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  1. #31
    Player
    TheCurls's Avatar
    Join Date
    Aug 2013
    Posts
    559
    Character
    Aija Dal
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Jamez82 View Post
    What do they call them? Vamipre healers or something along those lines.

    Damage spells that heal allies.
    This is an option. Another one is something that the Neverwinter MMO does. You mark a target and a party member's damage to the marked target heals them.

    Another idea might be a ground based AoE (think Shadowflare) that heals people who stand inside.
    (0)

  2. #32
    Player
    Eraqus's Avatar
    Join Date
    Aug 2014
    Location
    Ishgard
    Posts
    209
    Character
    Eraqus Yensid
    World
    Balmung
    Main Class
    Astrologian Lv 60
    I think this is a very mysterious Class....like it should be lol. The healing delay idea its very Great sincd an AST seema to predict the future....

    But still i dont understamd the way how the tarots Will work. Still the biggest greatest idea SE ever had For me.
    (1)

  3. #33
    Player
    DarkmoonVael's Avatar
    Join Date
    Feb 2014
    Posts
    1,014
    Character
    Darkmoon Vael
    World
    Cerberus
    Main Class
    Astrologian Lv 60
    Maybe the Astrologian can manipulate the enemies fate through the tarot deck? Dare i say (and wish for) doom style effects? (Although doubt it will be insta-death like in previous ff games). As for the healing aspect, a heal over time class would be interesting .
    (0)

  4. #34
    Player
    lordparanoia's Avatar
    Join Date
    Oct 2013
    Posts
    219
    Character
    Myss Keta
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    What I Can imagine:
    - AST will have one Classic cure ability like Cure1 and a burst like Cure2/lustrate
    - AST will have a raise-type spell
    - AST will have an esuna
    - AST will have a medica/succor aoe healing

    What I think will be different in Astrologian is:
    - maybe the possibility to cast Comet and Gravity (since astro will use the power of the stars)
    - maybe one of the cards will buff the party, like BRD foe/ballad and similar to Selene's buffs. The six cards could have six different effects:
    1. Increase damage dealt by pt (like foe)
    2. Increase healing power
    3. Decrase magic damage like fey covenant
    4. Reduce mp cost or increase the mp refresh
    5. An aoe small regen
    6. Reduce tp cost or increase tp refresh

    - one type of different healing would be Mana Shield, so the damage to hp is converted in mp damage.


    What i Can imagine is a proactive healer with heavy support role. Similar to time mage, corsair, astrologer and aritmetician.
    (2)

  5. #35
    Player
    SakiKojiro's Avatar
    Join Date
    Dec 2014
    Posts
    98
    Character
    Okita Soji
    World
    Cactuar
    Main Class
    Astrologian Lv 71
    I'd prefer Astrologian be able to use the type of skills as follows

    Small heals
    Large Shielding and barrier spells
    Haste, Slow, Fury.
    Demi, Comet.

    Maybe a skill that completely absorbs the next magical attack your target takes, and restores it as mana?

    As for the Tarot specifically. 2 seperate "draw" skills. One for buffing the party, one for debuffing the targetted enemy. Buff and debuff is random, but can't be reduced (Like if they get paralyze, and have been paralyzed before it won't be lower)
    (0)
    Last edited by SakiKojiro; 12-24-2014 at 08:38 PM.

  6. #36
    Player
    Pomelo's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,518
    Character
    Pomelo Elmbrook
    World
    Odin
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Haprimac View Post
    That would be cool. I played a similar class in LotRO called Rune-keeper who didn't have a normal incombat raise, but a pre-raise, you had to predict the person's death and give them a buff that would auto-raise them to the healer's current position. Draw back was that if healer was dead, the raise wouldn't work. RK also used single target hot heals as well as one channel aoe-hot heal. :> Would definitely like to play something liket hat again.

    I had a 75 RK before the horrid new trait tree's came into effect and I totally loved the prediction skills of the job! Do Not Fall to <insert element>, the pre-rez, the runestone xD

    It was a bit annoying to keep writs up on everyone but it felt fufilling at the same time, and rousing had such a nice animation.

    Now I want to try LOTRO again ;(
    (0)

  7. #37
    Player
    whoopeeragon's Avatar
    Join Date
    Mar 2011
    Location
    Navigator's Glory
    Posts
    1,245
    Character
    Azarim Erro
    World
    Hyperion
    Main Class
    Lancer Lv 70
    I speculate that the tarot card ability is a raid-wide/party-wide effect; celestial/star magic is commonly all-encomposing, so the concept of, say, 'divination' of the cards will probably be AoE. I also doubt that it'll be a combination of cards, for the card drawing ability shown in the preview video was too long and focused on the drawing of a single card to be feasible for multiple combinations.

