No brain, no pain...
www.twisterhasen.de


Which is why I didn't think to mention it in my response to you.
Awesome.
Anyway... Oh, yeah, TP consumption, it's pretty balanced now.
drg/drg has basically no synergy, and nin/nin doesn't offer synergy specific to the class, just raid wide dps increase (and that you probably won't have a brd, a caster, or a str buff)
Hate to nitpick, but you won't have DK up for Aetheric Profusion or Megaflare. The bosses are invulnerable for a good period of time prior to those attacks hitting so they are just flat gear checks. Now your Gigaflare example is valid.Just look at typical boss moves which are commonly found throughout each of the final turns of each Coul like Aetheric Profusion (Twintania), Megaflare (Nael) and Gigaflare (Bahamut Prime). Those are VIT+DEF checks that can be survived with lesser gear when bringing a monk.
Yeah, my bad. Was just thinking of some massive group wide AoE damage that doesn't kill the group afterwards by means of "everything else going on".
No brain, no pain...
www.twisterhasen.de
Thats why Dragon Kick wasn't always seen as super utility, first and second coil it was mostly just a Blunt resist debuff but in the new coils it's also a great utility skill with 100% uptime getting groups through gear checks they wouldn't survive otherwise,
Absolutely correct. No one thought twice about bringing a Monk for their utility in first and second coil because DK was really just for Monk and brought a monk for raw damage. You could make an argument for Mantra, but it's wasn't really any kind of fight changer. Final Coil does turn that around in that DK is beneficial for the group finally so it helps the outlook on Monk utility as a whole by a decent degree.


Sorry, Ricdeau, we're too busy picking apart pieces of my posts to care about general points or the thread's topic ;P Try back later.
With all the talk of buffs and nerfs I generally try to stay out of these conversations directly. I only play Monk as I always have so it didn't apply to me directly, but I have to keep up for the sake of my raid. I think the Dragoon changes were very nice and needed, but I'm not sure if there was enough time to really examine the state of Ninja before their changes. I like where all three melee sit and I feel that the balance between them now is better than what you'll find in most MMOs for like classes. So I'm going to back out of the conversation again until I see some base misinformation (not a stab at Vodormir since he's made some valid arguments in various threads, he just happened to have some incorrect info here).
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