Page 2 of 8 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 71
  1. #11
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    No offence but repairing my gear has currently nothing to do with crafters as there are never enough around when you need one. I've afk'd in uldah for a WEEK and nobody fixed any of my gear even though I'm practically throwing away gil as a reward offer.

    Wouldn't you rather use crafting to do something useful and positive like I dunno GEAR for example?

    Bottom line as a crafter myself I'd rather focus on cooking stuff and selling gear only I can make. Running around after players trying to fix their stuff is not what I'd call good game design. It's neither fun nor rewarding and most importantly it doesn't involve any kind of gameplay when the action happens.

    Gear damage is completely reversed to what it could be.

    Let us BOOST the efficiency of the current gear and don't make defect gear the default state for the players.

    Do you ever wonder how badly this affects battle balance? Think about how impossible it is for SE to adjust the battles because each gear-slot on the player can have literally an endless combination of stats! There is no way to create solid monster-player balance on such a complex base.
    (3)

  2. #12
    Player
    Raansu's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    90
    Character
    Raansu Il
    World
    Gilgamesh
    Main Class
    Marauder Lv 19
    Quote Originally Posted by Seirra_Lanzce View Post
    Then what about crafters? are they stupid too? WoW is cheap stake repair system, they remade it in a way that is isn't so significantly used which is not like FFXIV where repair is constant for they have proper class to deal with the system. In which case Crafters have voice in this game, and hope Yoshi-P will see to it that even crafters have their place in the world of Eorzea.

    Crafters make 99% of the items in the damn game. Removing damaged weapons isn't going to take away anything from crafters, especially considering they ignore the people grouped around the repair npc with repair icons above them. Damaged gear is a stupid inconvenience, and I hate mmo's that add it thinking that its a good idea, when in reality its annoying as hell.
    (8)

  3. #13
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    I suggested a long time ago that they should have a kind of repair kit system that could be used to repair any item and that's kind of what Dark Matter is but along with this I suggested that repairing an item using the correct mats should give you a chance to +1 the repair.

    This would take durability to 125% and give you the stats of a +1 item until durability wore down to 100%. So if you got a +1 repair on a +3 item it would be like a +4 until it wore down. I would have preferred it had they done something like this.
    (7)

  4. #14
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    some people will never be happy

  5. #15
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    I think it would be interesting to hear from someone who actually enjoys all their gear breaking down all the time. There must be some of those players too?
    (4)

  6. #16
    Player
    JayvirDeforte's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Jayvir Deforte
    World
    Cactuar
    Main Class
    Marauder Lv 50
    It's not that people ENJOY it. Just like no one ENJOYS death penalty, but it's a necessary evil to keep players from being too reckless and dying without cause. Stop looking to your own little world and look at the bigger picture
    (2)

  7. #17
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Quote Originally Posted by JayvirDeforte View Post
    It's not that people ENJOY it. Just like no one ENJOYS death penalty, but it's a necessary evil to keep players from being too reckless and dying without cause. Stop looking to your own little world and look at the bigger picture
    Uhh nobody's discussing the death penalty in this thread, sorry I don't understand what that was about at all. But to be clear I quite enjoy the fact that there's a bigger death penalty now. That's totally OT but still since that's what you were implying...
    (0)

  8. #18
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Seif View Post
    Uhh nobody's discussing the death penalty in this thread, sorry I don't understand what that was about at all. But to be clear I quite enjoy the fact that there's a bigger death penalty now. That's totally OT but still since that's what you were implying...
    Your armor durability is directly linked to the death penatly...

    The bigger picture is... 100% is 100% it doesn't get any more or less. To change that, would be to affect the seriousness of the current death penalty. So this thread is rather invalid.
    (1)

  9. #19
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Quote Originally Posted by AceofRains View Post
    Your armor durability is directly linked to the death penatly...

    The bigger picture is... 100% is 100% it doesn't get any more or less. To change that, would be to affect the seriousness of the current death penalty. So this thread is rather invalid.

    Death penalty is a percentage of damage done to the gear whether it's deducted from 100 or 300 points it stays the same, meaning that just pimped out gear would also have much higher death penalty.

    Doesn't really seem like an issue.
    (0)

  10. #20
    Player
    Alaltus's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    938
    Character
    Mementus Veventus
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by AlexiaKidd View Post
    I suggested a long time ago that they should have a kind of repair kit system that could be used to repair any item and that's kind of what Dark Matter is but along with this I suggested that repairing an item using the correct mats should give you a chance to +1 the repair.

    This would take durability to 125% and give you the stats of a +1 item until durability wore down to 100%. So if you got a +1 repair on a +3 item it would be like a +4 until it wore down. I would have preferred it had they done something like this.
    I like the idea of crafters being able to sell their ability to repair a piece of gear which is what repair kits would be essentially it would make making repairs a lot less of a burden. Theres no social interaction in that though. However for the most part unless the crafter is from your ls repairs often dont involve social interaction anyway. I want to see blacksmiths load cannonballs into cannons and stuff like that.
    (1)

Page 2 of 8 FirstFirst 1 2 3 4 ... LastLast

Tags for this Thread