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Thread: Tanking habits

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  1. #1
    Player
    Coatl's Avatar
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    Coatl Days
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    Quote Originally Posted by Chiramu View Post
    Tanks are now in the habit of not marking. This is probably the most irritating thing as a DPS to encounter imo.
    Eh. Mages don't even care for marks. BLMs will AOE and SMNs will bane so it makes no difference to them. I don't play melee aside from bard but from what people tell me two melee dps would overall burn trash better if they each hit different enemies.

    If dps are being stupid with aggro just let them have it though.


    Quote Originally Posted by Ellatrix View Post
    Tanks that mark normal mobs are bad, so this is a good thing.
    I would mark if I was a new and an undergeared tank cuz there's no way you're going to hold aggro if dps aren't meeting you half-way. When you overgear the dungeon 30 item levels then you can brute strength it yeah.
    (0)
    Last edited by Coatl; 12-05-2014 at 04:11 PM.

  2. #2
    Player
    Coatl's Avatar
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    oops double post
    (0)

  3. #3
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    LudvicStone's Avatar
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    Ludvic Stone
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    didnt know it was super hard to attack the same target as tank or just press T, 2 times
    (1)

  4. #4
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    Canadane's Avatar
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    King Canadane
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    I've skimmed this topic a bit and I'll throw my thoughts as someone who mains a tank class.
    I've since given up on marking mobs. The reasoning, when I sat back and throught about it, makes a lot of sense. I've got two main thoughts. One more directed at DPS reading this, and another, about myself, which can be taken in by other tanks, hopefully. Maybe.

    Target #1 will almost always be the one I throw a tomahawk/shield at first. There's quite little reason to bother marking #1 at any time during most pulls. It's quite visually obvious as to which mob is engaged as their name colour will change (assuming you didn't modify your colours to all be the same), it'll be the first to get to me, and be the one with damage.
    Targets 2-5 and beyond won't make much a difference. In almost all scenarios I will have established sufficient enmity on the entire pull by the time target 1 has died. Meaning the kill order is completely unimportant now. Unless you are actively trying to steal hate on a specific mob, I'm not going to lose it. And I'm rotating through mobs often enough to check on enmity levels that I usually don't let tryhards to take mobs regardless.

    Which brings me to my next point. If you're targeting what I'm targeting and thinking I'm focusing on that without me marking it stating so, you'd be incorrect. While using a <tt> macro or manually doing it isn't bad in itself, you shouldn't be overly reliant on it thinking you'll always have the right one everyone else is killing. However, that is completely moot because you can all split up and kill different things for all that I care after the first one is dead. I'm just sort of putting the message out there since others were talking about it.

    However I know that not all dps are the same, and not all players play the same. A lot of awareness is needed by me. Yes I main a tank. Yes I outgear most non-final coil content. But the majority of people won't.
    I'm aware enough to know to change how I hold enmity depending on my dps. If I have a BLMx2 or maybe a Bard thrown in there, I'm going to expect AOEs and a lot of them. I'll pull more.
    If I've got a couple of melee dps I know to take more care in holding mobs still for positionals, making my dodging less dramatic. I'll probably pull less at once as well.
    If my healer isn't decked out and armed to the teeth I'm going to pull cautiously until I can better gauge their skill. But if they're as geared as I am if not better, then I'm going full ham on it. Because even if the dps can't take out huge mob pulls, I know that the healer will kill me living through it which results in no issues.

    However, please note that not all tanks will be people who main that class. The joy of this game is that you can be anything and play as any role. So if someone is undergeared compared to the dps, going in slow and marking each pull isn't going to be a bad thing. It may be the only way to quickly coordinate pulls enough to have a smooth run. But don't expect tanks that are equally geared to yourself to bother with it.
    You may see this post and be like "well yeah this makes sense" or you may not agree at all! Regardless, you should absolutely take into account your companions in your party before deciding on how to play. If it's going to take an extra 10 minutes of your life to get through a dungeon it's not a large time lost.

    So really, what I'm saying is, if you don't like what your tank is doing, just say something. You might get a nasty reply back telling you not to tell a tank how to tank. That's something I do consider a valid response as that person is the tank right now and you're not. However if it's someone like myself, I'll most likely adhere to your desires for less/more and try to have a good time in the process. I'm probably never going to see you again, so I may as well make our time in duty finder together enjoyable. All you gotta do is speak up! :)
    (5)
    Last edited by Canadane; 12-05-2014 at 06:31 PM.

    http://king.canadane.com

  5. #5
    Player
    SarcasmMisser's Avatar
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    Quote Originally Posted by Chiramu View Post
    Tanks are now in the habit of not marking. This is probably the most irritating thing as a DPS to encounter imo.
    Attack whatever you want to attack, if they are not bad they will watch this and be able to hold all enmity. All tanks need is a little awareness.
    (0)

  6. #6
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    Wizhard's Avatar
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    Wizhard Felfury
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    Quote Originally Posted by SarcasmMisser View Post
    Attack whatever you want to attack, if they are not bad they will watch this and be able to hold all enmity. All tanks need is a little awareness.
    This. These days i only mark targets when a certain mob or add needs to die fast(bees etc). Everything else i can hold threat on and even if dps takes the aggro i can take it back without any problem.
    (0)

  7. #7
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    LalaRu's Avatar
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    Mi An
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    Quote Originally Posted by SarcasmMisser View Post
    Attack whatever you want to attack, if they are not bad they will watch this and be able to hold all enmity. All tanks need is a little awareness.
    I'm a bad tank and I let dps eat the mob they pull.
    (2)

  8. #8
    Player
    Saseal's Avatar
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    Saseal Korei
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    Quote Originally Posted by Chiramu View Post
    Tanks are now in the habit of not marking. This is probably the most irritating thing as a DPS to encounter imo.
    Just target what the tank is targeting (though it is annoying when they suddenly switch targets and it's not noticeable - like if things are stacked). If you're on PC, that just means selecting the tank, then selecting the monster the name is pointing to if not hitting 'T'. I'm sure the console version has something similar. I do it all the time on MNK and BRD (or in reverse when healing in a Fate/ST and can't cleanly determine who the boss/fate is aggro'd on).
    (1)

  9. #9
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    OlyverW's Avatar
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    Oly'ver White
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    Quote Originally Posted by Saseal View Post
    Just target what the tank is targeting .... I'm sure the console version has something similar.
    And that is my general practice look for what the tank is attacking than attack that when there are no markers

    I know on the PS3/PS4 you can hold R2 than press L1 or R1 to cycle in which direction you want
    (1)
    Last edited by OlyverW; 12-06-2014 at 03:00 AM.

  10. #10
    Player Buff_Archer's Avatar
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    Buff Archer
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    Quote Originally Posted by OlyverW View Post
    And that is my general practice look for what the tank is attacking than attack that when there are no markers

    I know on the PS3/PS4 you can hold R2 than press L1 or R1 to cycle in which direction you want
    This worked well for me when I upgraded to PS4 and got new controller mapping options- I set R3 thumbstick to Assist Target, and I don't need to use it a ton, but it's great when you want to be sure to target the same one as your tank or a specific other party member. I only use very situationally since it often doesn't make sense to attack the same target as the tank of a specific DPS. Great for when you don't want to pull enmity on one target out of a ton (ST trash mobs) or doing new content or coordinating with more experienced players (like if a BRD pairs up with DRG on an add that's best dealt physical damage).
    (0)

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