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  1. #1
    Player
    Colt47's Avatar
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    Jun 2011
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    Uldah
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    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Well, do you think the time spent looking for repairs is worth it or would it be better to be doing something like going around and doing quests or enjoying crafting? Ultimately, repairing gear is a maintenance activity that doesn't really add much to the game experience. From the answers that have been posted so far to the question, it seems like the benefits of repairing items for the DoH are the same benefits they can experience from actually making items, and the repair system amounts to nothing more than a shout box search for those seeking them out. It's good that theirs etiquette forming around the use of the system as it is, but that doesn't really say anything about the system itself.
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    Last edited by Colt47; 08-01-2011 at 02:57 AM. Reason: removed strawman argument

  2. #2
    Player
    Deatheye's Avatar
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    Jul 2011
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    93
    Character
    Kitamura Seiju
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Colt47 View Post
    Well, do you think the time spent looking for repairs is worth it or would it be better to be doing something like going around and doing quests or enjoying crafting?
    Well I don't see the difference between crafting something or repairing something...
    The only thing why I'm crafting more then repairing is cause the system gives me more as rewards when crafting.
    Would people spend more money on repairing it would be worht more of my time...

    Basically your argument can be used against anything implemented in any game. Why don't we just drop all the lvl 50 items into your inevntory at the point you are creating your char? Why do you need to go trough fighting a monster to actually get the item? There are people that just want the item but actually don't like the work required to get it...
    Your only fighting monsters cause the game desingers force people to fight them to get the items...
    And no I'm not joking I really dont see the difference...
    If people woudn't be as greedy as they are and offer bether rewards they would get theyr stuff repaired faster.
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  3. #3
    Player
    Colt47's Avatar
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    Uldah
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    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Deatheye View Post
    Well I don't see the difference between crafting something or repairing something...
    The only thing why I'm crafting more then repairing is cause the system gives me more as rewards when crafting.
    Would people spend more money on repairing it would be worht more of my time...

    Basically your argument can be used against anything implemented in any game. Why don't we just drop all the lvl 50 items into your inevntory at the point you are creating your char? Why do you need to go trough fighting a monster to actually get the item? There are people that just want the item but actually don't like the work required to get it...
    Your only fighting monsters cause the game desingers force people to fight them to get the items...
    And no I'm not joking I really dont see the difference...
    If people woudn't be as greedy as they are and offer bether rewards they would get theyr stuff repaired faster.
    Ah, thanks for catching that in the last paragraph. That's definitely a strawman argument right there without some elaboration and a rewrite. I was trying to get to the point that the system isn't new player friendly as it depends heavily on being familiar with the community in order to function.
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    Last edited by Colt47; 08-01-2011 at 03:03 AM.

  4. #4
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    Quote Originally Posted by Colt47 View Post
    Ah, thanks for catching that in the last paragraph. That's definitely a strawman argument right there without some elaboration and a rewrite. I was trying to get to the point that the system isn't new player friendly as it depends heavily on being familiar with the community in order to function.
    the ability to leave retainers up overnight in the mender ward is friendly to everyone

  5. #5
    Player
    Colt47's Avatar
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    Jun 2011
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    Uldah
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    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by TheVedis View Post
    the ability to leave retainers up overnight in the mender ward is friendly to everyone
    What do they wear on the field while the gear is on their retainer in the market ward, assuming their gear is in need of repair yet they still want to play?
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    Last edited by Colt47; 08-01-2011 at 05:49 AM.

  6. #6
    Player
    Deatheye's Avatar
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    93
    Character
    Kitamura Seiju
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Colt47 View Post
    What do they wear on the field while the gear is on their retainer in the market ward, assuming their gear is in need of repair yet they still want to play?
    My stuff gets repaired in a mather of seconds to a few minutes < 5.
    As I and others sad put ab a reasonable price and it gets fixed before you finish to bazar it...
    A good playe is in uldah near the repair NPC.
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    Last edited by Deatheye; 08-01-2011 at 07:40 AM.

