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Thread: Tanking habits

  1. #141
    Player
    Ophie-Mio's Avatar
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    May 2014
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    Gridania
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    Character
    Yoongi Mio
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    Mateus
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    Scholar Lv 70
    Quote Originally Posted by Mercuito View Post
    1. I'm sorry you feel picked on it was not my intention

    2. in one sentence you say snowcloak forces you play a certain way by killing wolves. then say no one knows what the devs want.
    some games allow you to tackle objectives anyway you want. some don't. if you don't like the games that don't. stop playing them.
    1. Considering that there are others in this thread who are more like, "Lolnoob get over it" I still have no idea why you decided I was the one that deserved your post.

    2. Yes, the devs are forcing you to play a certain way. I bring up the wolves because it's an artifical means to making the dungeon longer to create an idea that the dungeon itself is more "involved." It isn't more involving, it's annoying.

    Additionally, I said that no one knows what the devs were thinking of in response to your designation that the devs did not create ANY DUNGEON in this game to have speed running. I was merely pointing out that no one truly knows what they have in mind when they design the dungeons.

    Quote Originally Posted by Mercuito View Post
    There are games that have mobs in a row this doesn't mean mass pull them. infact mobs in a row usually means pull carefully.
    It technically means whatever I as the player think it means. When I pull on my low level tank, I pull the first group and then when I see that we can handle them just fine, I pull the second immediately. If a tank sees two BLM and a healer who are capable and asks, "Big pulls fine?" and gets a yes, then the mobs are to be pulled. Likewise, if they say no, don't be a douche. Pull smaller groups. Dungeons should have freedom and choices. Snowcloak and Qarn HM feel like scripted nightmares. Pull three mobs. Stop. Pull two mobs. Stop. Zone. Pull three more mobs. Stop.
    If that's your cup of tea, awesome. All the more power to you. If my group decides that we can mow all those mobs in one pull, let us do it.

    Quote Originally Posted by Mercuito View Post
    The fact that so much mass pulling goes on is probably an over sight with ilvl from the devs.
    I have no idea if it is or not. I know that if your group can handle more mobs and one set is five feet away, you're gonna try to save time and go for them. Then, that group just becomes another and another and you get your mass pulls that are so commonplace it's hilarious to think that people like you are demanding that I take dungeons practically one mob at a time.

    Quote Originally Posted by Mercuito View Post
    Example when the game first launch why was it possible for the tank to run to the boss in ampador keep and kill himself allowing the group to skip the trash. Are you going to say this is intended even though they have done everything in reason to correct this.
    This is not the same as speed pulling. Speed pulling has the DD kill everything. This IS the true oversight of the devs where the group could go beyond the tank and be safe while he died off in a corner and then could be raised. Trash skipped. This is the oversight.

    Quote Originally Posted by Mercuito View Post
    And more to the point this said tatic and mass pulling isn't the way the player wants to play.it's just apparent easiest no brains way to do the dungeon.
    This is your opinion. For my tank, doing it one group at a time literally is so easy for him he just tabs out. Speed pulling forces him to expertly go through cooldowns and manage hate to keep things off us. Speed pulls are how he wants to play as it actually becomes fun for him. As a BLM, three mobs taking a Flare isn't as awesome as seeing 10-15 take it. How people want to play is completely up to them.
    Speed pulls are by no means easier for everyone in the dungeon. Just for healer and tank alone, it's the hardest course.
    (0)
    Last edited by Ophie-Mio; 12-05-2014 at 10:12 AM.

  2. #142
    Player
    Cyrus-Wallace's Avatar
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    Aug 2013
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    The Mists
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    Character
    Lucille Wallace
    World
    Siren
    Main Class
    Paladin Lv 90
    Stated a lot of times here: Communication is key. Ask your party before doing it. As a tank, I love to gather all the monsters. As a healer, I love to heal through all that damage. As a DPS, I enjoy to nuke all the thingies. I love speedruns, it pushes my jobs to the "limit", in a content that was not designed for that... and you get some practice.
    (0)

  3. #143
    Player
    Saseal's Avatar
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    Saseal Korei
    World
    Coeurl
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    Astrologian Lv 70
    Quote Originally Posted by Ashkendor View Post
    This to me is kind of a 'well duh'... every Paladin should utilize HG for big pulls like that.

    I used to use it for the first pull in Brayflox HM, and always use it for that last one in Satasha.
    Unfortunately, of all the pugged SR parties I've been in since the game's launch, this tank - about a week or so ago - was the first I've seen do this. :|
    (1)

  4. #144
    Player
    Pibz's Avatar
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    Character
    Cat Man
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    Omega
    Main Class
    Marauder Lv 30
    The only problem is that they keep releasing undertuned and/or faceroll dungeons.
    People either don't want to spend more time there than they really need or they find it boring to pull small groups(let's face it, there's not much difference between fighting 3 dungeons trash mob groups and hitting the strike dummies) and that's why they speedrun.

