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  1. #1
    Player
    Volsung's Avatar
    Join Date
    Apr 2011
    Posts
    910
    Character
    Adell Raynes
    World
    Balmung
    Main Class
    Lancer Lv 50

    Gatherer ideas - thoughts to go along with the Q&A

    One of the biggest areas of talk that came up during our Q&A was the discussion of: Bringing gatherers (and crafters) to the battle grounds, dealing with monsters, and being useful in conjunction with war and magic disciplines.

    If you're like me, you actually wanna be up front and useful. Well let's come up with ideas! Below are just ideas and can be elaborated on by other players, SE themselves, or just plain changed.

    First off I would like for all the tools to get atk/matk/acc/macc ratings.

    Next promote abilities to gatherers and crafters to appeal to certain gameplay styles.

    Straight heavy DD - Armorer.

    DD and single target buffs (enchants or w/e) - Blacksmith

    DD and weakening skills - Miner

    AoE buffs based on weather and moon - Fisherman

    Healing and enfeebs - Alchemist

    some sort of jewel buff system - Goldsmith

    DoT and dark skills - Geaver (picture deadly needle pricks)

    etc- the list could go on and be very nifty (as much as they make it)


    Add high SP rewarding leves where gathers, war/magic, and crafters need to work together. Require it be different players, kill mobs for drops, gather materials and craft an item.

    Let mobs and endgame content be affected by gatherer/crafter skills - a mob that when spawned jewels appear on the wall and need to be mined off that will weaken him. dense, fast regrowing thickets block a shortcut to and endgame spot that a botanist can open for a period of time. Let special bait drops fish up end game monsters.

    let end game mobs drop items during a fight that crafters could turn into useable items that would be used on the mob and severely debilitate it or alter the course of battle, or let crafters be able to respond to certain mob moves and effect the mob if timed correctly ie Morbol readies vine whip - woodworker/botanist use debilitate - vine is cut - weakened morbol.

    and of course adding damage ratings would let them fight monsters on the way to the goal. There are endless ideas that could be used to bring them to the necessary front!

    As for how to handle SP, either remove it entirely, gimp it severely or let gatherers/crafters be rewarded in another way - such as a new currency that only they could receive that would be traded in for help during crafting/gathering. Like their weapons could gain say "Therion ichor" while fighting so even though they gain no sp this ichor could be used for aid during crafting/gathering
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  2. #2
    Player
    Join Date
    Mar 2011
    Posts
    1,651
    I think that would be ridiculous and at that point FFXIV will have jumped the shark.
    They ditched this idea for a reason. It's bat**** insane.
    (0)

  3. #3
    Player
    Roaran's Avatar
    Join Date
    Mar 2011
    Posts
    675
    Character
    Ajax Sol
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Yeah, this isn't happening.
    (0)

  4. #4
    Player
    Dras6fin's Avatar
    Join Date
    Mar 2011
    Location
    .......
    Posts
    194
    Character
    Drasdras Darkmoon
    World
    Gungnir
    Main Class
    Conjurer Lv 45
    Oh Pere and Roar don't be like that, its true its didn't turn out how they had plan but there is always other ways to do things.( and personally I don't like using attacks, and thread says "gatherer ideas ..." so it doesn't sound limited.)

    20-Seconds Tools Usage Combination System(different ways to do things)

    1st Example: Preset which classes will react, Botanist & Conjurer vise versa Conjurer & Botanist; Tools: Hatchet and Wand : Shine* Fusion! Combine!! making ??? what is this thing? Awww the mystery new tool is created for 30 seconds use before it defuses.

    2nd Example: A Conjurer can use Hatchet TOOLS and a Botanist can use Wand TOOLS; limitations on a class would lift allowing usage for 20 seconds use for the task.; I'd imagine an special icon and graphic effects would show the character, BLADE SKILLS ACTIVATE! granted to the corresponding user temporary, Enchantments, Scrolls, and Shared Abilities. Even if he/her self hasn't learn the power before anyone used to learn, and possibility from interaction with others player you've partied with gaining the Knowledge even if not a perfect % likeness of abilities. [*Edit: of course there will be limitations, like one use per day...]
    (1)
    Last edited by Dras6fin; 07-30-2011 at 10:59 AM.
    "It's The Journey that is important, The Destination is Not that important."

  5. 06-12-2011 09:01 AM

  6. #5
    Player
    Join Date
    Mar 2011
    Posts
    1,651
    I'm okay with cross-class abilities like treasure hunter cousins (increases drop rate of metals) going from gathering to battling, or vice-versa (assume the rank of your highest battler, avoiding aggression as a gatherer), but to mix the systems outside of town isn't going to work except in completely scripted ways.

    For instance, tower defense-style play where a battle team has to defend from enemies trying to kill your gatherers at specific nodes.

    But that's essentially a raid-style content. Not something you just pick up and hey invite the miner we'll go grind raptors.
    (0)