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  1. #41
    Player
    treuhavik's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    689
    Character
    Vik Vicious
    World
    Hyperion
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Best-MNK-NA View Post
    Numbers seem very high for your gear, but perhaps it's due to this. Please don't spam Assassinate, it completely skews the results in a terrible way. Shouldn't even use it at all when testing a rotation.
    Yes, numbers from my old opener were inflated by Assassinate, what I just posted wasn't, yet they're the same values. That's the point I'm trying to make.




    ButcherBoy, I've added your rotation to the OP. Thank you!
    (0)
    Last edited by treuhavik; 12-14-2014 at 05:16 PM.

  2. #42
    Player

    Join Date
    Nov 2014
    Posts
    389
    i just use huton on pull for groups where getting a pull timed with huton is unrealistic lol

    i feel like if you do suiton on pull you should just open with se>bfb>sf>mutilate anyway. dots first is stronger, especially in raid setting where warrior will probably get eye up before you can do 4 gcds. the 15s wait huton pull mainly uses de first just to weave in buffs/x-pots.
    (0)

  3. #43
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    We also assumed opening up with DoTs is much stronger back when we were theorycrafting the difference HP IDC TTT vs H IDC P TTT vs HPF IDC TTT in the Dragoon thread last year. The reality of it is, not having the initial hit of Mutilate being affected by DE actually decreases your PPS. It's not noticable in-game as it's only a 60 potency skill, but it's clearly there when you do the math.
    (1)

  4. #44
    Player
    Butcherboy's Avatar
    Join Date
    Feb 2014
    Posts
    527
    Character
    Commodore Butcherboy
    World
    Cactuar
    Main Class
    Pugilist Lv 60
    ButcherBoy, I've added your rotation to the OP. Thank you![/QUOTE]


    Thank you very much for this truehavik, but the person that deserves the name to be put up is Zamii. His te one that posted that rotation in te Ninja opening/rotation thred page 6. Thank u and I apologize.
    (0)

  5. #45
    Player

    Join Date
    Nov 2014
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    389
    something randomly interesting

    ta with suiton @ 1s lets you get a TA buffed fuma shuriken out with 0.5-1s left on TA duration

    still about 24 potency less, but virtually 0 gcd clipping in comparison
    (0)

  6. #46
    Player
    Leonus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    677
    Character
    Kenrir Amnis
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Dervy View Post
    We also assumed ...
    Could the same for SF be said If DE is also not applied first. SF is a huge dps loss if you let it fall too long off or clip it too early.

    unless you are reapplying it with 5 seconds or less when TA effect is up. 15 seconds or less for mutilate in that same situation with TA.

    at least that is what was told to me yesterday and my number on a dummy ( even though I don't particularly like dummy parsed) did go up by 11-15 dps in 2 different tests from 455 the day before that.

    During those I prioritized Shadow fang > Mutilate > Dancing Edge. Kept up all 3 as best I could though. It's just that if two were going to fall off in a similar time frame, that's the priority I went with.
    (0)

  7. #47
    Player
    Dervy's Avatar
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    Aug 2013
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    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    The same can be exactly said about SF. In fact, an SF without DE applied is an even greater PPS loss as it used every 20s for a potency of 240. That's an approx 1.3 PPS loss if it isn't buffed with DE. You might of seen a DPS increase as the SF combo is stronger than DE combo and using it first does result in an increased DPS, but it isn't optimised.

    I've also noticed a pattern with my SIM. The NIN's GDC layout is scarily similar to that of a Dragoon... The priority can actually loop - though the loop is much longer then that of the Dragoon.

    SGD: Dancing Edge Combo
    SF: Shadow Fang Combo
    SGA: Aeolian Edge Combo:
    MU: Mutiliate

    SGD SF MU SGA
    SGD SF SGA
    SGD MU SF SGA
    SGD SF SGA MU
    SGD SF SGA

    I'd like someone to try it if possible and see what you think of it. This was taking into consideration a SkillSpeed of 438 on your gear, and Huton with 100% uptime.
    (0)
    Last edited by Dervy; 12-15-2014 at 05:12 AM.

  8. #48
    Player
    treuhavik's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    689
    Character
    Vik Vicious
    World
    Hyperion
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Dervy View Post
    SGD SF MU SGA
    SGD SF SGA
    SGD MU SF SGA
    SGD SF SGA MU
    SGD SF SGA

    I'd like someone to try it if possible and see what you think of it. This was taking into consideration a SkillSpeed of 438 on your gear, and Huton with 100% uptime.
    I'm on it. This is without buffs, mutilate or ninjutsu?

    EDIT: I'm going to assume you meant to put mutilate in place of Mug :P

    All I can really say is that it lines up nicely. Without factoring in jutsu, buffs and other oGCDs, I can't tell how well it'll do.

    EDIT2: Tossed oGCDs and the normal jutsu roatation in and got 492 - This is with me accidently repeating the 3rd line and dropping Huton for a good 5 seconds so I'm sure it can do much better.
    (0)
    Last edited by treuhavik; 12-15-2014 at 05:01 AM.

  9. #49
    Player
    Leonus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    677
    Character
    Kenrir Amnis
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by treuhavik View Post
    I'm on it. This is without buffs, mutilate or ninjutsu?

    EDIT: I'm going to assume you meant to put mutilate in place of Mug :P

    All I can really say is that it lines up nicely. Without factoring in jutsu, buffs and other oGCDs, I can't tell how well it'll do.

    EDIT2: Tossed oGCDs and the normal jutsu roatation in and got 492 - This is with me accidently repeating the 3rd line and dropping Huton for a good 5 seconds so I'm sure it can do much better.
    We would have to throw in jutsus right? Only real way to see how well it loops with everything?

    Edit: Dervy

    What you posted can actually be simplified as..
    DE > SF > Mutilate > AE

    Then you just follow DE> SF> AE and apply mutilate as it drops. Does that line up with the sim?
    (0)
    Last edited by Leonus; 12-15-2014 at 05:22 AM.

  10. #50
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
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    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Yup. Throw them in whatever order you're most comfortable with. The point is I want to stress both the rotation and see if the sims results is similar to the feedback from you guys.
    (0)

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