switch to WHM. Problem fixed.
switch to WHM. Problem fixed.



bane was not in 1.0
Link to the 1.0 ability (Neridine Nightblossom show me the link)
Last edited by Shneibel; 01-01-2015 at 03:01 AM.



Another reason why summoner is the worst job in the game.

The potency is higher, but because it's a physical attack, the damage is lower. Another example is Ifrit's Burning Strike is higher potency than Garuda's Wind Blade, but does noticeably lower damage; Ifrit only wins out in single target damage because it has an auto-attack + Burning Strike.
Another issue is that the hitbox for Flaming Crush is centered on Ifrit, so the attack actually has less range than its single target attacks. It needs to pretty much be in the middle of the enemies to hit more than one, but it's normal attacks will leave it much further away than that.

After doing some research on Google I have to admit I was wrong. The earliest version of Bane only hit 3 targets. So I just have this to say. It's time to remove the limit on Bane! IT'S TIME TO SPREAD THE LOVE PEOPLE! Who's with me?
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Last edited by Bigcat9715; 01-01-2015 at 04:28 AM.

I'm sure you already know this, but there was no playable ACN in 1.0 (in fact, correct me if I'm wrong but there was an NPC ACN who used a staff of sorts, not a book).
... also... dat sig @___@ its oddly mesmerizing
Lodestone Profile
http://na.finalfantasyxiv.com/lodestone/character/2183636/
Yessss. There is absolutely no harm in doing this! There is no reason bane should only spread to the nearest three targets.


SMNs have gotten the short end of the stick for a while now, bane should be more than 3 targets and their gear should not be littered with spell speed.
BLM has always dominated in aoe dps by a large margin and it doesn't make any sense that SMN shouldn't be there right along side them, since the BLM buff SMNs don't even do significantly more ST damage anymore in most fights, most of the SMNs I know have quit playing it and switched classes after seeing the gear offered in 2.4.
In my opinion SMN is in much more need for a buff or some sort of change than DRG ever was but for some reason they never get any love.
Rather than alter Bane, one of the new Egi could be given an ability that has the same effect and CD as Bane. If you had to choose between Contagion and the new Egi-Bane perhaps the devs wouldn't consider that being overpowered.
What gets me though is after playing a decent geared BLM and AoEing the crap out of massive hoards I can't imagine why SE thinks Bane spreading to everything would be so much worse.


I would honestly recommend this so as to not give the boost to Bane to SCH as well (And I main SCH.) Give the SMN the AoE boost without adding that to SCH as well. I mean, sure, the bonus AoE damage on my SCH would be nice, but really, I'm not so sure we need it. Let the WHMs have the large pull AoE, I'll take my DoTs as is.
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