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  1. #1
    Player
    AlexiaKidd's Avatar
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    Mar 2011
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    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    I suggested a long time ago that they should have a kind of repair kit system that could be used to repair any item and that's kind of what Dark Matter is but along with this I suggested that repairing an item using the correct mats should give you a chance to +1 the repair.

    This would take durability to 125% and give you the stats of a +1 item until durability wore down to 100%. So if you got a +1 repair on a +3 item it would be like a +4 until it wore down. I would have preferred it had they done something like this.
    (7)

  2. #2
    Player
    Alaltus's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    938
    Character
    Mementus Veventus
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by AlexiaKidd View Post
    I suggested a long time ago that they should have a kind of repair kit system that could be used to repair any item and that's kind of what Dark Matter is but along with this I suggested that repairing an item using the correct mats should give you a chance to +1 the repair.

    This would take durability to 125% and give you the stats of a +1 item until durability wore down to 100%. So if you got a +1 repair on a +3 item it would be like a +4 until it wore down. I would have preferred it had they done something like this.
    I like the idea of crafters being able to sell their ability to repair a piece of gear which is what repair kits would be essentially it would make making repairs a lot less of a burden. Theres no social interaction in that though. However for the most part unless the crafter is from your ls repairs often dont involve social interaction anyway. I want to see blacksmiths load cannonballs into cannons and stuff like that.
    (1)

  3. #3
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    35
    I think a common misconception is that gear values go to 0 when broke or are an instant death if u get hit, this isnt true. Sure values are lowered and effect your effectiveness but gear isnt everything. unless you are getting hit constantly (ie: tank, in which case it is part of the role you chose) you shouldnt get damage that bad.

    Its always a good idea to carry 2 weapons if possible just in case since weapons are the most influential from my experiences. (really only noticeable when im leveling for hours)

    Also, when im loggin out at night i always put my broken stuff up for repairs in menders ward, its repaired the next time i log in 99.9% of the time. Might wanna use Menders ward, its what its there for.

    Doesnt reduced stats for gear not happen until below 30% damage(yellow gear damage)? If so I think the system is rather fine as is. What I would like is for each craft to make repair kits that you use on yourself like an item that fixes your gear in that craft. Such as weaver make an "Emergency Stitching Kit". You could then buy these and take them with you and use them when you need them without having to be slowed down with needing to get repairs every so often. If you want to take this a step farther maybe have this kit only last a set time like it will hold you at 100% for an hour before degrading and returning it to its former damaged state. So you would still need to get a crafter to repair but it offers a temporary solution so you can finsih whatever you want to do. And if you want to you can you use this kit at 100% and your gear wont start degrading for an hour.
    Like the idea
    (0)
    Last edited by AkayoAkayu; 07-31-2011 at 04:38 PM.

  4. #4
    Player

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    Jul 2011
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    Limsa
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    a variation on the current system ide like to see higher repair costs, lower deteriation rate and if a item gets to 0% it breaks and is totally unrepairable and a gear can only be repaird a set number of times before it just assplodes, except NM drop gear which requires a specific npc repair if 0% or breaks, that way the gear is always turning around and keeps crafters busy and ppl will actually try to get NM drops.

    would need tweeking and weeding out etc but sumin along those lines ide be happy with also as teh current system which i am also happy with too.
    (0)

  5. #5
    Player
    Raansu's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    90
    Character
    Raansu Il
    World
    Gilgamesh
    Main Class
    Marauder Lv 19
    Quote Originally Posted by Robert_De_Niro View Post
    a variation on the current system ide like to see higher repair costs, lower deteriation rate and if a item gets to 0% it breaks and is totally unrepairable and a gear can only be repaird a set number of times before it just assplodes, except NM drop gear which requires a specific npc repair if 0% or breaks, that way the gear is always turning around and keeps crafters busy and ppl will actually try to get NM drops.

    would need tweeking and weeding out etc but sumin along those lines ide be happy with also as teh current system which i am also happy with too.
    Why? Seriously? What makes you think any of that is a good idea? I would not go anywhere near a game that would do something like that. Why would you willingly want to be inconvenienced in such a way? What a stupid idea.
    (1)

  6. #6
    Player
    Seif's Avatar
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    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Quote Originally Posted by Raansu View Post
    Why? Seriously? What makes you think any of that is a good idea? I would not go anywhere near a game that would do something like that. Why would you willingly want to be inconvenienced in such a way? What a stupid idea.
    Yup gear becoming total trash would make me go nude whenever possible. I already have a macro for that =__= and it's 100% useful every time I play mind you.
    (1)

  7. #7
    Player

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    Jul 2011
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    Limsa
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    because i craft and am not limited in standing around like a tool waiting for somone to repair my gear and since these forums are full of nothing but 90% stupid ideas whats another one going to matter, quite frankly i have no issues with gear at 0% breaking, 2 years down the line when the game is full of so many gears and your trying to make gil but prices are so cheap its HQ or GTF and then the HQ starts dropping and droppin like in ffxi, i think it would keep a balance for crafts to constantly produce and repair gear.
    suply and demand, if it took say 4 times longer to wear down but cost 2x as much thats not a bad thing, and if your retarded enough to let your gear get to 0% serves you right boom your gear is gone tuff shit.

    tbh i dont think if you gave ppl gear which never wore down no death penalty and 1M gil just for loging in each day and free kraken club for 2 weeks playing people would still say it wasnt fair or i am being held back because i cant log in each day to get my 1M gil, i cant do this because i dont get my KC till next week etc...
    (0)

  8. #8
    Player
    Exevier's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    27
    Character
    Iroh'zen Ryuzaki
    World
    Gilgamesh
    Main Class
    Lancer Lv 50
    I know there needs to be a death penalty (let's stay away from experience loss, though...), and I'm all for giving crafters more utility. However, I definitely agree that something needs to be done about the current repair system. Gear gets damaged far too easily, and it's far too difficult to actually get someone to repair gear for you. Maybe it's just because Kashuan is such a small server, but I've stood right in the middle of a group of crafters, offering more than enough gil for the Dark Matter plus a profit, and received no repair love for long periods of time. Of course, the 500% repair idea is a bit ridiculous.

    Quote Originally Posted by AlexiaKidd View Post
    I suggested a long time ago that they should have a kind of repair kit system that could be used to repair any item and that's kind of what Dark Matter is but along with this I suggested that repairing an item using the correct mats should give you a chance to +1 the repair.

    This would take durability to 125% and give you the stats of a +1 item until durability wore down to 100%. So if you got a +1 repair on a +3 item it would be like a +4 until it wore down. I would have preferred it had they done something like this.
    This, however, is a great idea. Assuming the repair system is going to stay around as the primary death penalty, you could take this a step farther. Some ideas that come to mind:

    -Gear damage is only incurred on death, or at least only significant levels of damage

    -Repair NPCs become more commonplace and can repair gear to 100%

    -Disciple of Hand repairs automatically give gear a quality buff, placing durability at 125%, or 150%, or what have you. Or, rather than breaking 100%, a temporary effect could be added that prevents durability loss for x amount of time/x number of deaths/x amount of gear damage.

    -Chances to +1 the repair, giving either additional temporary durability or additional stat buffs (or both).

    A system similar to this would be more of a reward for players utilizing the repair system, rather than constantly having the threat of damaged/broken gear looming over you. It would, at the very least, have a much more positive feel, kind of like WoW's current rested experience system vs. FFXIV's former fatigue system.
    (0)
    Last edited by Exevier; 07-31-2011 at 06:53 AM.

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