Results -9 to 0 of 345

Threaded View

  1. #11
    Player
    whoopeeragon's Avatar
    Join Date
    Mar 2011
    Location
    Navigator's Glory
    Posts
    1,245
    Character
    Azarim Erro
    World
    Hyperion
    Main Class
    Lancer Lv 70
    I speculate that the tarot card ability is a raid-wide/party-wide effect; celestial/star magic is commonly all-encomposing, so the concept of, say, 'divination' of the cards will probably be AoE. I also doubt that it'll be a combination of cards, for the card drawing ability shown in the preview video was too long and focused on the drawing of a single card to be feasible for multiple combinations.

    Here are my ideas for each tarot card;

    Balance - recovers HP of party to an equal percentage (the concept of balancing - the colour of blood being red)
    Ewer - removes all negative status ailments (Water is aligned with Esuna/Leech - blue for the element of water)
    Bole - HP regen over time and vulnerability down (the trunk of a tree - tree of life etc. - brown for nature and wood)
    Spear - increases physical melee attack potency (spears are melee weapons - light blue, of the Ice element, for which Halone governs)
    Arrow - increases physical ranged attack potency (bows are ranged weapons - green associated with woods, typical of bow wielders -coughgridania-)
    Spire - increases magical attack potency (most mages live in towers or 'spires' - the bearded man (common depiction of a wise magus) is also present - purple associated with BLMs and arcane)


    The Astrologian video also shows her using a Water element spell with a cast time of 3 seconds. There are a lot of speculation points I can make about that one cast.

    - The only healer/support skills with a 3 second cast are Protect and Stoneskin, which are both of the Earth element. But it is not a 'support'/'buff' skill as;
    - The aura is a healing/purifying aura. Heals and Esuna/Leech have the aura shown in the video, whereas buffing spells such as Protect have orbs surrounding the caster.
    - The only known/speculated water-aligned skills are Esuna, Leech, Raise, Resurrection, Embrace and Whispering Dawn. Four are support aligned spells, whereas two are direct healing spells. However;
    - The moment of effect of the spell produces the same sound effect as Physick and Cure. Yes, the two have the same sound effect, with a different animation however. This spell of the Astrologians has an obvious different animation with the stars in the afterglow, kind of similar to Adloquium with the shield effect.


    I'd say it is a healing spell with an additional effect attached to it, which may differ depending on the tarot card drawn. Or it is a straight additional effect such a regen, similar to 1.0's Sacrifice, but instead with a support effect.

    I'd also like to see more than just heal and shield type spells, for example, stackable HoTs, delayed healing and delaying damage.
    - Stackable HoTs; think Hullbreaker second boss' Dropsy, except its a HoT. Weak burst, but very good sustain. Would definitely need to be balanced to make it viable.
    - Delayed healing; apply a buff on target ally that expires after three->five seconds. When it expires, the heal is applied on target. Makes healing up hard hits like death sentence and ravensbeak easier.
    - Delaying damage; apply buff on target ally in which they become invulnerable, so almost like a hallowed ground, except any damage and heal sustained during the duration of the buff will be applied when it expires.


    I can definitely see Astrologian having weaker burst in both AoE (WHM) and single target (SCH) but much better single target and party sustain with raid-wide buffs and support abilities.

    In any case, so very excited for Astrologian!
    (4)
    Last edited by whoopeeragon; 12-25-2014 at 11:38 PM.