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  1. #21
    Player
    Lito00's Avatar
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    Aug 2013
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    85
    Character
    Lito Lightcaster
    World
    Midgardsormr
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Nyalia View Post
    Oh! Something I never knew, but just read on Reddit. Ingenuity/Ingenuity II do nothing for quality on 3*+ crafts. That... really surprises me. Can anyone else confirm that this is true? That changes everything, for me, as it gives me an extra 32 CP, but means I'll need to get all my craters to 430 craft before working on their tokens (my rotation requires 430 if I drop Ing2: 3 PbP + 4 CS2).

    Hmnm, or I can try this Rumination idea that was just posted from Reddit....
    Thanks for posting your rotation. Not sure which is better... but I tend to take rotations and combine the best elements with each other as much as possible.

    As for the comment on Ingenuity/Ingenuity II, could you post a link? This is also the first time I'm hearing about it.
    (0)

  2. #22
    Player
    Nyalia's Avatar
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    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Lito00 View Post
    Thanks for posting your rotation. Not sure which is better... but I tend to take rotations and combine the best elements with each other as much as possible.

    As for the comment on Ingenuity/Ingenuity II, could you post a link? This is also the first time I'm hearing about it.
    It's in the thread the person up there posted -^ *points*

    http://ns.reddit.com/r/ffxiv/comment...urnins/clo1l7i
    (0)
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

  3. #23
    Player
    Nyalia's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    While I hate Rapid Synthesis with a passion, I think I'm going to start using it on these synths. By the way, the following combinations will finish the token synths:
    1. (5 hits, requires 405 Craft, 55 CP, 41% success, 80% final success): 2 PbP + 3 SH2/Rapid
    2. (5 hits, requires 409 Craft, 70 CP, 47% success, 80% final success): 3 PbP + 2 SH2/Rapid
    3. (5 hits, requires 404 Craft, 87 CP, 52% success, 100% final success): 2 PbP + 2 Ing2/SH2/Rapid + CS2
    4. (6 hits, requires 393 Craft, 119 CP, 65% success, 100% final success): 2 PbP + 1 Ing2/SH2/Rapid + 3 Ing2/CS2 (don't use this one, it's terrible)
    5. (6 hits, requires 410 Craft, 87 CP, 65% success, 100% final success): 2 PbP + 1 Ing2/SH2/Rapid + 2 Ing2/CS2 (use the Ing2 from the Rapid) + CS2
    6. (7 hits, requires 401 Craft, 77 CP, 73% success, 100% final success): 3 PbP + 3 CS2 + 1 Ing2/CS2
    7. (7 hits, requires 430 Craft, 45 CP, 73% success, 100% final success): 3 PbP + 4 CS2

    I really can't think of any others even worth considering.

    I really like using the last one on that list, #7. It has a low chance of failure and the final synth is a 100% one. #3 (what the above poster recommended), is nice too, but you have to be ready to reclaim if any of those Rapids fail. Or, I guess, you could just use Rapid again... it doesn't cost any more than a failed Hasty Touch, so I guess my success rates aren't as meaningful as I thought. Anyway, food for thought!

    EDIT: Yeah, the more I think about it, the more I'm willing to admit that #3 is awesome. Try it!
    (1)
    Last edited by Nyalia; 11-04-2014 at 07:47 AM.
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

  4. #24
    Player
    Lyrinn's Avatar
    Join Date
    Aug 2013
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    1,524
    Character
    M'kael Jin
    World
    Tonberry
    Main Class
    Conjurer Lv 3
    Ingenuity 2 is indeed useless.
    (0)

  5. #25
    Player
    Lebenoshl's Avatar
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    Jul 2014
    Posts
    92
    Character
    Lebensohl Antilles
    World
    Phoenix
    Main Class
    Thaumaturge Lv 26
    Quote Originally Posted by Nyalia View Post
    Oh! Something I never knew, but just read on Reddit. Ingenuity/Ingenuity II do nothing for quality on 3*+ crafts. That... really surprises me. Can anyone else confirm that this is true? That changes everything, for me, as it gives me an extra 32 CP, but means I'll need to get all my crafters to 430 craft before working on their tokens (my rotation requires 430 if I drop Ing2: 3 PbP + 4 CS2).

    Hmnm, or I can try this Rumination idea that was just posted from Reddit....
    Both ideas are wrong. Ing provides a very small control bonus on both 3*/4* crafts. This is a misconception that is popularized by simulators. It's not really worth it for 4*s.

    Rumination rotations statistically speaking will never provide you enough CP to replace itself. The rotation was intentionally nerfed hard during the beta. Rumination should only be used for low level crafting, as well as Rumination -> Reclaim escapes
    (0)

  6. #26
    Player
    Yonko's Avatar
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    May 2014
    Posts
    235
    Character
    Yonko Chao
    World
    Coeurl
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Lebenoshl View Post
    Both ideas are wrong. Ing provides a very small control bonus on both 3*/4* crafts. This is a misconception that is popularized by simulators. It's not really worth it for 4*s.

    Rumination rotations statistically speaking will never provide you enough CP to replace itself. The rotation was intentionally nerfed hard during the beta. Rumination should only be used for low level crafting, as well as Rumination -> Reclaim escapes
    If the rumination "rotation" doesn't work please explain the screen shot from the thread with the turn in item at 89% HQ on step 50. Since your doing steady hand II (25) + hasty touch (0) + Inner Quiet (18) so the rotation is costing 43 so assuming all the Hasty touches work you'd be at 6 stacks which Rumination should turn into 45 CP. And while doing this you can have comfort zone running and get ToT for bonus CP.

