Just posting here so I can access this thread a bit easier in the future.
Thanks for the tips/info so far!!
Just posting here so I can access this thread a bit easier in the future.
Thanks for the tips/info so far!!
2.4 MELD CAPS FOR NEW FORAGER’S GEAR (source: http://ffxiv.ariyala.com/Botanist )
Off-hand:
•Gathering: 14
•Perception: ???
•GP: ???
•1 Guaranteed Slot
Forager's Vest:
•Gathering: 12
•Perception: 6
•GP: 0
•3 Guaranteed Slots
Forager's Wristguards:
•Gathering: 10
•Perception: ???
•GP: 4
•3 Guaranteed Slots
Forager's Slops:
•Gathering: 6
•Perception: 1
•GP: 4
•3 Guaranteed Slots
Forager's Shoes:
•Gathering: 1
•Perception: 6
•GP: 4
•3 Guaranteed Slots
(The links below are sadly outdated. I hope to get around to updating things at some point.)
Desynthesis Guide: http://tinyurl.com/ffxivdesynth
Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder
You have two options when you get unlucky like you did: Take a 69% chance of NQ, or Reclaim and take a 10% chance of losing everything. I'd have reclaimed, personally, and if the reclaim failed, I'd stop crafting for a while. If you can't use the NQ one usefully, have someone with 100 desynth skill of the right type (CRP/BSM) desynth it for you. Someone you trust! You can get back Echtal Sealant, though it's not a guaranteed chance. I feel like there's a chance you can even get HQ sealant back, which would either raise your chances a ton, or you could sell it for a fortune.
Thankfully, I've HQed both of my offhands that I've made so far. One was 80%, the other was 100%. It all comes down to luck. I would still recommend HQing all of the base materials, as that 650 base quality is much better than 0, though it still sucks. A lot.
(The links below are sadly outdated. I hope to get around to updating things at some point.)
Desynthesis Guide: http://tinyurl.com/ffxivdesynth
Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder
Here is the rotation I'm using to get the HQ Turn-Ins for the Master Books II's.
★ = ToT
/ac Comfort zone <wait.2> ★
/ac Inner quiet <wait.2> ★
/ac Piece by piece <wait.3> ★
/ac Piece by piece <wait.3> ★
/ac IG2 <wait.2> ☆ ↑ToT only if you haven't gotten any yet
/ac SH2 <wait.2>
/ac Rapid <wait.3>
/ac Rapid <wait.3> ← If you fail this, reclaim and try again
/ac Hasty <wait.3>
/ac Hasty <wait.3>
/ac Hasty <wait.3> ★
/ac Master's mend 2 <wait.3> ★
/ac Comfort zone <wait.2> ★ ← if you don't have 2 ToTs by now, you won't have enough CP
/ac SH2 <wait.2>
/ac Waste not 2<wait.3>
/ac Hasty <wait.3>
/ac Hasty <wait.3>
/ac Hasty <wait.3>
/ac Hasty <wait.3>
/ac SH2 <wait.2>
/ac Hasty <wait.3>
/ac Hasty <wait.3>
/ac Hasty <wait.3>
/ac Hasty <wait.3>
/ac Hasty <wait.3> ★ ← If more than 2 HTs blow up, reclaim. If ToT, SH
/ac greate stride <wait.2>
/ac byregot <wait.3>
/ac perfect synth 2
Two notes:
- To get this to work, you need 3 tricks procs to go off.
- The perfect synth 2 at the end is really Careful Synth 2.
Credit where credit is due: http://www.reddit.com/r/ffxiv/comments/2krdgr/hq_supra_turnins_for_recipie_book_2/
A crafting simulator I'm using gives me a success rate of 45% with that, and an average HQ chance of only 30%. Of course, that's averaging things out, and not taking into account Reclaims. A near-perfect run in the simulator just gave me a 78% chance, though that was about 3 in 20 so far (the other 17 were NQ or failures, btw). I don't like those odds...
The worst part about the posted macro is that when you do the BB with no SH up, you don't have enough CP to reclaim if the BB fails. You're banking everything on that 90% chance, after already taking a bunch of chances. That's... pretty risky.
Using a more cautious rotation like I've been doing, I can get a chance of ~24% with about a 95% chance of success.
(The links below are sadly outdated. I hope to get around to updating things at some point.)
Desynthesis Guide: http://tinyurl.com/ffxivdesynth
Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder
What rotation would you suggest?
While I understand that personal experience holds no value in a statistical success rate discussion, I can say that I have used 18 field 3's per masterbook II so far (I consider this a 33% success rate).
Any rotation that can improve on this success rate would be a welcome addition to this thread.
Last edited by Lito00; 11-04-2014 at 06:12 AM.
This is the one I would try http://www.ffxivcrafter.com/crafting...F-B1F6C001C7A6
From http://ns.reddit.com/r/ffxiv/comment...supra_turnins/
That sim assumes that all tricks are on Good quality and all skills succeed but it does tell you the % chance below.
