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  1. #1
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Haven't got to T13 yet but in all the FCOB turns so far SMN seems to be in a great position.

    It might be my pt composition (BRD, MNK, BLM, SMN) playing a part in that too. Bard plays Paeon and Foes.

    As long as we aren't overlapping resources then pt DPS is higher VS padding a single class's damage.
    (1)

  2. #2
    Player
    Lavieh's Avatar
    Join Date
    Aug 2012
    Posts
    304
    Character
    Ellunavi Sevald
    World
    Sargatanas
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Judge_Xero View Post
    Haven't got to T13 yet but in all the FCOB turns so far SMN seems to be in a great position.

    It might be my pt composition (BRD, MNK, BLM, SMN) playing a part in that too. Bard plays Paeon and Foes.

    As long as we aren't overlapping resources then pt DPS is higher VS padding a single class's damage.
    Replying with your experience and basing your view on your group isn't a good representation of How SMN lines up in competitive scenarios. You could be playing with an Average MNK and an Average BLM but your SMN could be really good. You just see numbers spread across 3-4 DPS not numbers spread across a whole. If SMN's thought they were in an alright place than SMN's that play in top-tier groups would be posting their parsers and telling me how wrong I am, but that simply isn't the case.
    (9)
    Last edited by Lavieh; 12-11-2014 at 01:21 AM.

  3. #3
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Lavieh View Post
    Replying with your experience and basing your view on your group isn't a good representation of How SMN lines up in competitive scenarios.
    From a design perspective of how FCOB is laid out, it seems to be much different than the previous Coils. In the previous coils you could essentially just zerg any mob as long as you were following the mechanics and win. FCOB seems to be tuned much harsher in that you need to split your resources between team members to be most efficient. (until better geared)

    FCOB Spoilers


    T10 - Split damage on adds - good potential for smn/blm aoe while melee finishes off individual adds. a couple mechanics that could disrupt drg, mnk, blm, brd damage, but smn is mostly unaffected. mnk, blm, drg, nin have a higher potential output, but can do a lot less do to rng/mechanics, vs SMN consistency.

    T11 - Add phase is a good example of splitting resources. Multi-Dot + Ifrit on Sphere to help push with melee. Good time to refill MP with Energy Drain while balancing Cube/Sphere. Ifrit helps soak Repelling Cannon for healers, so they can dps, increasing party dps.

    T12 - Bennus are on a 60s timer which allows SMN to Contagion/Bane every spawn (saving MP). SMN is a great choice for doing Red/Blue fire as they are able to still do damage with existing dots. This free's up other dd's and healers.

    Because of my party composition, BLM and Monk can stay on Phoenix to get their full rotations in. BLM does Flare on Black Fires. SMN and Bard (Internal Release @ 60s + WB/VB only) focus on the Bennus (+Garuda with Rouse @60s) this allows for very low initial enmity for the tank to pull to position and is enough damage to kill the bennus in 15s. This is a dps increase for SMN/Bard while allowing Monk/BLM to stay on the boss maintaining their dps. It also saves MP for SMN.

    You could have the BLM Flare/dps the bennus as well when they spawn if they can time it well. This would be an increase to BLM damage, but a loss in party dps and a waste of resources.

    Phase 3 on is just a controlled burn of each bennu + placement. SMN, BRD, and Monk take care of the big bennus so BLM can do it's thing and wear the bennu's down. This allows the greatest dot up time for bard/smn to increase overall party dps.

    T13 - Haven't had the opportunity to experience yet.



    Better stat itemization on gear, rear acc for pet, and a potency increase for Ruin, Ruin II, and Miasma II would be welcomed, just to bring single target dps up a bit more. (Ruin/Ruin II 90 Potency, Miasma II dot potency 15)
    (0)
    Last edited by Judge_Xero; 12-11-2014 at 06:46 AM.
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