Well this is a given. If the PLD was hit for a 2000 damage attack AFTER mitigation, it was a larger attack than what the Warrior was hit with. So... the comparison isn't even possible. You're essentially saying that the Warrior is easier to heal up because he took a smaller attack while the Paladin is harder to heal up because he took a larger attack. It's really misleading.
Not really arguing it, just putting things mathematical for the ease of understanding. Though I suppose it could be hard to understand then if others aren't good at math.
And by no means ever should a Paladin who doesn't know what they are doing ever, EVER take on the role of OT or MT is they can't perform up to par. Further, a great Warrior is ALWAYS welcome. While there MAY be some draw backs in survivability which frankly, we just can't determine either way thanks to RNG, Warriors bring sooooo much more to the table for dps and debuffs than a Paladin. It's why, really, the ideal set up is not two Paladins or two Warriors, it's one of each. If there's anything I like to see, it's a Warrior next to me... I'm a poet, and didn't know it! Seriously, dude, keep up the great work!
I suppose I should reword this. It really gets annoying when the DPS and Healers sit there and yell at me for tanking the boss just because my HP pool is only about 1k less than the Warrior, and they all just ASSUMED I would off tank without informing me ahead of time that they would prefer me to off tank instead.
Communication people, if the Warrior wants to tank, then say so, never assume the other tank just magically knows how to read the party's mind. I'm more than happy giving OT or MT to the Warrior, or, if I am on my Warrior, to the Paladin, just as long as they say that they want to do that role. I don't go into new content blind either, so no matter what, I will already know what to do ahead of time in any party role. It's just a sign of a good player anyways.