Quote Originally Posted by Ceodore View Post
IDK why I get the feeling it takes a lot to impress you, lol. Generally, a tank who can make it to T9 should hopefully be pretty good. Average generally doesn't make it past T5, and assuming average means the same thing as median, or the middle of the group, then I think you might be forgetting all the thousands of tanks who are reportedly absolutely horrible in the Healing Horror Stories thread, lol. Nah, from my point of view, if you were able to make it to T9 or past, then you are probably doing very well as a tank. Cut them some slack.
Carries exist. I've seen tanks with HA weapons who have no idea what they're doing. I understand the sentiment of "if you can make it past T5 you're average", but it rarely holds true. Maybe I am being a bit too judgmental though.
Quote Originally Posted by Ceodore View Post
See, I agreed with you, until you said this. If you're looking at this the way you're saying, it still doesn't actually make sense. The Paladin doesn't take FLAT damage, they take REDUCED damage.
What I meant by this is that if you see a PLD take 2,000 damage flat and a WAR take 2,000 damage flat, it would take less to heal the 2,000 damage the WAR took than the PLD. I'm not saying this was the same attack (as the PLD would take less than 2k damage in that case) but if on separate occurrences a WAR were to take 2k and a PLD were to take 2k the WAR would require a smaller heal than the PLD. This is because of the healing modifier on Defiance. The rest of my post was talking about not healing received, but damage received. It's roughly a 2% healing difference regardless, so that shouldn't be an excuse for PLD's being "easier to heal". WAR's self heals and regens take care of that difference alone.
Quote Originally Posted by Sleigh View Post
It's mainly due to PLD's shield. I'm not suggesting PLD survivability is technically higher than WAR eHP wise or anything like that, but if you throw 3 attacks in succession that bursts down a tank to near death (or worse, not full to near death or death) there's a pretty good chance PLD will block one of them, or more if lucky. WAR's extra survivability oomph is in its self-heals, the thing people reference when comparing PLD's shield to WAR, but in the case of surviving near death, self-heals don't actually help on average, they're more for sustained survivability.
While I... sort of agree with this in so much that a PLD has a shield and has more random chance to mitigate damage, it isn't a reliable enough chance to say that they pull ahead enough to warrant being easier to heal. Blocking also only works vs physical attacks, so for moves like Akh Morn (which does actually hit back to back for massive damage) the shield is only useful for the auto attacks in between. I wouldn't say that WAR's self heals are comparable to block either, WAR doesn't really get that much out of self healing - however, IB does work as an on-demand shield block which I do think evens things out a bit.