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  1. #21
    Player
    Exevier's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    27
    Character
    Iroh'zen Ryuzaki
    World
    Gilgamesh
    Main Class
    Lancer Lv 50
    I know there needs to be a death penalty (let's stay away from experience loss, though...), and I'm all for giving crafters more utility. However, I definitely agree that something needs to be done about the current repair system. Gear gets damaged far too easily, and it's far too difficult to actually get someone to repair gear for you. Maybe it's just because Kashuan is such a small server, but I've stood right in the middle of a group of crafters, offering more than enough gil for the Dark Matter plus a profit, and received no repair love for long periods of time. Of course, the 500% repair idea is a bit ridiculous.

    Quote Originally Posted by AlexiaKidd View Post
    I suggested a long time ago that they should have a kind of repair kit system that could be used to repair any item and that's kind of what Dark Matter is but along with this I suggested that repairing an item using the correct mats should give you a chance to +1 the repair.

    This would take durability to 125% and give you the stats of a +1 item until durability wore down to 100%. So if you got a +1 repair on a +3 item it would be like a +4 until it wore down. I would have preferred it had they done something like this.
    This, however, is a great idea. Assuming the repair system is going to stay around as the primary death penalty, you could take this a step farther. Some ideas that come to mind:

    -Gear damage is only incurred on death, or at least only significant levels of damage

    -Repair NPCs become more commonplace and can repair gear to 100%

    -Disciple of Hand repairs automatically give gear a quality buff, placing durability at 125%, or 150%, or what have you. Or, rather than breaking 100%, a temporary effect could be added that prevents durability loss for x amount of time/x number of deaths/x amount of gear damage.

    -Chances to +1 the repair, giving either additional temporary durability or additional stat buffs (or both).

    A system similar to this would be more of a reward for players utilizing the repair system, rather than constantly having the threat of damaged/broken gear looming over you. It would, at the very least, have a much more positive feel, kind of like WoW's current rested experience system vs. FFXIV's former fatigue system.
    (0)
    Last edited by Exevier; 07-31-2011 at 06:53 AM.

  2. #22
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    1. allow the NPC repair up to 100%

    2. highest NPC repair cost = 10k

    3. add repair NPC at every camps

    4. no more rank require for repairing, DoH rank 1 can repair everything!
    (1)

  3. #23
    Player
    Preypacer's Avatar
    Join Date
    May 2011
    Location
    Gridania of course!
    Posts
    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    Quote Originally Posted by Takelow View Post
    It is crazy how some people consider the game only through their own experience, and not as a whole...

    Bingo.

    You've just summed up the attitude of a huge portion of forum posters... everywhere.

    It boggles the mind to me how you'll see people say something is broken and needs fixing.. Others come along and explain that, no, it's not broken, it works... and proceed to explain how it's working just fine for them. Instead of saying "Okay, well let me give that a try and see how it works", many of them will just continue with "Nope. It doesn't work. It's broken and needs to be fixed".

    In short: "I don't want to have to adapt to change or learn something new. I don't want to step out of my comfort zone. I want to continue doing what I'm already doing, and have the game change to suit me. And if the game isn't changed to suit me, then that proves that the devs are clueless and don't listen to their players"

    I've seen this mentality pervade the attitude of a lot of people... in every MMO I've played. I don't think it'll ever change.

    Sad.
    (5)
    Last edited by Preypacer; 07-31-2011 at 07:09 AM.

  4. #24
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    Quote Originally Posted by Takelow View Post
    I disagree with you OP.
    My opinion is that 100% must be reserved for crafters, as done in the current system.
    As true classes, Crafters must keep some sense in this game, and repairs is one of the things that give sense to them.

    It is crazy how some people consider the game only through their own experience, and not as a whole...
    its because no other MMO relies on crafters as much as this game. you have to remember, this game also has people that are typical MMO players in it too - typical being non crafter heavy.
    i too wish i didnt have to rely on crafters as much as i do here.

    but as long as dungeons drop actual gear and the crafters are a dime a dozen to where i wont have to shout more than once to get what i would other wise then ill continue to play.
    im sure a few hundred thousand MMO players would feel the same way.
    (0)
    Last edited by Dreadnought; 07-31-2011 at 07:19 AM.
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  5. #25
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    100% is max. You can't go over 100%. It's against mathematic laws
    (1)

  6. #26
    Player
    Kailea_Nagisa's Avatar
    Join Date
    Apr 2011
    Posts
    967
    Character
    Kailea Nagisa
    World
    Ragnarok
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Seif View Post
    God I hate gear damage.
    It's like playing an FF game with a pt member constantly poisoned to some degree. FF games have let me revel in my OCD perfection (constant saves 99tents phoenix downs everything on my party at all times etc.) until gear damage came along.

    I wish gear could be repaired to over 100% so you could play a while knowing that ALL your gear is in top condition and it's going to take a while before the negative statuses kick in.

    Let me pay a little extra or use more materia to fix my gear to 500% please?

    Also I'd like to know what others think it's a foreign thought that somebody would actually like gear damage of any kind...

    hahaha silly man, there is no such thing as anything 100%+ it is 100% then it is "full" you can not go past full ;p
    (0)

  7. #27
    Player
    Exevier's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    27
    Character
    Iroh'zen Ryuzaki
    World
    Gilgamesh
    Main Class
    Lancer Lv 50
    Honestly, this may be a different issue entirely, but my biggest issue with the repair system is the requirement that gear be at 100% in order to be traded or sold. I can't think of a better way to do that, but there it is. It could be made so that when an item is sold/bought, it automatically gets repaired in the process, but that seems a bit too easy to exploit.
    (1)

  8. #28
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Preypacer View Post
    Bingo.

    You've just summed up the attitude of a huge portion of forum posters... everywhere.

    It boggles the mind to me how you'll see people say something is broken and needs fixing.. Others come along and explain that, no, it's not broken, it works... and proceed to explain how it's working just fine for them. Instead of saying "Okay, well let me give that a try and see how it works", many of them will just continue with "Nope. It doesn't work. It's broken and needs to be fixed".

    In short: "I don't want to have to adapt to change or learn something new. I don't want to step out of my comfort zone. I want to continue doing what I'm already doing, and have the game change to suit me. And if the game isn't changed to suit me, then that proves that the devs are clueless and don't listen to their players"

    I've seen this mentality pervade the attitude of a lot of people... in every MMO I've played. I don't think it'll ever change.

    Sad.
    Run into this all the time. When you give a perfectly good case on how the system is working properly, and that it's just not being used properly you get this "Stop White Knighting"

    But, what can you do, right? People gonna complain

    I am all for the repair system. Enjoy it very much. Keeps things social. Keeps people using the proper gear. Keeps crafters crafting. Am curious what the Materia System will bring before I vote for 100%+
    repairs.
    (0)
    Last edited by Judge_Xero; 07-31-2011 at 11:24 AM.
    "I don't always drink beer, but when I do, it's often."
    Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community

  9. #29
    Player

    Join Date
    Mar 2011
    Posts
    10
    If they did add higher quality repair outcomes, they could also add another stat that they could add to crafters' gear. Something like "repair quality + whatever". The new gear sets would give crafters another goal to work toward and who doesn't want more goals? I'm just thinking out loud though really. I don't mind the repair system as it is now.
    (1)

  10. #30
    Player
    Arximiro's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    132
    Character
    Arximiro Dragonheart
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    What I would like to see for the death penalty is just have one piece of gear at random get damaged 75% instead of every piece getting a little. Such a pain in the yeah to get every single piece of gear fixed for every member of the party after a long night of raids. Could be one and done for everyone after each run.
    (1)

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