Considering how long DRGs have been mocked (especially if you count the stigma in XI), I'd say being a little overpowered for awhile is just compensation.


Considering how long DRGs have been mocked (especially if you count the stigma in XI), I'd say being a little overpowered for awhile is just compensation.
The only issue is, we are not overpowered at all. Neither are we best ST DPS in game, nor do we have the same kind of utility the other Meless DPS classes offer. So where is that "overpowered" state supposed to come from?
No brain, no pain...
www.twisterhasen.de
Op doesn't even have monk or dragoon to 50 yet managed to complain enough about things he pretty much doesn't know about to elicit 16 pages of argument. Nice.
Also I haven't seen it mentioned (I also don't want to read through all 16 pages of this) but Chaos Thrust now has a back requirement for an extra 50 potency (tooltip is incorrect in saying its a flank req, I do higher damage hitting it from the back).

That's forums in a nutshell for ya
Gives people that feeling that they can speak about things as if they are the professional (when they know nothing) especially when they have not even played the class to its fullest. It's like going to the movies and watch the previews then walk out complaining that the movie was bad.
MNK? It's not even unlocked yet. lol and DRG he only played it to the level for BfB for cross-class abilities, you can tell he did not take the time to actually learn DRG, I unlocked mine recently before the patch, but I paid close attention to most of the class and notice how horrible even in early levels DRG's dps was in comparison to the other two melee DPS classes. I relied heavily (pre drg) on stacked dot's, the LNC one and fracture from MRD, but now I won't even see what the past gripes were for myself as I have not leveled my DRG high enough to experience the true fail of the DPS punishment at it's top performance pre-patch 2.45. I've only read about them...
Last edited by Zedd702; 12-11-2014 at 01:31 AM.
I'd like to give him the benefit of the doubt here... maybe he has an alt that has monk and dragoon at lvl50.
I hope so, because it would be pretty unbelievably stupid to comment on a class when you have no idea how it plays.
Based on his comments I can confidently say that isn't the case, if he does have an alt then at most he might've hit 50 and never looked back. I came in here thinking he might've had a couple of good points but as I progressed further and further into this thread it just became a joke. But at the same time I fully expected salty nins to run around complaining about the buffs to drg the second it was revealed.
popcorn.gif
How i say before, i dont think the Drg needs the buff and its my Main o_o, The Drg generate a good dmg whit the correct rotation, i feel greatfull for the upgrade but i believe thats no full necesary, and the "debuff" on Nin no feels so much so whats the matter?
I just waiting for the expanxion and there really expect something to do for Drg like new habilities or something xD
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Dragoon definately needed a buff. But yes i agree with others, OP you have not truly played dragoon enough to warrant your complaints.
Level to 50 for a start and maybe do some Primals and coil, then come back....



Thank you for the work, Izsha.
We can see that positional are no longer a major skill-check for the class any further. Though, to be fair I thought that patently obvious when they removed the positional requirements on Heavy Thrust buff and CT combo. However, I found it redundant mechanic to force positional as a primary mechanic as that is very clearly the founding principle behind pugilist/monk.
If we want to seek out mechanics to add depth to Lancer/Dragoon, I'd really rather it be more unique to the class itself. There's very little synergy within its own kit, especially when moving from Class to Job. This may be intentional for the developers (It's not bad to have an entry level DPS.) but if not, I would like the development course to take on its own identity.
This is more or less my view on drg. I'm glad they are relevant again as a dps. I just feel they took away what little extra layer of gameplay they had and replaced it with nothing. All dps jobs of any type have the basic rotation/priority system. But they also have some additional layer. Ninjutsu, Wrath, stance dance mages, positionals, pet management, etc. That seems to be the general design philosophy and i like it. This just feels like a step backwards by effectively removing it.
That's my beef with this patch. Don't misconstrue my dislike of the patch as nin/mnk QQ. I like drg. I played drg for 9 years in xi, made a mythic and started this game as drg a year ago and recently swapped back to drg main after branching out to other jobs. I like the patch, I like the numbers. I don't like the DESIGN change stripping away without adding back. So when people say positionals are still a big part of the job, I strongly disagree (see math) because that last 1% of my damage can't be seen as a primary gameplay mechanic when it's that inconsequential.
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