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  1. #21
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by Ilitsa View Post
    Really? They didn't?
    They were referring to creatures OTHER than chocobos. Take a look at the bomb from XIII and compare it to the bomb from the games before and after for an example.

    I...can't bring myself to care. If it ain't broke, don't fix it.
    (0)

  2. #22
    Player Ilitsa's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,132
    Character
    Ilitsa Samariya
    World
    Siren
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by kyuven View Post
    They were referring to creatures OTHER than chocobos. Take a look at the bomb from XIII and compare it to the bomb from the games before and after for an example.

    I...can't bring myself to care. If it ain't broke, don't fix it.
    Were they? They were talking about chocobos, I took "the iconic creatures" as that, even things like bombs in XIII though, looked like bombs (albeit the fiery cores that they were, were incased in some metal plating, as though they had been used as a part of some sort of mechanical device. At least that's the way I took it
    (0)

  3. #23
    Player Ahmbor's Avatar
    Join Date
    Aug 2013
    Posts
    442
    Character
    V'ayne Mayathi
    World
    Spriggan
    Main Class
    Marauder Lv 90
    Best re-design:


    (7)

  4. #24
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Aegis View Post
    Can I boost it back to the texture resolution we had 4 years ago?

    DX11 update isn't increasing the resolutions btw. Does anyone know when we're actually getting that? It seems to have slipped off the radar.
    No, it's pretty clearly on the radar so maybe it's time to get a new model. From the live letter on 11/29/14 just a little over a week ago.

    Q17: Can you tell us the status on add-ons and DirectX 11?

    A17: We’ve finished implementing the basic add-on system and we’re currently preparing the API. Internally the test code is running. However, there may be bugs with the add-ons we distribute when they are modified and due to this we are proceeding carefully with legal checks and such. At the the moment we do not have an official release date that we can mention.

    In regards to DirectX 11, we will be addressing this along with the release of the expansion. We’d like to show off a side-by-side comparison video of DirectX 9 and DirectX 11 at the Fan Festival in Tokyo. Additionally, we’re also preparing a benchmark before launch.

    On the Mac front, progress is continuing and we are planning for a late-March/April release.
    Also guys please remember. This game is in directx9 meaning many of those models can't really have textures that are much nicer than what you are already seeing. Upgrading them at this point wouldn't benefit the game enough to be worth the time. Once DirectX 11 is out that will change.

    Quote Originally Posted by Chipmungus View Post
    FF12 Croc from Coerthas (Very high poly!)

    Not really that high poly man. There are some bitmaps used on those mobs too. If this was somehow proving a point I don't believe you succeeded.
    (4)
    Last edited by Tiggy; 12-06-2014 at 01:19 AM.

  5. #25
    Player
    Tarkus's Avatar
    Join Date
    Dec 2014
    Posts
    4
    Character
    Blackiron Tarkus
    World
    Zodiark
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Tiggy View Post
    Not really that high poly man. There are some bitmaps used on those mobs too. If this was somehow proving a point I don't believe you succeeded.
    The point he was trying to prove is exactly what you said: It's not very high poly (The "very high poly!" was sarcasm). In fact, it is exactly as high-poly as it was in FFXII, because it's exactly the same model. :P
    (1)

  6. #26
    Player
    Aegis's Avatar
    Join Date
    Mar 2011
    Posts
    1,161
    Character
    Aegis Elisus
    World
    Balmung
    Main Class
    Armorer Lv 70
    Quote Originally Posted by Tiggy View Post
    Also guys please remember. This game is in directx9 meaning many of those models can't really have textures that are much nicer than what you are already seeing. Upgrading them at this point wouldn't benefit the game enough to be worth the time. Once DirectX 11 is out that will change.
    Yoshi-P confirmed earlier this year that textures are not going to adjusted. DX11 is going to be mostly lighting iirc.

    Found it!
    (2)
    Last edited by Aegis; 12-06-2014 at 01:34 AM.

  7. #27
    Player
    Chipmungus's Avatar
    Join Date
    Jul 2011
    Posts
    11
    Character
    Chip Moongust
    World
    Zodiark
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Tiggy View Post
    Not really that high poly man. There are some bitmaps used on those mobs too. If this was somehow proving a point I don't believe you succeeded.
    It was sarcasm, seeing as others were claiming that SE have increased the poly count on XI models (Pugil, Crab) when they ported them into XIV.

    On a completely different note, I have a feeling the DX11 implementation will be similar to WoW's, i.e. no visual enhancements but taking advantage of multi-threading optimizations. High-res textures could be dealt with separately, but DX11 doesn't have any bearing on that.
    (2)

  8. #28
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Aegis View Post
    Yoshi-P confirmed earlier this year that textures are not going to adjusted. DX11 is going to be mostly lighting iirc.
    They've said a lot of things about the directx version that have shifted over the last year. So when it comes down to it I don't care what he said a year ago (I know what post you're talking about) and I'll just have patience for the info that will be released in a week. He also said that it wouldn't make much of a visual difference yet they are ready to show it off with side by side comparisons so it already sounds like it's more substantial than they originally intended us to expect.

    When it comes down to it this thread isn't going to go anywhere. Almost no one cares about these monsters. This is way on the bottom of the "things that should be changed" list. If it doesn't happen in directx 11 then it won't happen at all. If the low poly monsters are that bad then maybe your priorities needs some adjustment. This is not a big deal.

    Quote Originally Posted by Aegis;2624744
    [URL="http://gamerescape.com/2013/09/24/game-watch-interviews-naoki-yoshida-part-2/"
    Found it![/URL]
    This was from over a year ago before they really got moving with it. Things could easily have changed. The same way the Directx 11 version was supposed to be released months ago but kept getting pushed back time and time again. When the info is that old I find it hard to believe it reliable anymore. I don't really believe we will see much if any texturing. Just pointing out that the directx 11 news has hardly been consistent or reliable this whole time. That puts really heavy doubt in me when it comes to trusting any specific detail.
    (1)
    Last edited by Tiggy; 12-06-2014 at 01:38 AM.

  9. #29
    Player
    Tarkus's Avatar
    Join Date
    Dec 2014
    Posts
    4
    Character
    Blackiron Tarkus
    World
    Zodiark
    Main Class
    Marauder Lv 50
    To clarify, for anyone who's looking at these things in-game and thinking they're much higher-poly than before:

    A lot of these things have had bump mapping added to the textures, which can make them appear higher-poly by making light reflect off them in specific ways. It doesn't necessarily mean the meshes are more detailed, it just makes flat surfaces look lumpy.
    (0)

  10. #30
    Player

    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    576
    DX11 will help with people who have AMD Processors and multi-core systems.

    Reddit to the rescue: http://www.reddit.com/r/civ/comments...directx_9_and/
    (0)

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