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  1. #1
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    Jun 2011
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    Gridania
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    246
    I told you for which knuckles I am using Disabling Baghs, which is 3.2. And the new ones I will be getting are higher then that. and 2.9 compared to 4.5 is just about around what I said. About 1 second. When I originally said 1 second faster I just meant in general. I was aware there was a .X to add just wasn't 100% sure how much since I wasn't online and couldn't check.

    3 seconds +/- is a really long time for a PUG when they were just able to spam double and tripple attacks. Again... my point is, MRD is not the only class effected. These topics are almost just as bad as the ones with ARCs complaining about being useless.

    He doesn't. By what he said at other topic he also see no difference between MRD and LNC.
    No one, myself included did not say that. Even just reread my post. I said the delay isn't much different, which it isn't. Lancer delay can also get up to around 4s. 3.7 on my Banneret. But you want to go on as if MRD has a 20s delay and everyone else 1s. You exaggerate how 'slow' MRD is when just about everyone else is almost just as slow. Heck, my 44MRD hits just as hard as my 50LNC even. Then you guys complain about stuff like Broad Swing being on timers now. WAAAA WAAAA. Go look at how PUG got corn holed on that. Timers on both Light swing and pummel.... and MP cost on top of that! Where is your MP cost for Broad Swing and Full Swing? Oh, thats right, you didn't get stuck with that like PUG did.

    I am trying to tell you that the class you play isn't as bad as you think it is and all you want to do is argue and deny it and cry about how much your class sucks. If you don't like it, go play another class then. There are plenty of MRDs who can hold their own up against other DD. If this is what was needed to weed the bad ones out then cool.
    (0)
    Last edited by Scape; 07-29-2011 at 02:44 AM.

  2. #2
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    Yep, I have been in a few parties as well in the R45 dungeon with MRDs as DDs and tanks. They do very well and a good one can adapt to both situations in the blink of an eye.

    Thing is, if you like a job... like really like a job, just stick with it and stop worrying about what others think or are saying. Try your hardest to be the best in that class, you will get noticed. I understand a lot of people are now asking for Archers for the new dungeon. It's not because MRD sucks though, its just because some people are dumb and don't know better
    (0)

  3. #3
    Player
    Griss's Avatar
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    Mar 2011
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    The Void
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    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    Ok we all collectively got the rug yanked out from under us. It's time to start the process of getting up dusting our self's off and getting on with it.
    (0)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  4. #4
    Player
    Rentahamster's Avatar
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    Mar 2011
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    Lindblum MRD50/THM50/LNC50
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    Character
    Renta Hamster
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    Sargatanas
    Main Class
    Gladiator Lv 50
    Marauder's still okay. The only reason I don't play it more is because reassigning my stat points takes an eternity.
    (0)
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  5. #5
    Player
    Physic's Avatar
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    Apr 2011
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    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Rentahamster View Post
    Marauder's still okay. The only reason I don't play it more is because reassigning my stat points takes an eternity.
    i dont see how people can say this....

    simple math
    lets look at the level 30 weapons
    iron labrys level 30
    107 attack
    130 accuracy
    4.2 second delay per swing

    tortoiseshell harpoon level 29
    109
    135 acc
    delay prolly around 3.5 or .6

    so its more dmg, more accurate, faster, and that doesnt consider speed surge. so, its even faster than that (lnc can have it up all the time.

    now you think 1 second a swing isnt a lot? ok lets do some math
    with speed surge lets say it goes down to 3.2 seconds from 3.5 (maybe less but lets just hypothetically do this)
    60/3.2 = 18.75 swings per minute
    dmg per swing lets just assume its the attack for arguments sake, 109 per hit

    mrd
    60/4.2 = 14.2 swings per minute
    assuming a direct relationship of attack, though this may not be the case, 107 per hit

    so, 18.75 x 109= 2034 dmg a minute from AA alone for lnc
    versus

    14.2 x 107 = 1519.4 per minute, from AA.

    in this mock up lnc is doing 33% more dmg from AA.

    and unless they changed it, which they may have, tp is dmg related, so that could mean that the lnc is getting as much as 33% more tp than the marauder, and his invigorate is on a longer cool down.

    even counting WS spam, since the lnc will get it faster, he will probably do more dmg, unless they made marauders ws dmg scale a lot higher than lnc, which mid level didnt seem to be the case.

    whereas before they had AoE to theoretically balance it out, now thats not the case.

