Why not?I see your point and it is valid and someone who does take the time to level should be rewarded in some way but I think this is too much. I mean when I invite a random GLA now is it going to get to the point where I start having to ask them or look them up on Lodestone just to make sure they have access to the skills needed to be an effective tank. In FFXI if I was to invite a PLD I knew what I was more or less getting with their Job/Sub Job in FFXIV you don't have a clue what they have access to.
For me levelling multiple Classes should just mean you should be able to switch to any Class and play it well, not be able to build a super tank just because you have done so.
I find taking whats from the classes and utilizing them to your needs, being more resourceful.
I don't see why their skills should be degraded. If a player puts together a great build, then well more props to em.
XP remains the best teacher
The problem is that it will eventually lead to people having to level things to not be considered gimp. For example say god forbid a skill like Utsusemi comes along in FFXIV, it won't matter what Class it is on or what Rank it is, you will be expected to have it. People moaned about having to go /NIN in FFXI and in FFXIV that could very well be 10x worse for the amount of time needed to get those skills and abilities.
However at least in FFXI there was balance within the Jobs/Classes for the most part if I had levelled every Job to Cap that did not give me a huge advantage over someone stood next to me with the same Job/Sub Job, we both had access to the same skills and abilities and it was gear and skill that was the difference maker.
This is why I am not and have never been a fan of the Armoury System as unless SE can get it balanced it will just create and army of over powered Classes with those elite builds while a newer player will have even more work to do to try and catch up. Just getting there Class to R50 will not be enough, they will also have to level another load of Classes just to be effective, the coming Job system will have to give huge benefits to using those Jobs to make them even worthwhile using over the power that cross classing can bring.
Really... a player shouldn't expect you to be good at whatever job you have in a specific manner. As long as they're tanking/healing/DD efficiently, there shouldn't be complaining about what skills your using to do so (in a perfect world).The problem is that it will eventually lead to people having to level things to not be considered gimp. For example say god forbid a skill like Utsusemi comes along in FFXIV, it won't matter what Class it is on or what Rank it is, you will be expected to have it. People moaned about having to go /NIN in FFXI and in FFXIV that could very well be 10x worse for the amount of time needed to get those skills and abilities.
However at least in FFXI there was balance within the Jobs/Classes for the most part if I had levelled every Job to Cap that did not give me a huge advantage over someone stood next to me with the same Job/Sub Job, we both had access to the same skills and abilities and it was gear and skill that was the difference maker.
This is why I am not and have never been a fan of the Armoury System as unless SE can get it balanced it will just create and army of over powered Classes with those elite builds while a newer player will have even more work to do to try and catch up. Just getting there Class to R50 will not be enough, they will also have to level another load of Classes just to be effective, the coming Job system will have to give huge benefits to using those Jobs to make them even worthwhile using over the power that cross classing can bring.
But other than that if SE tried to balance this, they would have to forcibly entail:
1. Not much character improvement through cross classing.
or
2. Removing the difficulty from content down a notch so more linear characters can still feel as useful.
Doing either of those takes away from the game, and now my time invested feels little to nothing. Not really good choices.
XP remains the best teacher



You don't have to level things..most people just seem to believe that it matters.
I've had a lot of builds in games that were considered subpar, for example:
During TBC i used a 2H on my enhancement shaman in uh serpentshrine cavern.
On the other hand i also used both dual wielding and an elemental build, effectively putting them on the ''''uber'''' map for my guild, not cuz they were that good, but because apparently i did a lot of damage.
Which is ironically really, cuz it simply ment a change from being the number 4 on the dps/damage meters to being number 1/2...
You know all those high grade best of the best builds around in mmos?
Guess what, they were all made by someone who just liked to have fun or pride in his or her personal playing style..
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