Hunter: A true hunter has many choices to chose from, as he or she is not limited of choices. Now on the "Path of the Hunter" which would you hunt Plants or Beast? or something else. Tool: Gathering Knife? or Hunting Knife?
Okay... so I saw a post earlier and had an idea and then I came upon this post. So I am going to put my idea here. (I am at work and continually searching around on the forums becomes a pain here, sorry I can't add the direct quote from the other post)...
Okay, earlier I saw someone say that we should be able to 'gather' from monsters/mobs. I agree with this. But there would need to be a little more to it than just DoW/DoM slaying mob and then DoL running up and gathering. This leaves open the possibility of you killing a mob to farm it, and some random a-hole running up while you are chaning equip and stealing your shiz... This can be eliminated easily and may even make the process easier for the Dev's.
1. You must be in a party (number of members doesn't matter, but the larger the mob, the more gathering possible, the more gatherers needed to get all 'carves' before mob disappears)
2. Ability that must be cast onto the mob to keep it from disappearing as soon as it's killed (Preserve?, Mummify?) or off hand equipment is bottles of Formaldehyde (Alchemist 40+?) and must attack using it for a chance to 'preserve' the carcass (level in relation to the mob would decide how long)
An issue I see with this though: the Dev's wanting to make this the only way to get pelts/wool/etc. and although that would make sense, this would make it nearly impossible for low level crafting/harvesting. So... this opens the window for the Devs to add new content! Entire Pelts? (For making tents maybe... saw a thread about tents for making camp out in the wilderness) Skeletons? (for new side quests and possible new orgs dealing with preservation of the history of the wilderness (hello Gridania!))
Well, I gotta run, but yeah... What do you think of them apples?