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  1. #11
    Player JayCommon's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    963
    Character
    Indaki Sativa
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 60
    Just posting here so I can access this thread a bit easier in the future.

    Thanks for the tips/info so far!!
    (0)

  2. #12
    Player
    Zanarkander's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    82
    Character
    Zanar Kander
    World
    Sargatanas
    Main Class
    Black Mage Lv 70
    2.4 MELD CAPS FOR NEW FORAGER’S GEAR (source: http://ffxiv.ariyala.com/Botanist )

    Off-hand:
    •Gathering: 14
    •Perception: ???
    •GP: ???
    •1 Guaranteed Slot

    Forager's Vest:
    •Gathering: 12
    •Perception: 6
    •GP: 0
    •3 Guaranteed Slots

    Forager's Wristguards:
    •Gathering: 10
    •Perception: ???
    •GP: 4
    •3 Guaranteed Slots

    Forager's Slops:
    •Gathering: 6
    •Perception: 1
    •GP: 4
    •3 Guaranteed Slots

    Forager's Shoes:
    •Gathering: 1
    •Perception: 6
    •GP: 4
    •3 Guaranteed Slots
    (0)

  3. #13
    Player
    Nyalia's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Yonko View Post
    Since the token item needed for the Supra is the same as the token needed for the Master 2 book which is needed to do 4 stars it doesn't make much sense to skip the supra. Since the Token items are super hard to HQ (from my understanding I'm still playing catch up with 3 star items) So any that you fail to HQ you can turn into a supra.
    While this is true, you're forgetting the three Mastercraft Demimateria you also need. On my server, that's about 3 million alone. I am trying to farm for them, but in 36 Artisan Spectacles, I obtained only ONE Mastercraft
    (0)
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

  4. #14
    Player
    Nyalia's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    Quote Originally Posted by TomTom1968 View Post
    Anybody already crafted any offhands? I did my first one today and failed at 31% using Supra tool and all other items from 2.3 (418 Craft/392 Control) using my regular 3 star item rotation. :-(
    You have two options when you get unlucky like you did: Take a 69% chance of NQ, or Reclaim and take a 10% chance of losing everything. I'd have reclaimed, personally, and if the reclaim failed, I'd stop crafting for a while. If you can't use the NQ one usefully, have someone with 100 desynth skill of the right type (CRP/BSM) desynth it for you. Someone you trust! You can get back Echtal Sealant, though it's not a guaranteed chance. I feel like there's a chance you can even get HQ sealant back, which would either raise your chances a ton, or you could sell it for a fortune.

    Thankfully, I've HQed both of my offhands that I've made so far. One was 80%, the other was 100%. It all comes down to luck. I would still recommend HQing all of the base materials, as that 650 base quality is much better than 0, though it still sucks. A lot.
    (0)
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

  5. #15
    Player
    Lito00's Avatar
    Join Date
    Aug 2013
    Posts
    85
    Character
    Lito Lightcaster
    World
    Midgardsormr
    Main Class
    Arcanist Lv 60
    Here is the rotation I'm using to get the HQ Turn-Ins for the Master Books II's.

    ★ = ToT

    /ac Comfort zone <wait.2> ★
    /ac Inner quiet <wait.2> ★
    /ac Piece by piece <wait.3> ★
    /ac Piece by piece <wait.3> ★
    /ac IG2 <wait.2> ☆ ↑ToT only if you haven't gotten any yet
    /ac SH2 <wait.2>
    /ac Rapid <wait.3>
    /ac Rapid <wait.3> ← If you fail this, reclaim and try again
    /ac Hasty <wait.3>
    /ac Hasty <wait.3>
    /ac Hasty <wait.3> ★
    /ac Master's mend 2 <wait.3> ★
    /ac Comfort zone <wait.2> ★ ← if you don't have 2 ToTs by now, you won't have enough CP
    /ac SH2 <wait.2>
    /ac Waste not 2<wait.3>
    /ac Hasty <wait.3>
    /ac Hasty <wait.3>
    /ac Hasty <wait.3>
    /ac Hasty <wait.3>
    /ac SH2 <wait.2>
    /ac Hasty <wait.3>
    /ac Hasty <wait.3>
    /ac Hasty <wait.3>
    /ac Hasty <wait.3>
    /ac Hasty <wait.3> ★ ← If more than 2 HTs blow up, reclaim. If ToT, SH
    /ac greate stride <wait.2>
    /ac byregot <wait.3>
    /ac perfect synth 2

    Two notes:
    - To get this to work, you need 3 tricks procs to go off.
    - The perfect synth 2 at the end is really Careful Synth 2.

