Just target what the tank is targeting (though it is annoying when they suddenly switch targets and it's not noticeable - like if things are stacked). If you're on PC, that just means selecting the tank, then selecting the monster the name is pointing to if not hitting 'T'. I'm sure the console version has something similar. I do it all the time on MNK and BRD (or in reverse when healing in a Fate/ST and can't cleanly determine who the boss/fate is aggro'd on).
For every tank you get that pulls more than he/you can handle there's an impatient healer I end up with that is all like "pull larger groups" and starts pulling with aero after I silently continue pulling what I am comfortable with.
You seem to be the one who is beyond understanding, in more ways than just your grasp of the English language. At no point did I literally say that the devs wanted me to play the way I wanted. I said that I wanted to play that way. I said that the devs were trying to stop the player from playing as they wished with artificial blocking in a dungeon with the specific examples used being Snowcloak and Qarn HM. I'm guessing you still have no idea what that even means so I won't bother to explain it to you. Somehow, you refuse to acknowledge those parts of a dungeon when others in this thread have.
So what's really sad here is that you appear to have no ability to comprehend anything that isn't, "Yes, you're right. Speed pulls are awful."
Somehow the message of letting people play the dungeons however they want is both grasping at straws and a contradiction in and of itself. Okay. I'll make due acknowledging the others players in this thread who actually enjoy a varied play style in dungeons and basically doesn't just say that all dungeons should be done strictly his way. Yes, that's right. I think your huge thing is that you want the tomestone dungeons to be run by everyone in a way you deem fit. Everything one way. I guess because your only lvl 50 job is a tank you can't even understand that different jobs make you wanna play the dungeons different ways.
This worked well for me when I upgraded to PS4 and got new controller mapping options- I set R3 thumbstick to Assist Target, and I don't need to use it a ton, but it's great when you want to be sure to target the same one as your tank or a specific other party member. I only use very situationally since it often doesn't make sense to attack the same target as the tank of a specific DPS. Great for when you don't want to pull enmity on one target out of a ton (ST trash mobs) or doing new content or coordinating with more experienced players (like if a BRD pairs up with DRG on an add that's best dealt physical damage).
*Deeep breath for long winded response that probably derailed somewhere in the middle of typing and editing (don't say I didn't warn)*
In a sense, I agree, as a healer - we have the same constant hate.
You're going to have to take all of it with a grain of salt, unfortunately (everyone's probably tired of hearing that, though). Tanks and Healers are in similar positions.
I feel similarly when someone complains about healers - even more when WHMs are singled out (such as the "Abomination known as WTFWHM" thread in the healer forum. ...because Scholars don't do anything weird...?). Both healers and tanks get similar guff from all angles (from DPS, co-tank/co-healer, tank/healer) because of the massive responsibilities both hold. Clump that with immature/impatient players and behold! Commence the finger pointing! *Blows hunters horn and unleashes the hounds*
So, technically, everyone is rude to everyone.
If you do as you say you do (I'm not doubting, just adding context), then I don't see any problems. I'd give you a commendation, easy.
I do similarly - say hello, stay friendly if the group is friendly, apologize if I derp (whming or dpsing), thank for raises, commend the person who stood out most of the group (or if I liked everyone with inability to decide, I kind of eenie-meenie and hope all the commends didn't just go to the same one person for sake of fairness), thank for the party and wait till it seems everyone is ready to exit (rather than just speeding to the exit and leaving. Just feels rude when people do it).
I do the best to my ability and still get "we wiped because of shitty heals; the healers can't keep us alive; etc" and the like guff for what ever the situation is or was - while I may not be the best healer out there, I know for a fact that I do as much as possible at all times (....which I will admit always leads me to MP management issues, but we all have our pitfalls. Overzealous/overly focused supporting is mine). Prioritize heals/lifebars, keep tank/co-healer healed, stay out of AoEs, Raise ASAP and only if mp allows for it and can continued healing afterwards, don't grab aggro at the start of a pull, DPS on healing down time, 'needs of the many', there is a time to stop and run and a time to weather a hit to ensure a priority heal to someone, pop cooldowns when damage outweighs the heals, SoS for MP and enmity redux, run to the tank when you have shit munching on you, etcetcetc.
No matter what is done, it's never enough.
Tanking and healing is tough - from both skill use mechanics and from the player base. There are a lot of high expectations from both classes.
I don't give players any crap (I'll admit to thinking "wtf are you doing? x_X /fliptable" here and there) but unless the person is verbally rude first, I don't see the need to be mean to them. Maybe they didn't know a mechanic of a skill or didn't realize something (missing shield oath, etc) or hit the wrong button or just a situational issue /shrug. People are allowed to derp. Shit happens - adapt, learn something new from it and get over it, is my take. Sastasha HM's last room giant pull massacres taught me to pop Divine and/or Presence sooner than my usual habit when I realize my jaw is dropping (not secluded to just Sastasha HM. But this is kind of a weak example). Annoyed by the method of learning, but still learned from it.
There's no such thing as perfection, for any class/person, so the expectation for it is unwarranted. There are those that truly just do not give a damn and ignore all useful concepts and advice, but those are individuals - just as much as the great counterparts are. And just like everything else, the derpy fellas are the ones that stand out more.
Sorta off topic: There are "I derped" and "horror story" threads (yeah, I've added my own bad experiences, because venting is healthy, but...) - I think maybe there needs to be some "Share your 'Awesome party was awesome' stories" threads to counteract all the negatives - inject a bit of positivity for all the classes straight from the players mouths. Promote solidarity cross-class, and not just each class segregating to talk amongst themselves about the other classes.
Just a suggestion.
Honestly, I'd say it's probably better to look for what the other DPS is targeting, and attack that. If you're not using aoes, it's best to kill a target as fast as possible, and the best way to do that is to focus on the same target as the other DPS. Additionally, by focusing on the same target as the other DPS, you increase the chances that that monster will die before either DPS gets enough hate to overcome the tank's distributed enmity.
A tank, on the other hand, is going to be rapidly switching targets for pretty much the entire fight in order to spread their enmity-building single target attacks across as many mobs as possible. If you target what the tank targets, you will be switching targets the entire fight as well.
When burning down targets one at a time (rather than aoe on all the targets), it's more efficient and safer to target the same mob the other DPS does. (Also remain aware that the other DPS might apply DoTs to several mobs before settling on one - as ACN 50, I'm sure you do this yourself, but other classes with DoTs may do this as well!)
You know, thats a good point I never thought about o_O I just always attacked what the tank is attacking for the same enmity reasoning - but I guess that would be killing two birds with one stone (tank holding aggro on their target and the dpses distributing enmity on the other)
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