    Here are my ideas for each tarot card;

    Balance - recovers HP of party to an equal percentage (the concept of balancing - the colour of blood being red)
    Ewer - removes all negative status ailments (Water is aligned with Esuna/Leech - blue for the element of water)
    Bole - HP regen over time and vulnerability down (the trunk of a tree - tree of life etc. - brown for nature and wood)
    Spear - increases physical melee attack potency (spears are melee weapons - light blue, of the Ice element, for which Halone governs)
    Arrow - increases physical ranged attack potency (bows are ranged weapons - green associated with woods, typical of bow wielders -coughgridania-)
    Spire - increases magical attack potency (most mages live in towers or 'spires' - the bearded man (common depiction of a wise magus) is also present - purple associated with BLMs and arcane)


    The Astrologian video also shows her using a Water element spell with a cast time of 3 seconds. There are a lot of speculation points I can make about that one cast.

    - The only healer/support skills with a 3 second cast are Protect and Stoneskin, which are both of the Earth element. But it is not a 'support'/'buff' skill as;
    - The aura is a healing/purifying aura. Heals and Esuna/Leech have the aura shown in the video, whereas buffing spells such as Protect have orbs surrounding the caster.
    - The only known/speculated water-aligned skills are Esuna, Leech, Raise, Resurrection, Embrace and Whispering Dawn. Four are support aligned spells, whereas two are direct healing spells. However;
    - The moment of effect of the spell produces the same sound effect as Physick and Cure. Yes, the two have the same sound effect, with a different animation however. This spell of the Astrologians has an obvious different animation with the stars in the afterglow, kind of similar to Adloquium with the shield effect.


    I'd say it is a healing spell with an additional effect attached to it, which may differ depending on the tarot card drawn. Or it is a straight additional effect such a regen, similar to 1.0's Sacrifice, but instead with a support effect.

    I'd also like to see more than just heal and shield type spells, for example, stackable HoTs, delayed healing and delaying damage.
    - Stackable HoTs; think Hullbreaker second boss' Dropsy, except its a HoT. Weak burst, but very good sustain. Would definitely need to be balanced to make it viable.
    - Delayed healing; apply a buff on target ally that expires after three->five seconds. When it expires, the heal is applied on target. Makes healing up hard hits like death sentence and ravensbeak easier.
    - Delaying damage; apply buff on target ally in which they become invulnerable, so almost like a hallowed ground, except any damage and heal sustained during the duration of the buff will be applied when it expires.


    I can definitely see Astrologian having weaker burst in both AoE (WHM) and single target (SCH) but much better single target and party sustain with raid-wide buffs and support abilities.

    In any case, so very excited for Astrologian!
    (4)
    Last edited by whoopeeragon; 12-25-2014 at 11:38 PM.

  8. #38
    Player
    Merylx's Avatar
    Join Date
    Aug 2013
    Posts
    251
    Character
    Alyssa Edwards
    World
    Leviathan
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by SakiKojiro View Post
    I'd prefer Astrologian be able to use the type of skills as follows

    Small heals
    Large Shielding and barrier spells
    Haste, Slow, Fury.
    Demi, Comet.

    Maybe a skill that completely absorbs the next magical attack your target takes, and restores it as mana?

    As for the Tarot specifically. 2 seperate "draw" skills. One for buffing the party, one for debuffing the targetted enemy. Buff and debuff is random, but can't be reduced (Like if they get paralyze, and have been paralyzed before it won't be lower)
    I agree with all of this except shielding and barrier spells. It would be extremely unwise to give spells like this to Astrologian, when they are the bread-and-butter of SCH. It is a Scholars job to magically create shields to protect others. Giving it to Astrologian would be rather silly. I cannot see them using a barrier spell other than "reflect."
    (1)

  9. #39
    Player
    Jamez82's Avatar
    Join Date
    Aug 2013
    Posts
    348
    Character
    Jay'nes Alexander
    World
    Malboro
    Main Class
    Conjurer Lv 50
    It won't happen but it would be interesting if their Limit Break was Supernova.
    (0)

  10. #40
    Player
    Pomelo's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,518
    Character
    Pomelo Elmbrook
    World
    Odin
    Main Class
    Astrologian Lv 90
    I remembered where I saw a Tarot-like system in an RPG before
    In Shadow Hearts Series!

    You could randomly roll for a card during battle by using certain party member, and you had a chance for the Card to be upside down (reverse!) or glowing (special!)

    Reverse made the effects used on the enemy and special made the effect double, and you could have a glowing and upside down card ...so the effect is both double and on the enemy ...it made for some interesting and unlucky combinations..."if you draw "The Chariot", which takes away 50% of all enemy's max HP, in Special Reverse, all of your team is instantly killed without exception"
    (0)

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