    Credit where credit is due: http://www.reddit.com/r/ffxiv/comments/2krdgr/hq_supra_turnins_for_recipie_book_2/
    (1)

  6. #16
    Player
    Nyalia's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    A crafting simulator I'm using gives me a success rate of 45% with that, and an average HQ chance of only 30%. Of course, that's averaging things out, and not taking into account Reclaims. A near-perfect run in the simulator just gave me a 78% chance, though that was about 3 in 20 so far (the other 17 were NQ or failures, btw). I don't like those odds...

    The worst part about the posted macro is that when you do the BB with no SH up, you don't have enough CP to reclaim if the BB fails. You're banking everything on that 90% chance, after already taking a bunch of chances. That's... pretty risky.

    Using a more cautious rotation like I've been doing, I can get a chance of ~24% with about a 95% chance of success.
    (0)
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

  7. #17
    Player
    Lito00's Avatar
    Join Date
    Aug 2013
    Posts
    85
    Character
    Lito Lightcaster
    World
    Midgardsormr
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Nyalia View Post
    A crafting simulator I'm using gives me a success rate of 45% with that, and an average HQ chance of only 30%. Of course, that's averaging things out, and not taking into account Reclaims. A near-perfect run in the simulator just gave me a 78% chance, though that was about 3 in 20 so far (the other 17 were NQ or failures, btw). I don't like those odds...

    The worst part about the posted macro is that when you do the BB with no SH up, you don't have enough CP to reclaim if the BB fails. You're banking everything on that 90% chance, after already taking a bunch of chances. That's... pretty risky.

    Using a more cautious rotation like I've been doing, I can get a chance of ~24% with about a 95% chance of success.
    What rotation would you suggest?

    While I understand that personal experience holds no value in a statistical success rate discussion, I can say that I have used 18 field 3's per masterbook II so far (I consider this a 33% success rate).

    Any rotation that can improve on this success rate would be a welcome addition to this thread.
    (1)
    Last edited by Lito00; 11-04-2014 at 06:12 AM.

  8. #18
    Player
    Yonko's Avatar
    Join Date
    May 2014
    Posts
    235
    Character
    Yonko Chao
    World
    Coeurl
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Lito00 View Post
    What rotation would you suggest?

    While I understand that personal experience holds no value in a statistical success rate dicussion, I can say that I have used 18 field 3's per masterbook II so far (I consider this a 33% success rate).

    Any rotation that can improve on this success rate would be a welcome addition to this thread.

    This is the one I would try http://www.ffxivcrafter.com/crafting...F-B1F6C001C7A6

    From http://ns.reddit.com/r/ffxiv/comment...supra_turnins/

    That sim assumes that all tricks are on Good quality and all skills succeed but it does tell you the % chance below.
    (0)

  9. #19
    Player
    Nyalia's Avatar
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    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Lito00 View Post
    What rotation would you suggest?
    I guess it's all a matter of preference. Given your reported success rate, your posted rotation is almost certainly better than mine! I'm just a cautious person and taking that many chances is kinda scary to me :P The way I do it, I'm only taking one obvious chance. It's a big one, but still, it's just one <_<

    What I've been doing is farm for ToT procs, and if I don't feel like I'm getting enough, reclaim. It's something like:
    • ★ = Use Tricks if you can
    • ☆ = Use Tricks only once in this set
    • Wherever you see "Careful Synthesis II" prior to the final one, only use at most three of these. If you've already used three, replace with something else, like Hasty Touch.
    • For the #finisher, you will want durability = ((45 or 50) - 10*{number of CS2s done}) or 10 more than that, and CP at 110 or greater.
    • Excellents are traps! Ignore them unless you're doing the #finisher.

