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  1. #11
    Player
    Aegis's Avatar
    Join Date
    Mar 2011
    Posts
    1,161
    Character
    Aegis Elisus
    World
    Balmung
    Main Class
    Armorer Lv 70
    Quote Originally Posted by Tupsi View Post
    You may want to boost your graphics settings or go to PS4/PC
    Can I boost it back to the texture resolution we had 4 years ago?

    DX11 update isn't increasing the resolutions btw. Does anyone know when we're actually getting that? It seems to have slipped off the radar.
    (1)

  2. #12
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Aegis View Post
    Can I boost it back to the texture resolution we had 4 years ago?

    DX11 update isn't increasing the resolutions btw. Does anyone know when we're actually getting that? It seems to have slipped off the radar.
    I wish. They said it's being released around the time of the Expansion, so whenever they decide to release the expansion.
    (1)

  3. #13
    Player
    Kelg's Avatar
    Join Date
    May 2012
    Posts
    439
    Character
    Kelg Granthal
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    Between the original release of final fantasy 4, 5, and 6, there were a few monsters who had copy and pasted sprites. This isn't really anything new.
    (1)

  4. #14
    Player
    Chipmungus's Avatar
    Join Date
    Jul 2011
    Posts
    11
    Character
    Chip Moongust
    World
    Zodiark
    Main Class
    Thaumaturge Lv 50
    I'm astounded at the amount of people who failed to read and/or comprehend my OP.

    Quote Originally Posted by Kelg View Post
    Between the original release of final fantasy 4, 5, and 6, there were a few monsters who had copy and pasted sprites. This isn't really anything new.
    This is barely even comparable - imagine finding FF8 models in FF13.

    For those of you who have to actually see it:



    and now in FFXI:




    (4)
    Last edited by Chipmungus; 12-06-2014 at 12:32 AM.

  5. #15
    Player
    axemtitanium's Avatar
    Join Date
    Jul 2012
    Posts
    991
    Character
    Titania Basilikos
    World
    Hyperion
    Main Class
    Thaumaturge Lv 100
    Looks higher poly to me, OP. Maybe you should get your eyes checked?
    (19)

  6. #16
    Player
    Remilia_Nightfall's Avatar
    Join Date
    Aug 2013
    Posts
    830
    Character
    Reimu Hakurei
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    Well, please remember that ARR has been "rushed" in just 2 years. I don't think they had the time to polish these details that 99% of the players don't even notice or care about.

    If they feel it's a big issue, I am confident they fill fix it in future expansions.
    (0)

  7. #17
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by axemtitanium View Post
    Looks higher poly to me, OP. Maybe you should get your eyes checked?
    Not only that but they have different rigging and doesn't even largely have animations for the same skills they use. For example Screwdriver in XI =/= Screwdriver in XIV - If it were the exact same models and rigging from XI, everything would be the same, even the low res textures.

    And last I seen, while they're lower than XIV 1.x, they're still far higher than XIs. Imganing FF8 models in XIII is easy - It would be higher poly count as well.
    (9)

  8. #18
    Player
    Arkine's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    889
    Character
    Arkine Vanrien
    World
    Balmung
    Main Class
    Gladiator Lv 70
    Do I like the reused designs? Not really.

    But ARR was made and rushed out in around a year, its not as polished as any other FF. If you were to take the time to compare it to FFXI (being the only other FF MMO) you'll notice that a lot more effort went into XI.
    (1)

  9. #19
    Player
    Chipmungus's Avatar
    Join Date
    Jul 2011
    Posts
    11
    Character
    Chip Moongust
    World
    Zodiark
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Tupsi View Post
    Not only that but they have different rigging and doesn't even largely have animations for the same skills they use. For example Screwdriver in XI =/= Screwdriver in XIV - If it were the exact same models and rigging from XI, everything would be the same, even the low res textures.

    And last I seen, while they're lower than XIV 1.x, they're still far higher than XIs. Imganing FF8 models in XIII is easy - It would be higher poly count as well.
    I never mentioned animations - the models, however, are identical. They haven't even smoothed the mesh. In the case of the Pugils, the Intimidate animation is still intact. The screenshots from XI that I've posted here are not my own (they're clearly not rendered at a decent resolution, for one), and I do not intend to resubscribe and go through 10+ hours of PlayOnline patching only to prove a point.

    FF12 Croc from Coerthas (Very high poly!)

    (2)

  10. #20
    Player Ilitsa's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,132
    Character
    Ilitsa Samariya
    World
    Siren
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Aldora View Post
    I’ve never seen people complain that the Chocobo almost looks exactly the same in multiple Final Fantasy games. In fact, the biggest complaint i’ve seen was that the iconic creatures in FFXIII didn’t look like it’s predecessors in the slightest!
    Really? They didn't?

    (1)

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