i guess what I mean is that characters like Odin get a pass when they're almost identical in every Final Fantasy (but with different lore explanations as to why they exist), why doesn't Ultros? Because he isn't a primal?
A true paladin... will sheathe his sword.
well, sort of.
Primals in FFxiv are (except the incomming Ravanah) primals or summons in other FFs. Thus even though they may be straight ripped of their original games, they still fit it pretty well as they still remain summons.
However, Ultros is just a comical character. Recurring boss in his own game, he made a few appearances in other games but mostly only in name (FFX and FFXII come in mind. He's also in FF1's remake on GBA in an optional dungeon featuring bosses from the other games and a DLC in FFXIII-2 iirc). But he isn't a summon, thus he should have no reason to be as he is in FFVI in FFXIV.
Not that I mind he did, but there was no solid reason for it.
well, sort of.
Primals in FFxiv are (except the incomming Ravanah) primals or summons in other FFs. Thus even though they may be straight ripped of their original games, they still fit it pretty well as they still remain summons.
However, Ultros is just a comical character. Recurring boss in his own game, he made a few appearances in other games but mostly only in name (FFX and FFXII come in mind. He's also in FF1's remake on GBA in an optional dungeon featuring bosses from the other games and a DLC in FFXIII-2 iirc). But he isn't a summon, thus he should have no reason to be as he is in FFVI in FFXIV.
Not that I mind he did, but there was no solid reason for it.
Ultros is not the only thing... Bosses like "Demon Wall", "Amon", "Cloud of Darkness", the upcoming Bismarck (which wasnt a "primal"/summon in any FF) etc. are just references to Final Fantasy titles.. and non boss elements also like Gold Saucer which is a reference to FF7.
They try to make a whole Final Fantasy theme park full of references in Final Fantasy 14 Online. FF14 Online being the "ultimative" FF experience.
Some gameplay mechanics or user interface ideas are also taken from FF12 btw
like these blue and red "target" lines:
and the blue dots at the end of each zone:
as there have been plenty suggestions from players of 1.0. version how to improve the game and make it more feel like a Final Fantasy. Gold Saucer being just one of it.
So what we get now in ARR you have to thank many players of 1.0. for their suggestions as well![]()
Last edited by Tonkra; 12-28-2014 at 10:59 PM.
Um talking from Odin... Coil explained Bahamuth, but did not explain something about Odin... any news when this story continues?
Last edited by Felis; 12-29-2014 at 12:37 AM.
To OP, "A: Maehiro: To be absolutely clear, there is no direct connection between FFXIV’s Hydaelyn and FFXII’s Ivalice or even FFXI’s Vana’diel. They are not the same world in different dimensions or time—they are their own separate worlds. However, there are certain connections to people or objects that appear in these other worlds that figure into the story of FFXIV as it has been conceived and is being told."
The fact is a lot of the dev that work on FFXIV also worked on FFXI and FFXII. Hate to burst your bubble but that's the real answer to your question. That doesn't mean creature or elements from those game won't creep into Eorzea but you won't be able to go to Ivalice or Vana'diel.
it is(in FF6, it replaces Leviathan as the water esper. I had to check it back as when reading you, I feared I had been confused with Golden Sun)
Ravahna is the only one which never appeared in the FF series (it's a regular enemy in vagrant story but that's all)
Point taken on the other stuff![]()
Ivalice is a planet, not a continent.
Hydaelyn is a planet, Eorzea is a continent.
Any Ivalice references is no different than other Final Fantasy references. Ivalice references may happen more because this game is made by many people who made Ivalice games.
Ivalice is a country, not a planet.
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