    #start:
    • Comfort zone ★
    • Inner Quiet ★
    • Steady Hand ☆
    • Waste Not ☆
    • Piece by Piece ☆
    • Piece by Piece ☆
    • Piece by Piece ★
    • [if SH up: Hasty Touch ★]
    • [if SH up: Hasty Touch ★]
    • [if durability at 40 or less, goto #2]

    #1:
    • Steady Hand II ★
    • [if durability ends in 0: Waste Not ★, and change the ★ in this block to ☆]
    • Hasty Touch ★
    • Hasty Touch ★
    • [if SH2 up, CP>240, and dur>10: Hasty Touch ★]
    • [if SH2 up, CP>240, and dur>10: Hasty Touch ★]
    • [if SH2 up, CP>240, and dur>10: Hasty Touch ★]
    • [if CP is ~240 or less, go to #3]
    • [if durability at 40 or less, goto #2, else goto #1]


    #2:
    • [if CZ at 2 and dur>10: Careful Synthesis II ★]
    • [if CZ at 1 and dur>10: Careful Synthesis II ★]
    • [if CZ down: Comfort Zone ★]
    • [if durability over 20: Careful Synthesis II ★]
    • [if durability over 20: Careful Synthesis II ★]
    • [if durability at 20 or less: Master's Mend II ★]
    • Goto #1

    #3:
    • [If durability = ((55 or 60) - 10*{number of CS2s done}): Goto #finisher]
    • [If durability > ((55 or 60) - 10*{number of CS2s done}) and CP < 135: Hasty Touch ★, then goto #3]
    • [If durability > ((55 or 60) - 10*{number of CS2s done}), CP is 135 or more, and SH2 down: Steady Hand II ★]
    • [If durability > ((55 or 60) - 10*{number of CS2s done}), and SH2 up: Hasty Touch ★]
    • Goto #3

    #finisher:
    [IF YOU THINK YOU HAVE FAILED, RECLAIM HERE and Hasty Touch yourself to death (too few ToTs, too many failed HTs, etc)]
    • Steady Hand (swap for SH2 if you have 10 extra dur and either between 113-127 CP, or 131+ CP (Innovation is more important than +10% to Hasty Touch))
    • [if you have 10 extra durability here: Hasty Touch]
    • [if condition is Normal, Poor, or Good: Great Strides]
    • [if condition is Normal or Poor: Ingenuity II]
    • [if condition is Normal or Poor and CP is at 42 or more and you happen to have Innovation slotted: Innovation]
    • [if condition is Normal or Poor and you've used less than 3 Careful Synthesis IIs so far and you didn't use Innovation: Careful Synthesis II]
    • Byregot's Blessing (cry if it's not on a Good or Excellent, but you'll still get at least an 18% chance!)
    • [If Craftsmanship < 430 and Ingenuity II is not up, and you did not happen to already do a Careful Synthesis II under Ingenuity II just above here: Ingenuity II]
    • Careful Synthesis II
    • [if not done: Careful Synthesis II]
    • [if not done: Careful Synthesis II]
    • [if not done: Careful Synthesis II]

    But, again, your success rate seems much better than mine, so I wouldn't recommend mine over yours. I've succeeded at 3 out of 10 tokens so far using this rotation, but my %HQ chance was usually about 20%, so a lot of that is just luck.
    (0)
    Last edited by Nyalia; 11-04-2014 at 05:45 AM.
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

  10. #20
    Player
    Nyalia's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    Oh! Something I never knew, but just read on Reddit. Ingenuity/Ingenuity II do nothing for quality on 3*+ crafts. That... really surprises me. Can anyone else confirm that this is true? That changes everything, for me, as it gives me an extra 32 CP, but means I'll need to get all my crafters to 430 craft before working on their tokens (my rotation requires 430 if I drop Ing2: 3 PbP + 4 CS2).

    Hmnm, or I can try this Rumination idea that was just posted from Reddit....
    (0)
    Last edited by Nyalia; 11-04-2014 at 07:53 AM.
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

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