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  1. #1
    Player
    EinherjarLucian's Avatar
    Join Date
    Apr 2013
    Location
    Seattle
    Posts
    151
    Character
    Chalyss Hearthglenne
    World
    Hyperion
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Sessurea View Post
    tanks eating aoes
    This, by far, is the biggest cause of speed-run wipes. It doesn't matter how good the healer is, if the tank is eating easily-avoidable aoes, he's going to die. Avoidable damage is avoidable, and rocking 12k health as a warrior won't help you if you take five 3k hits at the same time, cooldowns or not.
    (0)

  2. #2
    Player
    MXMoondoggie's Avatar
    Join Date
    Sep 2013
    Posts
    762
    Character
    Pikarin Makai
    World
    Twintania
    Main Class
    Conjurer Lv 90
    90% of mobs in EX roulette dungeons can be stunned by holy. As long as you're first to stun anything you will stun the entire pack for several seconds on the first stun allowing time to fix heals and stuff then you can use it again and stun for 2-3 seconds before they start resisting it. I've hit 3 stuns on some mob packs though by that time everything will probably be almost dead anyway.
    (0)

  3. #3
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by MXMoondoggie View Post
    90% of mobs in EX roulette dungeons can be stunned by holy. As long as you're first to stun anything you will stun the entire pack for several seconds on the first stun allowing time to fix heals and stuff then you can use it again and stun for 2-3 seconds before they start resisting it. I've hit 3 stuns on some mob packs though by that time everything will probably be almost dead anyway.
    I said what if. Imagine 2.5 dungeon trash being immune to stun.
    (0)

  4. #4
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Quote Originally Posted by RyuDragnier View Post
    The cooldown usage is the big one. If a tank doesn't use them, they won't live at all and a speed run ain't happening. You see it more and more nowadays so it's more on the lines that the playerbase is becoming less efficient, not the gear.
    This, perhaps is more accurate than my original statement.

    Man I can't wait for those solo dungeons. . .
    (3)

  5. #5
    Player
    Staris's Avatar
    Join Date
    Sep 2013
    Posts
    441
    Character
    Staris Fate
    World
    Ultros
    Main Class
    Astrologian Lv 60
    Unless they pull mobs to a boss, I can't think of a single possible pull in current experts I couldn't out heal (and dps with holy).

    Maybe if its 2 single target dps it would be a problem, but it would be very rare.

    This might just be a get good situation, or explain that you can't handle that many mobs and ask politely to pull less.
    (0)

  6. #6
    Player
    BlaiseArath's Avatar
    Join Date
    Sep 2013
    Posts
    452
    Character
    Blaise Destin
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by ThirdChild_ZKI View Post
    Snirpette
    Most "EX" dungeons are gated anyway to prevent huge pulls... if my gimp 109 PLD can pull the entire first section (minus bear) of Snowcloak, wolves included, and survive with proper use of GCD, so should any 109PLD or higher with a decent healer. it won't be the same for every healer/PLD combo but its not hat difficult. There will be an are some pulls that you should cut back on, (fk that Ice Elemental pull before the second boss frankly) but I find that 6-8 mobs, about two groupings or so, are entirely manageable if you're decent, and thats usually about how many you're allowed to pull before SE puts in some arbitrary blockade that cant be taken down until you kill them.

    Again.... obviously will vary from player to player, but its not impossible nor impractical, just a bit more situational based on your set up.

    Quote Originally Posted by Staris View Post
    This might just be a get good situation, or explain that you can't handle that many mobs and ask politely to pull less.
    This is good advice too, some tanks just think "They probably want big pulls" and do big pulls because its expected of them... some obviously don't... but theres no harm asking for smaller pulls if your group isn't AoE heavy or can't handle it.
    (0)

  7. #7
    Player
    Synestr's Avatar
    Join Date
    Aug 2013
    Location
    Ul
    Posts
    853
    Character
    Synestr Ashbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 60
    Also to note, that you can get past most blockades, as the tank mark the one that needs to die to open the door. Unfortunately it doesn't work with the bear since he doesn't spawn till all wolves are dead. In QHM you can kill the Mummies in the later parts to get the doors open to keep going insteaad of just chilling with three mobs. I remember this being the case with WP, in SR's you kill the Tonn's to keep going/AOE kill orlockout.

    Just my 2g.
    (0)

  8. #8
    Player
    FranSeara's Avatar
    Join Date
    Dec 2014
    Posts
    454
    Character
    Fran Seara
    World
    Ultros
    Main Class
    Thaumaturge Lv 60
    Yes, speed running/runners are out of hand. Most new Ex Dfs can be beat in no time without speed running. The new ex Dfs are shorter and very easy to complete. In the futrure I'd like to see more reasons for players not to speed run Dfs. Maybe more rare loot in far out of reach areas of the Dfs , which require keys from differtant mob types. Anything to slow down speed runners at this point. I'm getting tried of not being able to use my best gear to run Ex Dfs now. Showing up at item level is my way of to slowing down speed runners.
    (0)

  9. #9
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    The more you put in roadblocks, the more people will just try to brute force speed running anyway.
    (0)

  10. #10
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Quote Originally Posted by MilesSaintboroguh View Post
    The more you put in roadblocks, the more people will just try to brute force speed running anyway.
    Therein lies the problem. Sure, people will always find a way to do things more efficiently, but they're stubbornly sticking to an old method that - yes, while it does work - is debatable in its efficiency. That is of course considering high TP cost, low damage AoEs vs strong single target DPS (which at higher gear levels tears through trash anyways). Not an issue for casters, yes, but not everyone is a caster. And not everyone WANTS to speed run.

    Fact is, the "choice" is an illusion. Well geared healer? You're a heal machine - we can speed run! Tank? You set the pace - better speed run. DPS with decent gear/aoes? Keep up - you're speed running. Tested the tank pace-setting thing myself (note: it didn't work) and believe me, I'm not afraid to simply drop party in an Eorzean minute the moment I hear salt about big pulls. Truly, it upsets me to do that, but it's either play the way someone else dictates - regardless of my role - or eat a timer and either go with friends/FC/PF group in 30 more minutes. And that's if they're available, AND if they themselves don't want to speed run. So again, the "choice" is sadly, an illusion.
    (4)

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