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  1. #1
    Player
    Fyrebrand's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,188
    Character
    Friel Wyndor
    World
    Siren
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Lollerblades View Post
    I saw pasta in the title and, came in expecting to find yummy noms.I r disappoint
    Today's special is old leftover spaghetti from 2002, but we put a new sauce on it so it looks new. Hey, my previous restaurant failed, and our grand re-opening was rushed, so I didn't have time to offer a menu of freshly-prepared food. Would you rather I re-open a restaurant that serves decade-old leftovers scraped off plates from other establishments, or not re-open at all? You should be glad I did this. Believe it or not, some people can't even taste the difference! The health inspector is clearly just whining over nothing.
    (9)

  2. #2
    Player
    Veji's Avatar
    Join Date
    May 2011
    Posts
    69
    Character
    Geteav Nroc
    World
    Exodus
    Main Class
    Marauder Lv 60
    I disagree with this thread. One of THE BIGGEST things that hooked me on FFXIV was the fact that they brought back alot of the same monsters and etc from FFXI. Since FFXI was my first MMO and i hadn't played it since 2004 (over 10 years ago), seeing the familiar old monsters witha slight graphical upgrade was a piece of nostalgic heaven for me. I loved it!! And i continue to love the direction that they've gone with bringing some of these more memorable monsters back and even giving them to us as pets. I feel that SE has done some amazing work with this game, so i can't agree with the complaint that these are just "re-hashed assets". Sorry.
    (3)

  3. #3
    Player
    Chipmungus's Avatar
    Join Date
    Jul 2011
    Posts
    11
    Character
    Chip Moongust
    World
    Zodiark
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Veji View Post
    I disagree with this thread.
    You're disagreeing with..?
    ...pointing out that a large percentage of the models/textures are a decade old? That's a fact.
    ...asking if these low-quality, ten year-old models will be replaced? That's up for SE to answer, not you.

    Where's the danger in agreeing that they could be higher quality?
    One of two things will happen: SE will replace them, or they won't.

    Playing blind, as the majority of respondents have, is ensuring that SE will not respond at all.
    I wonder how you'd all feel if ARR was, for all intents and purposes XI-2, with 100% copied assets?
    Might I remind you that we're talking about 25%, give or take, of the monsters in the game.
    It is not an insignificant amount.

    As an avid XI player, I can see where you're coming from. I wish they had remastered those models. But they haven't, and it SHOWS.
    (3)

  4. #4
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Chipmungus View Post
    You're disagreeing with..?
    Complaining over nothing - You probably quit XIV 1.0 (actual 1.0 release) when it was largely only XIV assets in use.

    As an avid XI player, I can see where you're coming from. I wish they had remastered those models. But they haven't, and it SHOWS.
    You must not have played XI since 2003 or something, because it definitely shows they did remaster them, gave them new rigging and sound effects and removed a lot of attacks from the majority of them. Since the pugil is a common reference point, do you see them rev up and charge through you+ multiple people? Do you see them reel back then fly into the air and divebomb people? I bet you don't. You also seem to haven't noticed that the XIV specific enemies are also "low res", so...the reality of the situation is, the graphical quality in itself isn't as high to begin with. Instead of optimizing it from 1.x, they completely scaled it back.

    Also why did no one complain about the Goobbue? That's also from XI and is definitely changed as well. Can't be that selective.
    (2)
    Last edited by Tupsi; 12-06-2014 at 11:48 PM.

  5. #5
    Player
    Chipmungus's Avatar
    Join Date
    Jul 2011
    Posts
    11
    Character
    Chip Moongust
    World
    Zodiark
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Tupsi View Post
    Complaining over nothing - You probably quit XIV 1.0 (actual 1.0 release) when it was largely only XIV assets in use.
    I quit XIV in 1.19 - what are you even talking about?

    Quote Originally Posted by Tupsi View Post
    You must not have played XI since 2003 or something
    I played XI from 2004-2013, not that this detail is relevant to anything.

    Quote Originally Posted by Tupsi View Post
    ...gave them new rigging and sound effects and removed a lot of attacks from the majority of them.
    ITT: Removing animations affects graphical fidelity, and counts as "remastering".

    Quote Originally Posted by Tupsi View Post
    Instead of optimizing it from 1.x, they completely scaled it back.
    You'd prefer that I make a thread over new 2010 models looking worse in 2013, than making a thread over 2002 models being re-used in a 2013 game? Imagine the amount of B.S. being posted in that scenario.

