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  1. #4
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,304
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Arkine View Post
    Unique monsters that appear in the middle of group of mobs of the same family. (A big Bat in the middle of a group of bats) That we can kill to get special items of various levels from.

    1.0 rules: pops every 5-10 minutes, but won't pop if nobody kills the mobs in its location to spawn it, and it has a chance of dropping the loot.(25-100% depending)

    -----

    This would be fun to have as it would give players more ways to obtain leveling equipment and weapons. We can also have some high lvl ones with higher level items that don't compete with endgame loot. (Like lets say a Lv48 item that is iLv62) and of course glamor gear.

    Those aren't hard to implement, so it can also introduce gear to carry people over to the new set of content. (NM Goblin, needs 2-3 people to kill, drops a Lv51 iLv95 Chest maybe? green quality, can't be sold or desynthed)

    Equipment doesn't have to belong to sets, it can be just a unique item: NM A drops a helmet for WAR and nothing else, while NM B drops a Spear etc.

    This system was replaced by FATEs when XIV came out and lets face it, nobody likes those.

    I'd love to see NMs back!
    After the crap that FFXI suffered from with this, I'm going to have to say a big resounding NO. Getting good gear from NMs was nice, buuuut, the really useful ones were either dropped by a NM with such a ridiculously low spawn rate (*cough* Roc and the Healing Staff *cough cough*), the item's drop rate was stupidly low (Mee Deggi and his stupid O Kote), heavily camped by bots, RMT and legitimate players (Charbdydis and the Joyuese), or, all of the above.

    Case in point - Shikigami Weapon and the YingYang Robe, which on the old Midgardsormr server actually had a player linkshell set up exclusively to farm that one NM and they kept the NM's spawn window a closely guarded secret (they even named their ls after the NM, and boasted to anyone who would listen that they "guaranteed a YingYang Robe for all SMNs who join").

    Anyone who wasn't in that ls who tried to camp the NM themselves would usually be MPKd by the members of that ls, and the GMs were powerless to act, explaining that legally they hadn't actually done anything wrong (keeping a spawn time secret is not a ToS violation, and the other players were so slippery, the ways they did their mpking were always just one step within the ToS).

    The only time their evil monopoly was broken was when Midgardsormr was merged into Quetzalcoatl in 2010 - they tried to keep up their evil little cartel, but luckily Quetzalcoatl players didn't tolerate that kind of nonsense, and turned the tables back on them). But it's forever tainted FFXI for me and is a perfect example of why campable NMs which drop gear just doesn't work, and especially won't in FFXIV.
    (30)
    Last edited by Enkidoh; 12-07-2014 at 01:48 PM.

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