    On the tank side, marauder could theoretcially be usefull, from parry increases but i dont even know if they have more parry since glad has weapons with higher base parry, and the stand still buff is hidden.

    I think some of this is just because they havent fixed all the weapon dmg/acc and whatnot but as it is, Marauder may fool people into thinking its doing DD, but if people investigate, i have a feeling they ll see that marauder is getting left in the dust, prolly not as bad as 33%, because of WS spam, but probably 15% less dmg at best.

    lesson one from FFXI delay rules the school, i mean maybe not as much with dmg related TP generation, but when you have people with faster weapons AND more dmg, there is no way the equation can be good.

    and even if my hypotheticals are wrong, your still looking at the same swings per minute comparing the two, sooo what do you think?
    (4)
    Last edited by Physic; 07-29-2011 at 07:06 PM.

  6. #6
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    Quote Originally Posted by Physic View Post
    i dont see how people can say this....

    simple math
    lets look at the level 30 weapons
    iron labrys level 30
    107 attack
    130 accuracy
    4.2 second delay per swing

    tortoiseshell harpoon level 29
    109
    135 acc
    delay prolly around 3.5 or .6

    so its more dmg, more accurate, faster, and that doesnt consider speed surge. so, its even faster than that (lnc can have it up all the time.

    now you think 1 second a swing isnt a lot? ok lets do some math
    with speed surge lets say it goes down to 3.2 seconds from 3.5 (maybe less but lets just hypothetically do this)
    60/3.2 = 18.75 swings per minute
    dmg per swing lets just assume its the attack for arguments sake, 109 per hit

    mrd
    60/4.2 = 14.2 swings per minute
    assuming a direct relationship of attack, though this may not be the case, 107 per hit

    so, 18.75 x 109= 2034 dmg a minute from AA alone for lnc
    versus

    14.2 x 107 = 1519.4 per minute, from AA.

    in this mock up lnc is doing 33% more dmg from AA.

    and unless they changed it, which they may have, tp is dmg related, so that could mean that the lnc is getting as much as 33% more tp than the marauder, and his invigorate is on a longer cool down.

    even counting WS spam, since the lnc will get it faster, he will probably do more dmg, unless they made marauders ws dmg scale a lot higher than lnc, which mid level didnt seem to be the case.

    whereas before they had AoE to theoretically balance it out, now thats not the case.

    On the tank side, marauder could theoretcially be usefull, from parry increases but i dont even know if they have more parry since glad has weapons with higher base parry, and the stand still buff is hidden.

    I think some of this is just because they havent fixed all the weapon dmg/acc and whatnot but as it is, Marauder may fool people into thinking its doing DD, but if people investigate, i have a feeling they ll see that marauder is getting left in the dust, prolly not as bad as 33%, because of WS spam, but probably 15% less dmg at best.

    lesson one from FFXI delay rules the school, i mean maybe not as much with dmg related TP generation, but when you have people with faster weapons AND more dmg, there is no way the equation can be good.

    and even if my hypotheticals are wrong, your still looking at the same swings per minute comparing the two, sooo what do you think?
    um.... LNC should be faster then MRD, so what is your point? LNC has speed surge for gods sake lol. And, LNC did more damage before patch as well due to their TP and 'haste' abilities. Not sure why this is now an issue all of a sudden. They also outdamage PUGs too, so WAAAAAA. Oh, and nice job with the weapons you chose to compare, I see what you did there lol. I looked it up myself, there are multiple weapon choices for each class from 28-30, you dug around and chose the 2 that would compliment your argument. Heck... didn't even pick the best weapon for that level range, which most people will more then likely be using. Plus, there is a big difference in att/acc/delay depending on whether you choose a lance or a spear
    (0)
    Last edited by Scape; 07-30-2011 at 02:04 AM.

