

OK, hyperbole police. Thanks.Be careful how you word things. 60-80 DPS isn't helping you skip a Bennu and certainly doesn't take you from 6 to 4 (that's shaving off at least 1:01 off the phase)
WAR/PLD/SCH DPS is very important in FCoB but its the cumulative effect of those 3 jobs DPS AND your main DPS getting better gear and familiar with min/max points in each turn that make turns like 12 much easier to deal with now as apposed to 3-4 weeks ago.
Sure until you see a full STR WAR reading your post and trying to convince his group that his DPS is the key to success. As I said be careful how you word things. Obviously 60-80 isn't doing much to push a phase in 12, but most people reading this forum have never stepped foot in FCoB.


60-80 dps is doing a lot to help push a phase. Its certainly not going to do it by itself, but it helps a lot. What it did was get us close enough to the point that everyone did all of the small things in their rotations to make sure we were maxed on DPS because it became attainable. When you are 45 seconds off you aren't going to do every little thing you can to push a phase, but when you get to the point that you are 10, 15, 20 seconds off, it becomes attainable and people start to push themselves.Sure until you see a full STR WAR reading your post and trying to convince his group that his DPS is the key to success. As I said be careful how you word things. Obviously 60-80 isn't doing much to push a phase in 12, but most people reading this forum have never stepped foot in FCoB.
A WAR going from mid 100s to mid 200s is going to have a substantial effect on your fights. If you group is doing 2000 DPS with you VIT spec'd and 2100 with you STR spec'd, that's a 5% increase in DPS - that is massive!
Look, I'm not trying to butt heads or anything, and I was just being rhetorically snarky in my previous response, but I do stand by the fact that a WAR changing from 430 STR to 540 STR is going to make a noticeable difference in your coil encounters.
I 100% agree with you. Was just clarifying for the crowd.
Lavieh: the ideal rotation is WAR tanking when unchained is available and PLD tanking when its down. T12 is an excellent fight for tanks to DPS. I sword oath close to 90 seconds in Phase 1-2 and that's not even optimized. I do stay in Shield oath while MTing which allows our SCH to go in full DPS mode. SCH DPS has allowed us to push 1 blackfire, 4 Bennu NP and we only see 4 fountains. (one dodge phase)

Gear and player comfortability.
Lavieh: the ideal rotation is WAR tanking when unchained is available and PLD tanking when its down. T12 is an excellent fight for tanks to DPS. I sword oath close to 90 seconds in Phase 1-2 and that's not even optimized. I do stay in Shield oath while MTing which allows our SCH to go in full DPS mode. SCH DPS has allowed us to push 1 blackfire, 4 Bennu NP and we only see 4 fountains. (one dodge phase)
Our PLD stays Sword Oath and our SCH full time DPS. We push 3 Bennu's though and we have gotten lucky with Tank gear. While it is a known fact that in tank stances WAR does more damage, PLD is an overall better choice for MT because of mitigation and healer DPS. Only point I am trying to refute is that WAR as the tank vs PLD as the tank has little to no impactful difference and in most cases PLD will be the better choice for MTing for both DPS and safety reasons.
Gear and player comfortability.
Our PLD stays Sword Oath and our SCH full time DPS. We push 3 Bennu's though and we have gotten lucky with Tank gear. While it is a known fact that in tank stances WAR does more damage, PLD is an overall better choice for MT because of mitigation and healer DPS. Only point I am trying to refute is that WAR as the tank vs PLD as the tank has little to no impactful difference and in most cases PLD will be the better choice for MTing for both DPS and safety reasons.
Carry on if you are pushing 3 bennu! We have had shit for luck with tank drops....0 left side drops in all 7? weeks lol....the raid is giving tanks carbonfiber out of pity at this point.


I'd say this can be summed up pretty neatly by saying:
Undergeared: PLD = MT as much as possible for flexibility purposes with WAR OT rotations and quick-reaction, low planning DMG mitigation.
Appropriately Geared: WAR = MT as much as possible to allow for PLD to sword oath DPS and WAR to use their offensive CDs to push DPS while tanking, far beyond what a PLD can do while tanking.
Overgeared: Get creative with whatever crazy stuff you wanna do. No tank stances, full str accessories, 1 tank, 1 healer, whatever works with the fight.

I can agree with this!I'd say this can be summed up pretty neatly by saying:
Undergeared: PLD = MT as much as possible for flexibility purposes with WAR OT rotations and quick-reaction, low planning DMG mitigation.
Appropriately Geared: WAR = MT as much as possible to allow for PLD to sword oath DPS and WAR to use their offensive CDs to push DPS while tanking, far beyond what a PLD can do while tanking.
Overgeared: Get creative with whatever crazy stuff you wanna do. No tank stances, full str accessories, 1 tank, 1 healer, whatever works with the fight.
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