1. Considering that there are others in this thread who are more like, "Lolnoob get over it" I still have no idea why you decided I was the one that deserved your post.
2. Yes, the devs are forcing you to play a certain way. I bring up the wolves because it's an artifical means to making the dungeon longer to create an idea that the dungeon itself is more "involved." It isn't more involving, it's annoying.
Additionally, I said that no one knows what the devs were thinking of in response to your designation that the devs did not create ANY DUNGEON in this game to have speed running. I was merely pointing out that no one truly knows what they have in mind when they design the dungeons.
It technically means whatever I as the player think it means. When I pull on my low level tank, I pull the first group and then when I see that we can handle them just fine, I pull the second immediately. If a tank sees two BLM and a healer who are capable and asks, "Big pulls fine?" and gets a yes, then the mobs are to be pulled. Likewise, if they say no, don't be a douche. Pull smaller groups. Dungeons should have freedom and choices. Snowcloak and Qarn HM feel like scripted nightmares. Pull three mobs. Stop. Pull two mobs. Stop. Zone. Pull three more mobs. Stop.
If that's your cup of tea, awesome. All the more power to you. If my group decides that we can mow all those mobs in one pull, let us do it.
I have no idea if it is or not. I know that if your group can handle more mobs and one set is five feet away, you're gonna try to save time and go for them. Then, that group just becomes another and another and you get your mass pulls that are so commonplace it's hilarious to think that people like you are demanding that I take dungeons practically one mob at a time.
This is not the same as speed pulling. Speed pulling has the DD kill everything. This IS the true oversight of the devs where the group could go beyond the tank and be safe while he died off in a corner and then could be raised. Trash skipped. This is the oversight.
This is your opinion. For my tank, doing it one group at a time literally is so easy for him he just tabs out. Speed pulling forces him to expertly go through cooldowns and manage hate to keep things off us. Speed pulls are how he wants to play as it actually becomes fun for him. As a BLM, three mobs taking a Flare isn't as awesome as seeing 10-15 take it. How people want to play is completely up to them.
Speed pulls are by no means easier for everyone in the dungeon. Just for healer and tank alone, it's the hardest course.