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  1. #1
    Player
    Kelg's Avatar
    Join Date
    May 2012
    Posts
    477
    Character
    Kelg Granthal
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    Between the original release of final fantasy 4, 5, and 6, there were a few monsters who had copy and pasted sprites. This isn't really anything new.
    (1)

  2. #2
    Player
    Chipmungus's Avatar
    Join Date
    Jul 2011
    Posts
    11
    Character
    Chip Moongust
    World
    Zodiark
    Main Class
    Thaumaturge Lv 50
    I'm astounded at the amount of people who failed to read and/or comprehend my OP.

    Quote Originally Posted by Kelg View Post
    Between the original release of final fantasy 4, 5, and 6, there were a few monsters who had copy and pasted sprites. This isn't really anything new.
    This is barely even comparable - imagine finding FF8 models in FF13.

    For those of you who have to actually see it:



    and now in FFXI:




    (4)
    Last edited by Chipmungus; 12-06-2014 at 12:32 AM.

  3. #3
    Player
    axemtitanium's Avatar
    Join Date
    Jul 2012
    Posts
    991
    Character
    Titania Basilikos
    World
    Hyperion
    Main Class
    Thaumaturge Lv 100
    Looks higher poly to me, OP. Maybe you should get your eyes checked?
    (19)

  4. #4
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by axemtitanium View Post
    Looks higher poly to me, OP. Maybe you should get your eyes checked?
    Not only that but they have different rigging and doesn't even largely have animations for the same skills they use. For example Screwdriver in XI =/= Screwdriver in XIV - If it were the exact same models and rigging from XI, everything would be the same, even the low res textures.

    And last I seen, while they're lower than XIV 1.x, they're still far higher than XIs. Imganing FF8 models in XIII is easy - It would be higher poly count as well.
    (9)

  5. #5
    Player
    Chipmungus's Avatar
    Join Date
    Jul 2011
    Posts
    11
    Character
    Chip Moongust
    World
    Zodiark
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Tupsi View Post
    Not only that but they have different rigging and doesn't even largely have animations for the same skills they use. For example Screwdriver in XI =/= Screwdriver in XIV - If it were the exact same models and rigging from XI, everything would be the same, even the low res textures.

    And last I seen, while they're lower than XIV 1.x, they're still far higher than XIs. Imganing FF8 models in XIII is easy - It would be higher poly count as well.
    I never mentioned animations - the models, however, are identical. They haven't even smoothed the mesh. In the case of the Pugils, the Intimidate animation is still intact. The screenshots from XI that I've posted here are not my own (they're clearly not rendered at a decent resolution, for one), and I do not intend to resubscribe and go through 10+ hours of PlayOnline patching only to prove a point.

    FF12 Croc from Coerthas (Very high poly!)

    (2)

  6. #6
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by axemtitanium View Post
    Looks higher poly to me, OP. Maybe you should get your eyes checked?
    Doesn't seem higher poly, rather higher res texture and better shaders active (the reflection) as well as more bump mapping going on to make it appear like it has finer detail.
    (2)

  7. #7
    Player
    Rjain's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    594
    Character
    Rjain Midnight
    World
    Cactuar
    Main Class
    Pugilist Lv 90
    I absolutely love what they did bringing in a lot of those models and stuff into this game, and to anyone saying they look low poly or whatever, you definitely need to get your eyes checked.

    It's cool going back to FFXII and seeing a lot of the things they took from it. Just an hour in that game makes me want to play this one even more. There are so many things in this game that reflect on the franchise and makes me feel nostalgic.

    Edit:



    ... yeah. Boy, we sure are low-poly in this game.
    (1)
    Last edited by Rjain; 12-07-2014 at 08:14 PM.

  8. #8
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Rjain View Post
    I absolutely love what they did bringing in a lot of those models and stuff into this game, and to anyone saying they look low poly or whatever, you definitely need to get your eyes checked.

    It's cool going back to FFXII and seeing a lot of the things they took from it. Just an hour in that game makes me want to play this one even more. There are so many things in this game that reflect on the franchise and makes me feel nostalgic.

    Edit:



    ... yeah. Boy, we sure are low-poly in this game.
    Look at the sides and you can see the polygons themselves. The only reason it appears high poly is due to normal/bump mapping. You put normals within a texture map and use those to do light calculations, rather than the polygon faces themselves. This allows you to add finder detail. It's not necessary bad that the models are low poly, as long as it look realistic.



    Also the texture is way higher res allowing for again, more detail.
    (3)

  9. #9
    Player
    Rjain's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    594
    Character
    Rjain Midnight
    World
    Cactuar
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Magis View Post
    Look at the sides and you can see the polygons themselves. The only reason it appears high poly is due to normal/bump mapping. You put normals within a texture map and use those to do light calculations, rather than the polygon faces themselves. This allows you to add finder detail. It's not necessary bad that the models are low poly, as long as it look realistic.



    Also the texture is way higher res allowing for again, more detail.
    Hence why I said "look low poly". It does not "look low poly". I'm well aware how normal mapping works lol. You can see the polygons on every model in the game including brand new ones.
    (0)

  10. #10
    Player
    Remilia_Nightfall's Avatar
    Join Date
    Aug 2013
    Posts
    830
    Character
    Reimu Hakurei
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    Well, please remember that ARR has been "rushed" in just 2 years. I don't think they had the time to polish these details that 99% of the players don't even notice or care about.

    If they feel it's a big issue, I am confident they fill fix it in future expansions.
    (0)

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