One of the biggest areas of talk that came up during our Q&A was the discussion of: Bringing gatherers (and crafters) to the battle grounds, dealing with monsters, and being useful in conjunction with war and magic disciplines.
If you're like me, you actually wanna be up front and useful. Well let's come up with ideas! Below are just ideas and can be elaborated on by other players, SE themselves, or just plain changed.
First off I would like for all the tools to get atk/matk/acc/macc ratings.
Next promote abilities to gatherers and crafters to appeal to certain gameplay styles.
Straight heavy DD - Armorer.
DD and single target buffs (enchants or w/e) - Blacksmith
DD and weakening skills - Miner
AoE buffs based on weather and moon - Fisherman
Healing and enfeebs - Alchemist
some sort of jewel buff system - Goldsmith
DoT and dark skills - Geaver (picture deadly needle pricks)
etc- the list could go on and be very nifty (as much as they make it)
Add high SP rewarding leves where gathers, war/magic, and crafters need to work together. Require it be different players, kill mobs for drops, gather materials and craft an item.
Let mobs and endgame content be affected by gatherer/crafter skills - a mob that when spawned jewels appear on the wall and need to be mined off that will weaken him. dense, fast regrowing thickets block a shortcut to and endgame spot that a botanist can open for a period of time. Let special bait drops fish up end game monsters.
let end game mobs drop items during a fight that crafters could turn into useable items that would be used on the mob and severely debilitate it or alter the course of battle, or let crafters be able to respond to certain mob moves and effect the mob if timed correctly ie Morbol readies vine whip - woodworker/botanist use debilitate - vine is cut - weakened morbol.
and of course adding damage ratings would let them fight monsters on the way to the goal. There are endless ideas that could be used to bring them to the necessary front!
As for how to handle SP, either remove it entirely, gimp it severely or let gatherers/crafters be rewarded in another way - such as a new currency that only they could receive that would be traded in for help during crafting/gathering. Like their weapons could gain say "Therion ichor" while fighting so even though they gain no sp this ichor could be used for aid during crafting/gathering