  7. #7
    Player
    Physic's Avatar
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    Bladed Arms
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    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Scape View Post
    um.... LNC should be faster then MRD, so what is your point? LNC has speed surge for gods sake lol. And, LNC did more damage before patch as well due to their TP and 'haste' abilities. Not sure why this is now an issue all of a sudden. They also outdamage PUGs too, so WAAAAAA. Oh, and nice job with the weapons you chose to compare, I see what you did there lol. I looked it up myself, there are multiple weapon choices for each class from 28-30, you dug around and chose the 2 that would compliment your argument. Heck... didn't even pick the best weapon for that level range, which most people will more then likely be using. Plus, there is a big difference in att/acc/delay depending on whether you choose a lance or a spear

    Yes lnc blows mrd out of the water dps wise, and pug is probably next, i could do the math with pug, but its not as direct.

    As for choosing specific lnc vs mrd weapon, i used those because i have the axe and know the exact delay, but most weapons have certain types that have certain spreads of stats, looking at the level 50 spears versus axes though, you ll see lnc with more attack and accuracy again, so it isnt a freak occurence.

    so you say lnc is best at dd, ok, what role is mrd supposed to do now?
    (0)

  8. #8
    Player
    Rentahamster's Avatar
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    Mar 2011
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    Lindblum MRD50/THM50/LNC50
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    Renta Hamster
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    Sargatanas
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    Gladiator Lv 50
    Quote Originally Posted by Physic View Post
    i dont see how people can say this....
    There's more to playing marauder than just DPS.

    If I have a choice between taking a marauder or a lancer for a Darkhold run, I'm taking the marauder.
    (0)
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  9. #9
    Player
    Physic's Avatar
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    Bladed Arms
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    Balmung
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    Monk Lv 70
    Quote Originally Posted by Rentahamster View Post
    There's more to playing marauder than just DPS.

    If I have a choice between taking a marauder or a lancer for a Darkhold run, I'm taking the marauder.
    well a lnc is like paper, so i see that, and in fact lancer probably has an even bigger advantage with DD in the new AA tp system.

    So what role is it you want mrd for, and a better question is if you could pick any player of similar skill gear and eq would you take mrd just as likely as you would take a gld con or archer?

    I mean i understand mrd has the most hp, good parry, and some native enimity skills, but do you think it can beat gld tanking? archer dps? or con cures? if not, what specifically does it add to the team that they would be missing
    (0)

  10. #10
    Player
    Rentahamster's Avatar
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    Renta Hamster
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    Sargatanas
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    Gladiator Lv 50
    Quote Originally Posted by Physic View Post
    So what role is it you want mrd for, and a better question is if you could pick any player of similar skill gear and eq would you take mrd just as likely as you would take a gld con or archer?

    I mean i understand mrd has the most hp, good parry, and some native enimity skills, but do you think it can beat gld tanking? archer dps? or con cures? if not, what specifically does it add to the team that they would be missing
    I want MRD to tank the skeletons and activate the medium circle.

    MRD isn't as good a tank as GLD. MRD isn't as good a DD as ARC. MRD doesn't heal as well as a CON.

    MRD is a nice HP sponge and has decent physical AOE capability, so that helps on the skeleton fight and makes it easier on the archers and mages. I'd just as easily replace it with another GLD or a PGL.

    IF, all the archers and mages are comfortable with doing the skeletons without dying, and have the abilities and player skill to do so, then I'd feel fine putting in another mage or ARC instead.

    However, most people don't have access to good players with Rank 50 everything, so going with another tank for the skeletons just makes things easier.
    (0)
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