    I'm not saying its going to allow you to get to 100000 turn synths but saying its useless is well wrong.
    (0)

  7. #27
    Player
    Nyalia's Avatar
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    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Yonko View Post
    I'm not saying its going to allow you to get to 100000 turn synths but saying its useless is well wrong.
    The durability loss is a cost. A big one - about 28 CP per touch, which you aren't factoring in. So, that rotation isn't costing 43, it's costing ~183, all for a tiny bit of quality and nothing else. Remember, you still need to get ~10 stacks of IQ after you're done ruminating.

    In regards to that screenshot, I can only imagine that's an edge case. My rotation can theoretically hit 100% if you hit every single Good condition proc possible and then BB on an Excellent with GS up. Does that mean my rotation is a 100% rotation? Hardly! It's generally about 18%. When I ran the Rumination rotation through a simulator, even assuming perfect chances, I was only seeing about a 20% average case. Without rumination, I was seeing about a 30% average case.

    I strongly believe that Rumination is not the answer. But, I could easily be wrong. I'll still stick with my rumless rotations.
    (1)
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

  8. #28
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Lito00 View Post
    Here is the rotation I'm using to get the HQ Turn-Ins for the Master Books II's.

    ★ = ToT

    /ac Comfort zone <wait.2> ★
    /ac Inner quiet <wait.2> ★
    /ac Piece by piece <wait.3> ★
    /ac Piece by piece <wait.3> ★
    /ac IG2 <wait.2> ☆ ↑ToT only if you haven't gotten any yet
    /ac SH2 <wait.2>
    /ac Rapid <wait.3>
    /ac Rapid <wait.3> ← If you fail this, reclaim and try again
    /ac Hasty <wait.3>
    /ac Hasty <wait.3>
    /ac Hasty <wait.3> ★
    /ac Master's mend 2 <wait.3> ★
    /ac Comfort zone <wait.2> ★ ← if you don't have 2 ToTs by now, you won't have enough CP
    /ac SH2 <wait.2>
    /ac Waste not 2<wait.3>
    /ac Hasty <wait.3>
    /ac Hasty <wait.3>
    /ac Hasty <wait.3>
    /ac Hasty <wait.3>
    /ac SH2 <wait.2>
    /ac Hasty <wait.3>
    /ac Hasty <wait.3>
    /ac Hasty <wait.3>
    /ac Hasty <wait.3>
    /ac Hasty <wait.3> ★ ← If more than 2 HTs blow up, reclaim. If ToT, SH
    /ac greate stride <wait.2>
    /ac byregot <wait.3>
    /ac perfect synth 2

    Two notes:
    - To get this to work, you need 3 tricks procs to go off.
    - The perfect synth 2 at the end is really Careful Synth 2.

    Credit where credit is due: http://www.reddit.com/r/ffxiv/commen...ecipie_book_2/
    Thanks Lito!

    This helped me out a lot. I got very lucky with RNG with this Rotation, but it was the most organized / easy to understand *for myself* to follow. (Highest was 85% HQ on a Good Light proc at the end, lowest was a 19% HQ.)

    I got my 3 HQ Turn Ins with 6 Outright Fails (NQ or Blown Up) (and lots of successful Reclaims).

    I tried a few rotations people were suggesting here, but I got tripped up on if I needed to *renew* Steady Hand II (when going for the Tricks of the Trade Procs). Because in going for "every Tricks of the Trade" (on some of the other rotations suggested), my Steady Hand II kept falling off early.

    I didn't know if I should or shouldn't renew the SHII, so I did, which ended up screwing up the rotation / flow on a few of those other ones.

    As Nya and many others have said, I'd recommend Patience. Follow the rotation that works for you and don't get greedy.

    Lastly, to the Dev Team: These 4 Star Crafted Turn-In Items for the Master Recipe Book II are AWFUL. This is just bad design. I hated the whole process and it was one of the worst experiences I've gone through in Crafting in FF XIV (far worse than sitting in a corner in 1.0 breaking down Crystals into Shards for hundreds of times to level up Alchemy back in the day).
    (0)
    Last edited by Kiara; 12-07-2014 at 11:10 AM.

  9. #29
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60

    4 Star *Equipment* Synthesis Rotations

    Hi All,

    If I may ask, what are the most successful HQ Rotations for the actual *Regular* 4 Star Equipment? (like Arachne Ninja Gear.)

    Also, I noticed the Control Requirement (407) for the Recipes means I need to eat Control Food (or get the Free Company Buff) right?

    Is it worth it for the loss of CP? (usually I'm so used to eating HQ Bouillabasse)

    Thanks!
    (0)

  10. #30
    Player
    Bikpik's Avatar
    Join Date
    Mar 2014
    Posts
    16
    Character
    Bik Pik
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Kiara View Post
    Hi All,

    If I may ask, what are the most successful HQ Rotations for the actual *Regular* 4 Star Equipment? (like Arachne Ninja Gear.)

    Also, I noticed the Control Requirement (407) for the Recipes means I need to eat Control Food (or get the Free Company Buff) right?

    Is it worth it for the loss of CP? (usually I'm so used to eating HQ Bouillabasse)

    Thanks!
    It depends on your rotation, but control is the easiest requirement to hit with gear, you don't even need your supra to hit it. I'd worry about gearing up first before you start on 4 star crafting, unless your FC doesn't mind you using the craft/control buffs anytime you need to craft something.
    (0)

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