Page 2 of 8 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 71

Hybrid View

  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    Quote Originally Posted by Takelow View Post
    I disagree with you OP.
    My opinion is that 100% must be reserved for crafters, as done in the current system.
    As true classes, Crafters must keep some sense in this game, and repairs is one of the things that give sense to them.

    It is crazy how some people consider the game only through their own experience, and not as a whole...
    its because no other MMO relies on crafters as much as this game. you have to remember, this game also has people that are typical MMO players in it too - typical being non crafter heavy.
    i too wish i didnt have to rely on crafters as much as i do here.

    but as long as dungeons drop actual gear and the crafters are a dime a dozen to where i wont have to shout more than once to get what i would other wise then ill continue to play.
    im sure a few hundred thousand MMO players would feel the same way.
    (0)
    Last edited by Dreadnought; 07-31-2011 at 07:19 AM.
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  2. #2
    Player
    Shikyo's Avatar
    Join Date
    Mar 2011
    Posts
    330
    Character
    Ryuketsu Namida
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    I'd like to see gear dmg removed its not needed its just an annoyance
    (4)

  3. #3
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Shikyo View Post
    I'd like to see gear dmg removed its not needed its just an annoyance
    Keeps people from throwing bodies at a problem, and provides an ongoing source of demand for the crafters.
    (0)

  4. #4
    Player
    Raansu's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    90
    Character
    Raansu Il
    World
    Gilgamesh
    Main Class
    Marauder Lv 19
    Quote Originally Posted by Kallera View Post
    Keeps people from throwing bodies at a problem, and provides an ongoing source of demand for the crafters.
    No it doesn't... Crafters have plenty of other things to do...like ya know...crafting the majority of the items in the game.
    (0)

  5. #5
    Player
    Exevier's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    27
    Character
    Iroh'zen Ryuzaki
    World
    Gilgamesh
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Seif View Post
    Like I said earlier I was even shouting for 20 000 gil repairs which should cover the cost shouldn't it?
    You shouldn't ever have to pay that much for the repair of a single item. In that case, your problem is the lack of crafters paying attention, and not the amount offered. Here are the NPC costs for Dark Matter, which should give you an idea of how much to offer:

    Grade 1: 100 gil
    Grade 2: 600 gil
    Grade 3: 1500 gil
    Grade 4: 2800 gil
    Grade 5: 4500 gil

    Quote Originally Posted by Raansu View Post
    No it doesn't... Crafters have plenty of other things to do...like ya know...crafting the majority of the items in the game.
    Yeah, I mean, it's great that crafters have such diversity, but there's still plenty for them to do. There is definitely far more for crafters to do in this game than other MMOs, if nothing else. That said, as I posted earlier (top of page 3), I wouldn't mind keeping crafter repairs around, so long as it maybe offers a sort of bonus to encourage crafting repairs, and gear can be repaired to 100% through other means.

    This is kind of a minor issue in the grand scheme of things, but still something I'd like to see improved eventually.
    (0)

  6. #6
    Player
    Shikyo's Avatar
    Join Date
    Mar 2011
    Posts
    330
    Character
    Ryuketsu Namida
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Raansu View Post
    No it doesn't... Crafters have plenty of other things to do...like ya know...crafting the majority of the items in the game.
    Exactly! its not at all needed please tell me what advantage there is to having gear dmg?
    It doesnt add to any imersion or to the fun of the game micro management is cool if its management of tons of cool gear, but this one is just unnecessary. Having to constantly check if your sword is broken isnt at all fun.

    All it does is make crafting a must if you dont wanna waste time searching for ppl to fix your ish, and I'm a firm believer that crafting should be a hobby in game and they need to tone it back alot 5-6 full classes devoted to crafting/collecting is dumb, especially since there is only 6 (generic ass) battle classes you actually play with.

    FFXI's crafters where the riches mofo's in the game, and crafting in that game was optional completely because there were so many options that it never fell to "damn nothing else to do but craft leves" =/

    FFXI made ppl want to craft, but XIV is trying to make it where ppl have to.
    XIV already has the most extensive dedicated crafting system in any mmo, bordering on the lines of being a damn "crafting sim" rather then an mmo and to me i rather see that effort put elsewhere lets say.... battle classes for craps sake and gear variety ect.
    (1)
    Last edited by Shikyo; 08-03-2011 at 06:36 AM.

  7. #7
    Player
    Azurymber's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,677
    Character
    Azury Ariella
    World
    Balmung
    Main Class
    Scholar Lv 90
    i'd like over 9000% so i can be like "YEAH WELL MY GEARS OVER 9000" to people who play wow :x
    (2)
    Mew!

  8. #8
    Player
    Leenk's Avatar
    Join Date
    Jun 2011
    Posts
    129
    Character
    Leenk Drakesbane
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    This OP is ludicrous. However, i wouldnt mind seeing the rate in which things degrade being touched up again.
    I was grinding on coblyns a few nights ago for around 2 hours and had to repair my flametongue 3 times. I'm only under-ranked for that item by 1, so this was a bit on the ridiculous side of things.
    (4)

  9. #9
    Player

    Join Date
    Mar 2011
    Posts
    169
    I don't like it too, but gear alteration rate seems okay to me now. In the "old days" it was way to fast.

    +1,+2,+3 versions improve durability btw, if it is really a important issue for you.

    Repair costs got also reduced a lot. Even Rank 50 gear can be repaired for fair gil now, if you really need to get your equipment repaired asap.

    @Leenk
    You can be 20 ranks belove the optimum rank or 1. Doesn't make a difference.
    But 3 times in 2 hours seems a bit too much. Never had to repair that much and i grinded a lot solo, too.
    And there is a reason why its called optimum rank. Weapons should always be of the appropriate rank, because the item alteration is 3-4 times slower than.
    It is most certainly a good thing to force people to wear stuff appropriate for their rank, if you ask me.

    btw
    A Ash Macahuitl +2 is even at rank 30 a bit better than the Frostbite. It is most certainly way batter for rank 25-30.
    (0)
    Last edited by Jabo; 07-30-2011 at 10:38 PM.

  10. #10
    Player
    Raansu's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    90
    Character
    Raansu Il
    World
    Gilgamesh
    Main Class
    Marauder Lv 19
    I'd prefer they just got rid of damaged gear altogether. What a stupid and annoying concept. It's one of the many reasons why I liked FFXI over all the other run of the mil WoW-copycat games. Repairing gear is stupid, and its extremely annoying in FFXIV.
    (3)

Page 2 of 8 FirstFirst 1 2 3 4 ... LastLast

Tags for this Thread