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  1. #41
    Player
    melisande's Avatar
    Join Date
    May 2012
    Posts
    185
    Character
    Meli San
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    switch to WHM. Problem fixed.
    (0)

  2. #42
    Player
    Shneibel's Avatar
    Join Date
    Mar 2011
    Posts
    2,076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Bigcat9715 View Post
    The original Bane (like 1.0) used to spread to all enemies in a 5 yard radius.
    bane was not in 1.0

    Link to the 1.0 ability (Neridine Nightblossom show me the link)
    (0)
    Last edited by Shneibel; 01-01-2015 at 03:01 AM.

  3. #43
    Player
    Ghastly's Avatar
    Join Date
    May 2014
    Location
    Abalathia's Spine
    Posts
    1,146
    Character
    Ast Eryut
    World
    Cactuar
    Main Class
    Warrior Lv 90
    Another reason why summoner is the worst job in the game.
    (0)

  4. #44
    Player
    ShinryuReishiki's Avatar
    Join Date
    Sep 2013
    Posts
    184
    Character
    Shinryu Reishiki
    World
    Ultros
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by kidvideo View Post
    Why wouldn't you use Ifrit-egi on large pulls? Flaming Crush is 110 to all nearby enemies with a 30 recast, vs Aerial Slash's 90 damage to target & nearby enemies (which I read as a cone attack).
    The potency is higher, but because it's a physical attack, the damage is lower. Another example is Ifrit's Burning Strike is higher potency than Garuda's Wind Blade, but does noticeably lower damage; Ifrit only wins out in single target damage because it has an auto-attack + Burning Strike.

    Another issue is that the hitbox for Flaming Crush is centered on Ifrit, so the attack actually has less range than its single target attacks. It needs to pretty much be in the middle of the enemies to hit more than one, but it's normal attacks will leave it much further away than that.
    (1)

  5. #45
    Player
    Bigcat9715's Avatar
    Join Date
    Jun 2014
    Posts
    490
    Character
    Nebulon Gumball
    World
    Gilgamesh
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Ghishlain View Post
    With that being said, for AAR, Bane's tool tip provided incorrect information and the tool tip. I believe there was a Dev post about it too, but can't seem to find it ATM.
    After doing some research on Google I have to admit I was wrong. The earliest version of Bane only hit 3 targets. So I just have this to say. It's time to remove the limit on Bane! IT'S TIME TO SPREAD THE LOVE PEOPLE! Who's with me?
    (3)
    Last edited by Bigcat9715; 01-01-2015 at 04:28 AM.

  6. #46
    Player
    Itseotle's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    772
    Character
    Itseotle Irracido
    World
    Diabolos
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Bigcat9715 View Post
    After doing some research on Google I have to admit I was wrong. The earliest version of Bane only hit 3 targets. So I just have this to say. It's time to remove the limit on Bane! IT'S TIME TO SPREAD THE LOVE PEOPLE! Who's with me?
    I'm sure you already know this, but there was no playable ACN in 1.0 (in fact, correct me if I'm wrong but there was an NPC ACN who used a staff of sorts, not a book).


    ... also... dat sig @___@ its oddly mesmerizing
    (0)
    Lodestone Profile
    http://na.finalfantasyxiv.com/lodestone/character/2183636/

  7. #47
    Player
    Coatl's Avatar
    Join Date
    May 2014
    Posts
    747
    Character
    Coatl Days
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Bigcat9715 View Post
    After doing some research on Google I have to admit I was wrong. The earliest version of Bane only hit 3 targets. So I just have this to say. It's time to remove the limit on Bane! IT'S TIME TO SPREAD THE LOVE PEOPLE! Who's with me?
    Yessss. There is absolutely no harm in doing this! There is no reason bane should only spread to the nearest three targets.
    (0)

  8. #48
    Player
    DoctorPepper's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominza
    Posts
    922
    Character
    Doctor Pepper
    World
    Cactuar
    Main Class
    Samurai Lv 70
    SMNs have gotten the short end of the stick for a while now, bane should be more than 3 targets and their gear should not be littered with spell speed.

    BLM has always dominated in aoe dps by a large margin and it doesn't make any sense that SMN shouldn't be there right along side them, since the BLM buff SMNs don't even do significantly more ST damage anymore in most fights, most of the SMNs I know have quit playing it and switched classes after seeing the gear offered in 2.4.

    In my opinion SMN is in much more need for a buff or some sort of change than DRG ever was but for some reason they never get any love.
    (2)

  9. #49
    Player
    Gokuhan's Avatar
    Join Date
    Sep 2013
    Posts
    358
    Character
    Gokuhan Kai
    World
    Siren
    Main Class
    Lancer Lv 80
    Rather than alter Bane, one of the new Egi could be given an ability that has the same effect and CD as Bane. If you had to choose between Contagion and the new Egi-Bane perhaps the devs wouldn't consider that being overpowered.

    What gets me though is after playing a decent geared BLM and AoEing the crap out of massive hoards I can't imagine why SE thinks Bane spreading to everything would be so much worse.
    (0)

  10. #50
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Gokuhan View Post
    Rather than alter Bane, one of the new Egi could be given an ability that has the same effect and CD as Bane. If you had to choose between Contagion and the new Egi-Bane perhaps the devs wouldn't consider that being overpowered.
    I would honestly recommend this so as to not give the boost to Bane to SCH as well (And I main SCH.) Give the SMN the AoE boost without adding that to SCH as well. I mean, sure, the bonus AoE damage on my SCH would be nice, but really, I'm not so sure we need it. Let the WHMs have the large pull AoE, I'll take my DoTs as is.
    (0)

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