Well in over a year they seem to have done nothing to solve the problem. There are so many simple ways this could be dealt with...how about this...if a character starts sending tells en mass (easy to track the number of spams per minute, and if 4 out of the 5 end up with that person being on peoples blacklist...stop their ability to tell, put all their tells in a report to be reviewed, and if they are spam remove the character, account, and game key associated with the game it is being played with. Then let the spammer come back and waste their time money and resources to fight it.

It would be even easier to with a report as spam since it would make it easy to find the spammers by the fast frequency of the report for a character. Then only a few people would have to deal with each one, and maybe if you make it cost the spammers more to spam us than it is worth, then they will eventually stop.

Also how about user defined filters to say which tells we want never to see...so a simple 'Selling the cheapest gil' as a block filter could stop every one of the canned spams that they send of that flavor...and not even tell the spammer their messages are not being seen. Make it where the players can enjoy the game, because the one after another after another messages from spammers makes me not want to play, since when I'm not playing they can't spam me, and if I'm not going to play, why would I pay...not a good business model when you can expend so many resources for people to get married and not a one to let the rest of us play the game in piece!