If the mob will die within 5 GDCs/ or 12.5s, it's best to go ID TTT.
If it takes longer than 15s, or 6 GDCs/3 ticks, then go for a full IDC TTT.
If the mob will die within 5 GDCs/ or 12.5s, it's best to go ID TTT.
If it takes longer than 15s, or 6 GDCs/3 ticks, then go for a full IDC TTT.
Probabilistically speaking (i.e. if you don't know down to the second when a mob is going to die), it's almost never worth it to not to use an IDC combo on a fresh target because:
- There is more up-front damage; TTT doesn't pay off unless you actually get to Full Thrust.
- Putting Disembowel on a target is never ever bad for DPS, except if there is a better target to put Disembowel on.
- Chaos Thrust doesn't need to tick for very long to pay off vs. TTT and usually lets you disengage just as soon ("you're the OT's problem now, buh-bye!").
- You can finish the combo on another target, which is almost always good (there is the possibility of extreme Chaos Thrust clipping).
For similar reasons, it's preferable to begin an IDC combo on a mob that is about to die.
I have been wondering is it really right to use Life Surge on CT every other Life Surge? It pops from cooldown just as I am about to CT? It just feels weird and as I can't parse myself I have no way to know the truth.
You need a lower skill speed to benefit from it. If you're above 400 I'd not brother at all. 390 is slightly edging it.
The difference between the two (using it every CT vs. Waiting for FTs) is only 0.5 PPS, a very small difference. Over the course of a fight, its around a 4-6 DPS. Its very little, but hey, Its still a DPS increase.
Actually, that's the same potency difference between HP IDC TTT vs H IDC P TTT.
Last edited by Dervy; 12-16-2014 at 02:09 PM.
Well I still have only 350-366 skillspeed depending what turn I do. OKey, thanks for the answerYou need a lower skill speed to benefit from it. If you're above 400 I'd not brother at all. 390 is slightly edging it.
The difference between the two (using it every CT vs. Waiting for FTs) is only 0.5 PPS, a very small difference. Over the course of a fight, its around a 4-6 DPS. Its very little, but hey, Its still a DPS increase.
Actually, that's the same potency difference between HP IDC TTT vs H IDC P TTT.
Does any one have any advice, when is best time to use Blood For Blood in last phase of T13? I have 1-3 phases mastered with my timings, but the last phase felt tricky.
immediately after phase change and then immediately after megaflare
if you get earthshaker after you say gg weep and click it off
- After Teraflare (wombo combo + potion!)
- After Earthshaker targets, if you're not it (lasts through Tempest Wing)
- After Gigaflare (through Akh Morn)
All of these are good times for LB3, too, but that's shorter and less likely to get you creamed anyway.
did someone make a bis accounted for penta melded crafted?
I was thinking of seeing if any of those are bis in order to fit the void of getting no loot.
If I can find the max pentamelds of the crafted Wootz stuff, I'd definitely run it by my solver, but unfortunately I cannot verify any of the melds I've found (no pics or lodestone data). I really doubt the Wootz Chest, Legs or Boots would be BiS though. The Belt and Head might have a chance.
Last edited by Dervy; 12-18-2014 at 07:52 PM.
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