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  1. #21
    Player
    BlaiseArath's Avatar
    Join Date
    Sep 2013
    Posts
    452
    Character
    Blaise Destin
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by ThirdChild_ZKI View Post
    Snirpette
    Most "EX" dungeons are gated anyway to prevent huge pulls... if my gimp 109 PLD can pull the entire first section (minus bear) of Snowcloak, wolves included, and survive with proper use of GCD, so should any 109PLD or higher with a decent healer. it won't be the same for every healer/PLD combo but its not hat difficult. There will be an are some pulls that you should cut back on, (fk that Ice Elemental pull before the second boss frankly) but I find that 6-8 mobs, about two groupings or so, are entirely manageable if you're decent, and thats usually about how many you're allowed to pull before SE puts in some arbitrary blockade that cant be taken down until you kill them.

    Again.... obviously will vary from player to player, but its not impossible nor impractical, just a bit more situational based on your set up.

    Quote Originally Posted by Staris View Post
    This might just be a get good situation, or explain that you can't handle that many mobs and ask politely to pull less.
    This is good advice too, some tanks just think "They probably want big pulls" and do big pulls because its expected of them... some obviously don't... but theres no harm asking for smaller pulls if your group isn't AoE heavy or can't handle it.
    (0)

  2. #22
    Player
    Synestr's Avatar
    Join Date
    Aug 2013
    Location
    Ul
    Posts
    853
    Character
    Synestr Ashbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 60
    Also to note, that you can get past most blockades, as the tank mark the one that needs to die to open the door. Unfortunately it doesn't work with the bear since he doesn't spawn till all wolves are dead. In QHM you can kill the Mummies in the later parts to get the doors open to keep going insteaad of just chilling with three mobs. I remember this being the case with WP, in SR's you kill the Tonn's to keep going/AOE kill orlockout.

    Just my 2g.
    (0)

  3. #23
    Player
    Ooshima's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    1,925
    Character
    Rui Ooshima
    World
    Tonberry
    Main Class
    Bard Lv 90
    Quote Originally Posted by Nestama View Post
    You expect too much from DF. Any time I did PS in 2.3-2.4, BRDs/Tanks/DPS don't bother stunning Banish III (and that still hurts, just not as badly as it used to back in 2.1). As for Holy stun... what if the mobs can't be stunned? (the one with 'Banish III' can be stunned, of course)
    There's a thing called Hallowed Ground/Holmgang. Use it wisely.

    But of course, idiots will be idiots. If you're a tank you should evaluate your party composition and gear to see what's the max and most comfortably you can pull, and only pull more if the first or first two pulls proved that the team can take more. Tanks who doesn't evaluate, can't do shit about them.

    Personally, for high level roulette I will queue as tank or healer. Healer (WHM) seems to make my life easier because a sub-par tank can still do a large pull cos I'm already way overgeared. EX roulette I actually prefer to go as a BLM, because having a BLM in the team will always speed up the current EX dungeons faster regardless how large the pull is. These mobs just have too much HP. If your tank/healer can't handle larger pulls and you don't have a BLM to aoe the mobs down... it will be painfully slow.
    (0)

  4. #24
    Player
    FranSeara's Avatar
    Join Date
    Dec 2014
    Posts
    454
    Character
    Fran Seara
    World
    Ultros
    Main Class
    Thaumaturge Lv 60
    Yes, speed running/runners are out of hand. Most new Ex Dfs can be beat in no time without speed running. The new ex Dfs are shorter and very easy to complete. In the futrure I'd like to see more reasons for players not to speed run Dfs. Maybe more rare loot in far out of reach areas of the Dfs , which require keys from differtant mob types. Anything to slow down speed runners at this point. I'm getting tried of not being able to use my best gear to run Ex Dfs now. Showing up at item level is my way of to slowing down speed runners.
    (0)

  5. #25
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    The more you put in roadblocks, the more people will just try to brute force speed running anyway.
    (0)

  6. #26
    Player
    Kumabear76's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    111
    Character
    Kuma Sensei
    World
    Brynhildr
    Main Class
    Marauder Lv 63
    What I am seeing a lot here is a bunch of comments from people with iLvl's near or above 110+ or talking about FCoB gear being able to easily do speedruns. That's fine and dandy. Problem is, not everyone has that level of gear. There are newer players now trying to get to that point, or others who don't run Coil. And with the EX dungs having an entry iLvl of 80, we shouldn't expect people to play at the same level of someone in FCoB gear.
    (4)

  7. #27
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,536
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 90
    Honestly, as a general rule, the tanks who die instantly are the people who normally play a DPS role and who just decided to queue for their relic dungeon for faster queues. The people who normally play tanks and are good at it, you generally won't have that problem with. I know this doesn't solve your issue of these speed runs, but I've met a lot of these wanna be tanks lately due to the relic quest.

    The other day, I got Sastasha HM with a tank (so obviously an alt job) who had all i90 gear except the HA Axe. I don't know what the hell he was doing, but at the first boss, there was a point when three (me and both DPS) of us got THREE stacks of slime. With three stacks of slime on three people, there was no way I could Esuna those off fast enough. Course, the tank didn't stun the tailscrew move and we died. Then he proceeded to rage quit and left after one single wipe, that IMO, was due to his laziness.
    (7)
    Last edited by NorthernLadMSP; 01-06-2015 at 12:51 AM.

  8. #28
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Slimes stack if people stand too close to each other. Slimes are AOE.
    (0)

  9. #29
    Player
    Black91CRX's Avatar
    Join Date
    Sep 2013
    Posts
    685
    Character
    Femke Fisker
    World
    Leviathan
    Main Class
    Archer Lv 56
    Que'd WP in DF. Got a tank in full SCOB gear, a fresh 50 monk in AF gear, and a Scholar with about an i70 average. And we get the new player message. What's the tank do? Pull every mob to first boss. WIPE...
    (4)

  10. #30
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Quote Originally Posted by MilesSaintboroguh View Post
    The more you put in roadblocks, the more people will just try to brute force speed running anyway.
    Therein lies the problem. Sure, people will always find a way to do things more efficiently, but they're stubbornly sticking to an old method that - yes, while it does work - is debatable in its efficiency. That is of course considering high TP cost, low damage AoEs vs strong single target DPS (which at higher gear levels tears through trash anyways). Not an issue for casters, yes, but not everyone is a caster. And not everyone WANTS to speed run.

    Fact is, the "choice" is an illusion. Well geared healer? You're a heal machine - we can speed run! Tank? You set the pace - better speed run. DPS with decent gear/aoes? Keep up - you're speed running. Tested the tank pace-setting thing myself (note: it didn't work) and believe me, I'm not afraid to simply drop party in an Eorzean minute the moment I hear salt about big pulls. Truly, it upsets me to do that, but it's either play the way someone else dictates - regardless of my role - or eat a timer and either go with friends/FC/PF group in 30 more minutes. And that's if they're available, AND if they themselves don't want to speed run. So again, the "choice" is sadly, an illusion.
    (4)

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