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  1. #1
    Player
    Kumabear76's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    111
    Character
    Kuma Sensei
    World
    Brynhildr
    Main Class
    Marauder Lv 63
    What I am seeing a lot here is a bunch of comments from people with iLvl's near or above 110+ or talking about FCoB gear being able to easily do speedruns. That's fine and dandy. Problem is, not everyone has that level of gear. There are newer players now trying to get to that point, or others who don't run Coil. And with the EX dungs having an entry iLvl of 80, we shouldn't expect people to play at the same level of someone in FCoB gear.
    (4)

  2. #2
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,537
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 90
    Honestly, as a general rule, the tanks who die instantly are the people who normally play a DPS role and who just decided to queue for their relic dungeon for faster queues. The people who normally play tanks and are good at it, you generally won't have that problem with. I know this doesn't solve your issue of these speed runs, but I've met a lot of these wanna be tanks lately due to the relic quest.

    The other day, I got Sastasha HM with a tank (so obviously an alt job) who had all i90 gear except the HA Axe. I don't know what the hell he was doing, but at the first boss, there was a point when three (me and both DPS) of us got THREE stacks of slime. With three stacks of slime on three people, there was no way I could Esuna those off fast enough. Course, the tank didn't stun the tailscrew move and we died. Then he proceeded to rage quit and left after one single wipe, that IMO, was due to his laziness.
    (7)
    Last edited by NorthernLadMSP; 01-06-2015 at 12:51 AM.

  3. #3
    Player
    EricCartmenez's Avatar
    Join Date
    Jun 2014
    Posts
    354
    Character
    Veronica Venom
    World
    Siren
    Main Class
    Archer Lv 90
    Quote Originally Posted by NorthernLadMSP View Post
    The other day, I got Sastasha HM with a tank (so obviously an alt job) who had all i90 gear except the HA Axe. I don't know what the hell he was doing, but at the first boss, there was a point when three (me and both DPS) of us got THREE stacks of slime. With three stacks of slime on three people, there was no way I could Esuna those off fast enough. Course, the tank didn't stun the tailscrew move and we died. Then he proceeded to rage quit and left after one single wipe, that IMO, was due to his laziness.
    Multiple stacks come from people standing close. If you are separate from each other's splashes, you won't receive more than one stack. Also, the tank is stunned by the boss, so the tank can't perform the stun. That needs to come from a NIN, MNK, DRG or even a Holy if necessary. You can only stun the boss 2x's and then it becomes fully resistant, so I always let the first one or two go by - depending on DPS. If the healer is having no problem with handling the debuffs or a people stacked some, I make sure I stun. <edited to add> Yes, I know the tank can pass off the stun before it affects, but that tends to coincide with the slime, so the person he passes it off to often receives a stack. That happened to me last week. I never had a problem handling the stuns on my own and the tank thought he had to manage it.

    As far as big pulls, they only speed things up if you have AoE DPS, otherwise, you just clumped them together. I find that there's a magic place that I can put on the ground where the tanks will never bring a trash mob. As a Bard, this is called Flame Arrow and as Ninja, this is Doton. When placed on the ground, it is mandatory for the tank to pull a trash mob just outside of this area. Why? I'm not sure. But on a serious note, big pulls don't save time if they cost the group a wipe. I have had way more tanks who simply can't control aggro or die in 2 hits before the healer can cast a 2nd Cure II. I'm not saying that tanks can't do it, but for the most part it's been my experience that they fail miserably.
    (2)

  4. #4
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,537
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 90
    Quote Originally Posted by EricCartmenez View Post
    As far as big pulls, they only speed things up if you have AoE DPS, otherwise, you just clumped them together. I find that there's a magic place that I can put on the ground where the tanks will never bring a trash mob. As a Bard, this is called Flame Arrow and as Ninja, this is Doton. When placed on the ground, it is mandatory for the tank to pull a trash mob just outside of this area. Why? I'm not sure. But on a serious note, big pulls don't save time if they cost the group a wipe. I have had way more tanks who simply can't control aggro or die in 2 hits before the healer can cast a 2nd Cure II. I'm not saying that tanks can't do it, but for the most part it's been my experience that they fail miserably.
    Yeah, they do the same thing when I cast Shadow Flare. Nothing like a slow on all enemies and a DOT for 30 seconds, but the tanks sure manage to pull the enemies OUT of it.
    (2)

  5. #5
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Slimes stack if people stand too close to each other. Slimes are AOE.
    (0)

  6. #6
    Player
    Black91CRX's Avatar
    Join Date
    Sep 2013
    Posts
    685
    Character
    Femke Fisker
    World
    Leviathan
    Main Class
    Archer Lv 56
    Que'd WP in DF. Got a tank in full SCOB gear, a fresh 50 monk in AF gear, and a Scholar with about an i70 average. And we get the new player message. What's the tank do? Pull every mob to first boss. WIPE...
    (4)

  7. #7
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    The only reason people are speed run or bust is they don't want to "waste time"; everything to them has to be done as fast as possible. Poetics cap? Get that done in 2 days instead of a week. Zodiac item related drops? If they have to run the dungeon 50 times, they may as well do it 15 minutes each instead of 30 minutes. MMORPGs are never fast and never will be, but people will try to find the fast easy way to do things anyway, if only to get that shiny toy sooner until it becomes outdated.
    (6)

  8. #8
    Player
    RVallant's Avatar
    Join Date
    Dec 2014
    Posts
    50
    Character
    Mugen Oda
    World
    Zodiark
    Main Class
    Fisher Lv 58
    I know you're all talking about high level dungeons but the mentality is the same for lower newbie story dungeons. Not just the tanks but healers too, I've been locked out of boss fights (I'm the tank for goodness sake) and told to hurry things up just for hitting the cutscenes as part of the natural progression of the main quest.. @_@

    People just don't want to chill and enjoy things, it's all a-z, finish before my coffee gets warm.
    (0)

  9. #9
    Player
    shiroxkatsuya's Avatar
    Join Date
    Mar 2014
    Posts
    101
    Character
    Kieran Riverblade
    World
    Gilgamesh
    Main Class
    Ninja Lv 80
    I always check party makeup before first pull. If we do not have good AOE, I will usually pull maybe 2 groups at a time. If We Have the AOE and healer seems good for it. MASS PULLS. I do not do FCOB, but I run dungeons ALL the time. So speed running has become kinda a talent for me. If the healer asks that we take things a lil slower though, ofc I will oblige. We could not be tanks with out our healers watching our backs
    (1)

  10. #10
    Player
    Yumi_umi's Avatar
    Join Date
    Nov 2013
    Posts
    2,138
    Character
    Yumi Umi
    World
    Adamantoise
    Main Class
    Goldsmith Lv 90
    Haha reminds me when tanks go gung ho with a monk and a nin.
    Tht awkward moment when tank dies and you as a healer go,
    Uh oh.. Peaceeee itttttt!
    Then everyone runs around like headless chicken till everyone dies.
    Its worse when ppl run back to base spawn and make the mobs aggro non stop to freshly spawned players. Think brayflox hm failed speed runs XD.
    (0)

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