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  1. #51
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Nux View Post
    Enkindle is kind of powerfull thing because it have virtually 0 trade off; no requirement (aside for summon to be present) nor a downside (Flare's mana sink), almost instant and off GCD on top of it altough its cooldown is extremely ridiculous which make devs decide that skill is somewhat worthy to have CD comparable to Hallowed Ground. Reducing beyond 120s is somewhat too powerfull because it basically "free skill" to throw at cost of nothing.
    I'm sorry but Aerial Blast (the strongest of the enkindles) is 250 potency. That is the same as DRG's Dragonfire Dive (250), NIN's Trick Attack (240), and of course BLM's Flare (260). DRG's is 120s with zero tp use, NIN's is 60s cooldown with potency of 400 from behind, and BLM's eats all mp which they can restore in seconds with umbral ice 3 up. Yet we have the 5 minute timer. I would also add when I did a dungeon the other days, I enkindle on the first boss and it wasn't even ready by the time we got to the second boss. So yea, the timer is ridiculous.
    Quote Originally Posted by Lilyarel View Post
    Make it require 3 Aetherflow stacks to cast.
    Also another fun fact, I find a fully spur + rouse + enkindle does about the same damage as my critical Fester. So yea, I would never use enkindle because my 3 Festers would do more.
    (1)
    Last edited by Dyvid; 12-29-2014 at 11:39 AM.

  2. #52
    Player
    Ronove's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    252
    Character
    Rinh'sae Poales
    World
    Leviathan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Lilyarel View Post
    Good. It will get along well with Ifrit and cry about never being used.
    I don't think SMN needs another skill we don't use.
    (0)

  3. #53
    Player
    ChazNatlo's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    510
    Character
    Mirasa Thume
    World
    Hyperion
    Main Class
    Arcanist Lv 85
    Quote Originally Posted by Ronove View Post
    I don't think SMN needs another skill we don't use.
    Especially since the other two notable ones are somewhat useful in PVP from what I hear. Though it's possible Ifrit's PVP usefulness has changed since I last heard. Some months ago. A skill that is like another skill but worse costwise and damage wise wouldn't be useful at all.
    (0)

  4. #54
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Lilyarel View Post
    Good. It will get along well with Ifrit and cry about never being used.
    Except people USE Ifrit.
    (2)

  5. #55
    Player Sanguisio's Avatar
    Join Date
    Dec 2013
    Posts
    591
    Character
    Sanguisio Alorea
    World
    Phoenix
    Main Class
    Goldsmith Lv 50
    lol these threads make me giggle.

    A few points
    -SMN does provide sustained dps
    -CDs do overlap providing you pop them in order and maintain your rotation
    -While optimal rotation does starve you off mana, you can drop a few ruin2s to help stable yourself i've seen alot of smns get caught up with just running around and using ruin2. At the end of the day smn is a caster, and you should be doing your casts in the same manner as a BLM; timing is crucial. Make full use of S-steps to get around instead of running and ruin 2 spamming.

    -In the case of the SMN the pets need an overhaul. Now the issue is ACN works perfectly as a the described DOT class it is. SMN is supposed to be a pet command class with ACN foundations so the only way to make it play as described would be traits but they are also linked to SCH. It would be great if they could just alter the traits like 'Main & Mend' to affect the pets via multiplier which shadows the SMN or have it so when the soul of summoner is equipped a multiplier is applied to pets.
    (0)
    Last edited by Sanguisio; 12-29-2014 at 09:31 PM.

  6. #56
    Player
    Lavieh's Avatar
    Join Date
    Aug 2012
    Posts
    304
    Character
    Ellunavi Sevald
    World
    Sargatanas
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Sanguisio View Post
    Snips
    - Every class provides sustained dps. SMN is often effected by mechanics just as much as everyone else, while they can potentially be effected less there is still a potential that they will be effected more, albeit a rare case. This doesn't by any means they should deal considerable less damage than any other class though, this idealogy is extremely ignorant, it is like the people who didn't want BLM buffed because they could deal massive AoE damage. Most of the people commenting on how SMN DPS is, don't actually play the class or they haven't actually done good comparisons.

    I also think it is important to note that SMN isn't like MNK at ALL, SMN starts with a high burst then slowly falls off until they reach a plateau.
    (1)

  7. #57
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Lavieh View Post
    - Every class provides sustained dps. SMN is often effected by mechanics just as much as everyone else, while they can potentially be effected less there is still a potential that they will be effected more, albeit a rare case. This doesn't by any means they should deal considerable less damage than any other class though, this idealogy is extremely ignorant, it is like the people who didn't want BLM buffed because they could deal massive AoE damage. Most of the people commenting on how SMN DPS is, don't actually play the class or they haven't actually done good comparisons.

    I also think it is important to note that SMN isn't like MNK at ALL, SMN starts with a high burst then slowly falls off until they reach a plateau.
    The Summoner has a slow ramp goes into high bursts then slowly falls off until it reaches a plateu. If SE wants to make the Summoner sustained they should reduce the cool down on Enkindle to 60s that way Summoner's have a way to climb out of the DPS plateau.
    (0)

  8. #58
    Player
    Lavieh's Avatar
    Join Date
    Aug 2012
    Posts
    304
    Character
    Ellunavi Sevald
    World
    Sargatanas
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Akiza View Post
    The Summoner has a slow ramp goes into high bursts then slowly falls off until it reaches a plateu. If SE wants to make the Summoner sustained they should reduce the cool down on Enkindle to 60s that way Summoner's have a way to climb out of the DPS plateau.
    I don't feel their ramp is slow at all, They reach maximum potential not even within 10 seconds of an encounter.

    A 60s Enkindle would give them a little more spiky damage, similar to what Ninja has now, it would easily counter the fall that they have.
    (0)

  9. #59
    Player
    Lilyarel's Avatar
    Join Date
    Dec 2014
    Posts
    410
    Character
    Lucceia Verres
    World
    Adamantoise
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by RyuDragnier View Post
    Except people USE Ifrit.
    Dont understand why. Garuda's Contagion alone is better than whatever Ifrit can do. Contagion gives a slight strain release on Summoners mana issues. Ifrit has nothing that can help the Summoner in such a way.
    (0)

  10. #60
    Player
    Lavieh's Avatar
    Join Date
    Aug 2012
    Posts
    304
    Character
    Ellunavi Sevald
    World
    Sargatanas
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Lilyarel View Post
    Dont understand why. Garuda's Contagion alone is better than whatever Ifrit can do. Contagion gives a slight strain release on Summoners mana issues. Ifrit has nothing that can help the Summoner in such a way.

    Not sure why you think that. Contagion is only a 30-35 DPS increase and to take full advantage of garuda you are spending more mana on Miasma 2. Ifrit does around 30-40 more dps than Garuda, without DK or SE/DE. Parse a test dummy and try your best, compare the two parses and you will see that parsing with ifrit is typically higher.

    It is good to note that you should tack on ~10 DPS to the garuda parse, since ACT doesn't register a contagioned Bio.
    (0)

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