to give, would I like to see the job being a true sumoner hell yes...BUT I'd be happy if it was on par with the other dps classes.
I've never been kicked from any content while on SMN... I didn't know it would be a thing. I've had someone tell me I was on the wrong class on Brayflox HM for a speedrun in DF but I wasn't kicked but that was the only time someone's ever said anything about me being on SMN.
Personally I haven't been kicked from anything as a summone. Have seen pf's that exclude smn for things like t9 and above though
I hope dev reduce the CD for Enkindle skill to 120s instead of 300s. 300s is too long for skill that not give a higher damage or the CD still 300s but raise the skill potency to 500+ since its do higher damage. Then please cancel casting time to Bio 2 and Miasma 1 since that the only main dps skill that SMN has and it can distinguish the SMN from BLM in term of gameplay utilities since BLM is already have higher dps & good AOE skill. Besides, dev can remove the raise and psyhick skill since its mostly useless in raid/dungeon coz SMN have no time to use it because SMN usually tend to DPS rather than do healing/raise thing like SCH/WHM do. This 2 slot can be replace by damage buff/skill for SMN.
I also like the idea, that summoning pet will get permanent party buff like summon garuda will get 5% increase int & spell speed/skill speed etc. I also like the rework idea that, if summoning pet like garuda, SMN will get access to wind type spell and this elemental spell can replace with raise and physick spell. Last but not least, I really hope dev will rework the appearances of the egi's. At least create a true primal appearances in size of the player/minion and not the crystallize one. This will make SMN look like a true Final Fantasy summoner.
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