  7. #7
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    Quote Originally Posted by Colt47 View Post
    What do they wear on the field while the gear is on their retainer in the market ward, assuming their gear is in need of repair yet they still want to play?
    you dont understand what overnight means

    what do they need gear for in the field if they arent even logged in?

  8. #8
    Player
    Colt47's Avatar
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    Uldah
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    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by TheVedis View Post
    you dont understand what overnight means

    what do they need gear for in the field if they arent even logged in?
    What I mean is that your comment is valid assuming that they are logging off at the end of a play session and need the repairs, but if they need repairs and are still playing, that strategy doesn't work unless they have a second set of gear.

    I understand the point you are making and I'm sorry if it came off as being rude. Forum debating can be a bit of a tricky subject since we are only able to express ourselves using the written word. (And the occasional emote)

    Also, has their been any discussion on making it so that player repairs give temporary item bonuses? It seems like the primary issue with doing anything further to npc repairs is that it will make player repairs irrelevant, so the other idea would be to also increase the relevance of the player repairs by adding in more benefits to the action. Make the npc repairs the quick, cheap, and dirty means to get things done and have the player repairs be the professional avenue that people will want to pay more for.

    Quote Originally Posted by Kobushi View Post
    What i hate the most is the fact that i can't sell used gear in the markets and can't even give gear to a friend that isn't 100%, to me it's just stupid, ok fine they won't let me sell stuff that is not mint condition, but give to friends?! how ridiculous. oh and the repair npc won't fix my rings...really?
    well anway i just sell to npcs my old gear and buy new stuff...it's a huge loss in gil but seriously i don't care anymore i know that i won't be playing this game if this system remains as is when monthly fee is aplied... to me this item condition, selling and reselling of gear is the biggest bone i have to pick with this game
    Actually, the 100% deal for reselling items sounds like a good thing since that gives relevance to the player driven repairs. The part that doesn't sound good is the deal with accessories not being NPC repairable.
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    Last edited by Colt47; 08-02-2011 at 03:49 AM.

  9. #9
    Player
    Mikita's Avatar
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    Mar 2011
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    Character
    Mikita Nightsong
    World
    Anima
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Colt47 View Post
    Ah, thanks for catching that in the last paragraph. That's definitely a strawman argument right there without some elaboration and a rewrite. I was trying to get to the point that the system isn't new player friendly as it depends heavily on being familiar with the community in order to function.
    You're right that new players may have a harder time. I still remember my first 3 weeks in Eorzea. First MMO ever. Not knowing anyone or anything about Final Fantasy "ways". It was a bit difficult and I made a lot of mistakes, including mistakes with items and gil -- like buying and selling everything at NPCs because I didn't know about the market wards, etc.

    That said:

    - New players should be using gear that only takes Grade 1 or Grade 2 material to repair, which shouldn't cost them very much to get fixed.

    - The Repair NPC also doesn't charge very much for low level item repairs. I used them a lot when I first started and didn't know anyone on my server. They will only repair to 75% and the cost is high, but it's still a viable option if you don't have the time to seek repairs from other players.

    - If you use appropriately ranked gear, the degradation isn't all that fast (IMO -- my gear goes down maybe 2 to 10% after a few hours of battles) and you should be able to accumulate a decent amount of gil before repairs do become necessary.

    - It is an MMO and I think they intentionally build in benefits for interacting with other players. It's not absolutely necessary, but there are definitely benefits to playing nice with other people.
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  10. #10
    Player
    Deatheye's Avatar
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    Character
    Kitamura Seiju
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Mikita View Post
    - If you use appropriately ranked gear, the degradation isn't all that fast (IMO -- my gear goes down maybe 2 to 10% after a few hours of battles) and you should be able to accumulate a decent amount of gil before repairs do become necessary.
    Aside from char lvl versus gear lvl death also plays a role. If you die your eqip takes a lot of damage. They implented it so that you are forced to play with a bit of brain and not just run into the mob till it dies from you running into it. So be carefull and fight stuff you actually can kill without dying.
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