    Make dungeons challenging/interesting and you'll see a much bigger decline in speedrunning vs putting up forced stop with doors or making mobs hit a bit higher.
    (0)

  5. #145
    Player
    Chiramu's Avatar
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    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    Tanks are now in the habit of not marking. This is probably the most irritating thing as a DPS to encounter imo.
    (1)

  6. #146
    Player
    Ellatrix's Avatar
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    Ellatrix Reatori
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    Sargatanas
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Chiramu View Post
    Tanks are now in the habit of not marking. This is probably the most irritating thing as a DPS to encounter imo.
    Tanks that mark normal mobs are bad, so this is a good thing.
    (1)

  7. #147
    Player
    HakuroDK's Avatar
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    Sep 2013
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    Ul'dah
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    Character
    Kinnison Cooke
    World
    Malboro
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    Gunbreaker Lv 90
    As a tank myself, all of this tank hate kinda hurts. I do my honest best to make sure the party goes at a suitable pace, but everyone's idea of a suitable pace is different. Some folks prefer to go at a slower pace and others prefer to go much faster. I have been yelled at by DPS and healers alike for NOT mass-pulling. I have been yelled at by a holy-spamming WHM for not having good survivability. I've been yelled at by enough people for trying to adopt to a playstyle that is not theirs that I've had just about enough of the tank hate.

    Do you know? If you roll a tank, your DF times will be cut down 10-fold? If you roll a tank, YOU can control how fast the party goes? It's downright insulting and hypocritical to crap all over tanks when those crapping over tanks aren't even willing to play that role.

    You want to know my habits? If I see two DPS jobs that specialize in single-target damage (MNK, DRG, SMN, etc.), I think to myself "There is no way AoEs are happening here" and I slow the party down. If I see two DPS jobs that specialize in multi-target damage (BLM, BRD, etc.), I think to myself "They should be able to handle it" and I test the waters with a single pull first. If they can handle it, I double-pull. If they can handle it, I continue to go at that pace. If they can't, I scale back.

    I don't mark targets for two reasons. First and foremost, a DPS should be focusing fire on the add with the lowest HP. If that isn't clear, attack what the tank is attacking. Second, any tank worth their salt can manage enmity on several adds at once. I don't have time to be marking adds when I get saddled with trigger-happy DPS who are more than happy to pull before I'm ready, which makes my job five times more difficult than it already is because I have to then yank enmity from that DPS, yank enmity from every other add attacking other players besides myself due to proximity, pull enmity off a running healer because they hit Medica II after the pull but before I got enmity generated properly... seriously. When I tank in some parties, I feel like a babysitter.

    If I see a healer having a difficult time healing me for ANY reason, I don't give that healer gruff. Instead, I pop damage reduction cooldown abilities that I would normally save for a boss and play defensively.

    Whenever I enter a dungeon, I am always polite, greeting the rest of the party and corroborating with any fellow tanks over who should be main tank and who should be off-tank. After that, if necessary, we talk strategy before the pull to ensure everyone is on the same page.

    Whenever a dungeon ends, I give a commendation to whomever did the best job in the dungeon, congratulate everyone in the party for a good run, wait for the loot rolls to end, use the /goodbye emote, and leave. If there were any particularly amazing players, I may even friend them.

    I get that you're talking about tanks that are not me, but to be perfectly frank, you're generalizing every tank with your frustrations and criticisms while you yourself are not a tank. And that is incredibly rude.
    (4)
    Last edited by HakuroDK; 12-05-2014 at 01:21 PM.

  8. #148
    Player
    KaedrianLiang's Avatar
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    Apr 2011
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    Character
    Kaedrian Kaeng
    World
    Tonberry
    Main Class
    Marauder Lv 60
    I do pulls based on the health of each party member and class.

    For example,

    I see that the healer has less than 4k health this tells me they are generally about i80. So i take the first pull slow to see if they can handle it. If i feel they can handle more i pull more. As individual skill and experience greatly outweighs ilvl in most scenarios.

    Same check on the dps.

    Again though ive seen people with 3-4 i120 armor pieces while only having an i80 or i90 weapon slot.

    I've seen i100 healers perform better than i110+ healers. etc.
    (0)

  9. #149
    Player
    Coatl's Avatar
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    Coatl Days
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    Leviathan
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Chiramu View Post
    Tanks are now in the habit of not marking. This is probably the most irritating thing as a DPS to encounter imo.
    Eh. Mages don't even care for marks. BLMs will AOE and SMNs will bane so it makes no difference to them. I don't play melee aside from bard but from what people tell me two melee dps would overall burn trash better if they each hit different enemies.

    If dps are being stupid with aggro just let them have it though.


    Quote Originally Posted by Ellatrix View Post
    Tanks that mark normal mobs are bad, so this is a good thing.
    I would mark if I was a new and an undergeared tank cuz there's no way you're going to hold aggro if dps aren't meeting you half-way. When you overgear the dungeon 30 item levels then you can brute strength it yeah.
    (0)
    Last edited by Coatl; 12-05-2014 at 04:11 PM.

  10. #150
    Player
    Coatl's Avatar
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    Coatl Days
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    Leviathan
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    Gladiator Lv 90
    oops double post
    (0)

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