Between the original release of final fantasy 4, 5, and 6, there were a few monsters who had copy and pasted sprites. This isn't really anything new.
Between the original release of final fantasy 4, 5, and 6, there were a few monsters who had copy and pasted sprites. This isn't really anything new.
I'm astounded at the amount of people who failed to read and/or comprehend my OP.
This is barely even comparable - imagine finding FF8 models in FF13.
For those of you who have to actually see it:
and now in FFXI:
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Last edited by Chipmungus; 12-06-2014 at 12:32 AM.


Looks higher poly to me, OP. Maybe you should get your eyes checked?
Not only that but they have different rigging and doesn't even largely have animations for the same skills they use. For example Screwdriver in XI =/= Screwdriver in XIV - If it were the exact same models and rigging from XI, everything would be the same, even the low res textures.
And last I seen, while they're lower than XIV 1.x, they're still far higher than XIs. Imganing FF8 models in XIII is easy - It would be higher poly count as well.
I never mentioned animations - the models, however, are identical. They haven't even smoothed the mesh. In the case of the Pugils, the Intimidate animation is still intact. The screenshots from XI that I've posted here are not my own (they're clearly not rendered at a decent resolution, for one), and I do not intend to resubscribe and go through 10+ hours of PlayOnline patching only to prove a point.Not only that but they have different rigging and doesn't even largely have animations for the same skills they use. For example Screwdriver in XI =/= Screwdriver in XIV - If it were the exact same models and rigging from XI, everything would be the same, even the low res textures.
And last I seen, while they're lower than XIV 1.x, they're still far higher than XIs. Imganing FF8 models in XIII is easy - It would be higher poly count as well.
FF12 Croc from Coerthas (Very high poly!)
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I absolutely love what they did bringing in a lot of those models and stuff into this game, and to anyone saying they look low poly or whatever, you definitely need to get your eyes checked.
It's cool going back to FFXII and seeing a lot of the things they took from it. Just an hour in that game makes me want to play this one even more. There are so many things in this game that reflect on the franchise and makes me feel nostalgic.
Edit:
![]()
... yeah. Boy, we sure are low-poly in this game.
Last edited by Rjain; 12-07-2014 at 08:14 PM.



Look at the sides and you can see the polygons themselves. The only reason it appears high poly is due to normal/bump mapping. You put normals within a texture map and use those to do light calculations, rather than the polygon faces themselves. This allows you to add finder detail. It's not necessary bad that the models are low poly, as long as it look realistic.I absolutely love what they did bringing in a lot of those models and stuff into this game, and to anyone saying they look low poly or whatever, you definitely need to get your eyes checked.
It's cool going back to FFXII and seeing a lot of the things they took from it. Just an hour in that game makes me want to play this one even more. There are so many things in this game that reflect on the franchise and makes me feel nostalgic.
Edit:
![]()
... yeah. Boy, we sure are low-poly in this game.
Also the texture is way higher res allowing for again, more detail.



Hence why I said "look low poly". It does not "look low poly". I'm well aware how normal mapping works lol. You can see the polygons on every model in the game including brand new ones.Look at the sides and you can see the polygons themselves. The only reason it appears high poly is due to normal/bump mapping. You put normals within a texture map and use those to do light calculations, rather than the polygon faces themselves. This allows you to add finder detail. It's not necessary bad that the models are low poly, as long as it look realistic.
Also the texture is way higher res allowing for again, more detail.
Well, please remember that ARR has been "rushed" in just 2 years. I don't think they had the time to polish these details that 99% of the players don't even notice or care about.
If they feel it's a big issue, I am confident they fill fix it in future expansions.
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