I guess it's all a matter of preference. Given your reported success rate, your posted rotation is almost certainly better than mine! I'm just a cautious person and taking that many chances is kinda scary to me :P The way I do it, I'm only taking one obvious chance. It's a big one, but still, it's just one <_<
What I've been doing is farm for ToT procs, and if I don't feel like I'm getting enough, reclaim. It's something like:
- ★ = Use Tricks if you can
- ☆ = Use Tricks only once in this set
- Wherever you see "Careful Synthesis II" prior to the final one, only use at most three of these. If you've already used three, replace with something else, like Hasty Touch.
- For the #finisher, you will want durability = ((45 or 50) - 10*{number of CS2s done}) or 10 more than that, and CP at 110 or greater.
- Excellents are traps! Ignore them unless you're doing the #finisher.
#start:
- Comfort zone ★
- Inner Quiet ★
- Steady Hand ☆
- Waste Not ☆
- Piece by Piece ☆
- Piece by Piece ☆
- Piece by Piece ★
- [if SH up: Hasty Touch ★]
- [if SH up: Hasty Touch ★]
- [if durability at 40 or less, goto #2]
#1:
- Steady Hand II ★
- [if durability ends in 0: Waste Not ★, and change the ★ in this block to ☆]
- Hasty Touch ★
- Hasty Touch ★
- [if SH2 up, CP>240, and dur>10: Hasty Touch ★]
- [if SH2 up, CP>240, and dur>10: Hasty Touch ★]
- [if SH2 up, CP>240, and dur>10: Hasty Touch ★]
- [if CP is ~240 or less, go to #3]
- [if durability at 40 or less, goto #2, else goto #1]
#2:
- [if CZ at 2 and dur>10: Careful Synthesis II ★]
- [if CZ at 1 and dur>10: Careful Synthesis II ★]
- [if CZ down: Comfort Zone ★]
- [if durability over 20: Careful Synthesis II ★]
- [if durability over 20: Careful Synthesis II ★]
- [if durability at 20 or less: Master's Mend II ★]
- Goto #1
#3:
- [If durability = ((55 or 60) - 10*{number of CS2s done}): Goto #finisher]
- [If durability > ((55 or 60) - 10*{number of CS2s done}) and CP < 135: Hasty Touch ★, then goto #3]
- [If durability > ((55 or 60) - 10*{number of CS2s done}), CP is 135 or more, and SH2 down: Steady Hand II ★]
- [If durability > ((55 or 60) - 10*{number of CS2s done}), and SH2 up: Hasty Touch ★]
- Goto #3
#finisher:
[IF YOU THINK YOU HAVE FAILED, RECLAIM HERE and Hasty Touch yourself to death (too few ToTs, too many failed HTs, etc)]
- Steady Hand (swap for SH2 if you have 10 extra dur and either between 113-127 CP, or 131+ CP (Innovation is more important than +10% to Hasty Touch))
- [if you have 10 extra durability here: Hasty Touch]
- [if condition is Normal, Poor, or Good: Great Strides]
- [if condition is Normal or Poor: Ingenuity II]
- [if condition is Normal or Poor and CP is at 42 or more and you happen to have Innovation slotted: Innovation]
- [if condition is Normal or Poor and you've used less than 3 Careful Synthesis IIs so far and you didn't use Innovation: Careful Synthesis II]
- Byregot's Blessing (cry if it's not on a Good or Excellent, but you'll still get at least an 18% chance!)
- [If Craftsmanship < 430 and Ingenuity II is not up, and you did not happen to already do a Careful Synthesis II under Ingenuity II just above here: Ingenuity II]
- Careful Synthesis II
- [if not done: Careful Synthesis II]
- [if not done: Careful Synthesis II]
- [if not done: Careful Synthesis II]
But, again, your success rate seems much better than mine, so I wouldn't recommend mine over yours. I've succeeded at 3 out of 10 tokens so far using this rotation, but my %HQ chance was usually about 20%, so a lot of that is just luck.
Last edited by Nyalia; 11-04-2014 at 05:45 AM.
(The links below are sadly outdated. I hope to get around to updating things at some point.)
Desynthesis Guide: http://tinyurl.com/ffxivdesynth
Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder
Oh! Something I never knew, but just read on Reddit. Ingenuity/Ingenuity II do nothing for quality on 3*+ crafts. That... really surprises me. Can anyone else confirm that this is true? That changes everything, for me, as it gives me an extra 32 CP, but means I'll need to get all my crafters to 430 craft before working on their tokens (my rotation requires 430 if I drop Ing2: 3 PbP + 4 CS2).
Hmnm, or I can try this Rumination idea that was just posted from Reddit....
Last edited by Nyalia; 11-04-2014 at 07:53 AM.
(The links below are sadly outdated. I hope to get around to updating things at some point.)
Desynthesis Guide: http://tinyurl.com/ffxivdesynth
Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder
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