    Quote Originally Posted by Tupsi View Post
    Also why did no one complain about the Goobbue? That's also from XI and is definitely changed as well. Can't be that selective.
    Probably because it has a new model (which was present in 1.0), unlike the countless other models which have been practically drag-dropped into ARR.
    (3)

  6. #6
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Chipmungus View Post
    Probably because it has a new model (which was present in 1.0), unlike the countless other models which have been practically drag-dropped into ARR.
    Funny how you say this:

    ITT: Removing animations affects graphical fidelity, and counts as "remastering".
    But consider them nearly "drag and drop", when that's not possible at all between two different formats. All it takes is a little google to find out exactly what they've done as people already looked into. Fyi, remastering by definition means to make a new version essentially - them giving the XI monsters new abilities/removing old ones and changing up animations is in all actuality, a remaster because it was redone to fit into XIV/ARR. As said, you can't be selective.

    My point is, the logic continuing to be set forth doesn't match up - If they 'drag and dropped', everything from XI/XII/XIII would behave exactly as they did in their respective games and at this point in time, only the XIII monsters retained a bit of what they used to do in the game as it's the closet format to what Luminious/Luminious Branch could handle. Even then for example, the Juggernauts from XIII don't "steam clean" or have that fire ability on every swipe - If you drag and drop something from one game to the next, you normally also have all of their scripting and animations that's tied to the model, no?

    I brought up the goobbue because it's also an XI monster - Same with the Goblins, when the Kobold were XIV's "goblins" initially. If you consider Goobbue a new model, then every other V/VII.XI/XII/XIII monster is a new model.
    (1)
    Last edited by Tupsi; 12-07-2014 at 12:41 AM.

  7. #7
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Chipmungus View Post
    Probably because it has a new model (which was present in 1.0), unlike the countless other models which have been practically drag-dropped into ARR.
    Some of the mobs/beastmen in your list were not dropped into ARR, they were already at 1.0 launch there
    As an example, the Qiqirn were already in XIV before ARR


    Quote Originally Posted by Warlyx View Post
    and sure a lot of u know that 1



    Not a tiny bit the same model
    (0)
    Last edited by Felis; 12-07-2014 at 08:11 PM.

  8. #8
    Player
    Roris's Avatar
    Join Date
    Aug 2012
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Rori Uguu
    World
    Sargatanas
    Main Class
    Weaver Lv 80
    Quote Originally Posted by Chipmungus View Post
    You're disagreeing with..?
    He disagrees with you pointing out flaws in this perfect masterpiece of a game. Some people just feel compelled or even obligated to deflect any sort of criticism against this game for some weird fanatical reason and just flat out lie about how those imported models are really really really different when they really aren't.

    At least one person in this thread correctly recognizes it was done to save costs due to the time they had to develop ARR, that's an acceptable response and the exact reasoning behind this blatant model importing from other games. Another poster also correctly mentioned they're simply trash, only bosses matter in this game's design philosophy and they're the only ones that are allowed to have involved mechanics and bigger move sets, thus it's acceptable to straight up import them from other modernish games in the series since no one would notice or care. Regular monsters don't have the importance or moves they had in XI, in modern WoW clones they're simply trash, which is also fine.

    Another final reason is Dragon Quest never changes its character designs like Final Fantasy does, thus part of that design philosophy also carried over considering the director's previous work history.
    (3)

  9. #9
    Player
    Chipmungus's Avatar
    Join Date
    Jul 2011
    Posts
    11
    Character
    Chip Moongust
    World
    Zodiark
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Roris View Post
    Another final reason is Dragon Quest never changes its character designs like Final Fantasy does, thus part of that design philosophy also carried over considering the director's previous work history.
    Thanks for this - I have zero experience with Dragon Quest. Makes a lot of sense.

    I've been debating making this thread for a long, long time but wanted to see if the models would be subtly swapped out once subscription fees began to flow.

    I only recently began playing in earnest and upon reaching the final boss of Amdapor Keep, realised I was battling the same dragon I fought during Mission 2-3 of FFXI, ten years ago.

    Quote Originally Posted by Shadowedge View Post
    This thread is pretentious and a perfect example of complaining for the sake of complaining.
    On the contrary, I could have made this post on the launch day of ARR. I've waited a year to mention it. What exactly is pretentious about it?
    (2)

  10. #10
    Player
    Bishop81's Avatar
    Join Date
    Nov 2014
    Posts
    806
    Character
    Eldon Pierce
    World
    Behemoth
    Main Class
    Summoner Lv 60
    Not a big deal to me personally.

    They look fine. They are roughly the polygon count of most other items in the game - including the new ones.

    Increasing polygon count isn't without downsides.

    Edit:

    Remember the 1k flower pot from 1.0 ... don't think Yoshi-P wants to head down that road again - at least not until technology has caught up.
    (1)
    Last edited by Bishop81; 12-08-2014 at 02:08 PM.

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