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Thread: Tanking habits

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  1. #1
    Player
    Sapphic's Avatar
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    Oct 2013
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    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Janhyua View Post
    Not when Blm go wild with their freaking tripper flair bullcrap and i115 all that good stuff yea try that with 5 flash you see a dead blm lol
    Thats on the BLM too, quelling strikes before triple flare.
    (1)

  2. #2
    Player
    Ashkendor's Avatar
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    Mar 2014
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    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Marisela View Post
    There 2 side to this story and Tank is not always to blame. I see the opposite now, I keep getting DPS, sometime Healer too who go in and pull when the Tank haven't pull yet and gather up the Mob. Tank just left after that, and I don't blame them. Happens twice in one day of que.
    I personally really hate when people do this. I look at the equipment and classes of the other people in the party and decide whether I'm willing to do large pulls for them. It's truly annoying when someone else throws a wrench in that. When other players bring me extra mobs, they usually end up tanking them.

    Quote Originally Posted by Janhyua View Post
    The best advice I would give is that if your tank is a warrior you got high hope for mass pull but for paladin nah it's too troublesome to do mass pull as paldain have to wait for mana and such
    Yeah no. Warriors spend about as much time waiting for TP as paladins do for MP.

    Not to mention, paladins have Riot Blade for MP recovery during huge pulls.
    (1)

  3. #3
    Player
    Janhyua's Avatar
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    Aug 2014
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    Character
    Janhyua Yotsuyu
    World
    Tonberry
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Ashkendor View Post
    Yeah no. Warriors spend about as much time waiting for TP as paladins do for MP.

    Not to mention, paladins have Riot Blade for MP recovery during huge pulls.
    Warrior can just overpower 3 time and afk lmao no need to wait TP when the mob dead TP is max and ninja is here goad is our best friend overpower for the win and also overpower has damage so higher emity then flash
    (0)

  4. #4
    Player
    Prototype909's Avatar
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    Aug 2013
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    532
    Character
    Haken Browning
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    I speed run because my general assumption is that nobody really wants to be doing 4 man dungeons so it's best to just get them out of the way for the interests of the majority of people involved, unless I'm explicitly told not to do it which is never.
    (2)

  5. #5
    Player
    Ophie-Mio's Avatar
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    May 2014
    Location
    Gridania
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    486
    Character
    Yoongi Mio
    World
    Mateus
    Main Class
    Scholar Lv 70
    SE has made expert dungeons so boring now because there's artificial blocks that prevent the mass pulling. Half the people just use it for tome farming...don't force me to stay there beyond the actual time that my gear has allowed me to stay.
    It was a good day when our tank decided that we were gonna pull everything on that last great pull before final boss with Sastasha. Madness on healer and hilarious amounts of fun on blm. It's disappointing when in a normal expert roulette and every pull is separate and just...augh.

    My group loves the Hard mode roulette because we can pull like we're animals and just aoe everything down. It's fun for me as a blm and fun for me when I'm on healer. It's exciting on blm cause my deeps epeen can actually be stroked (I never do this otherwise) and it's challenging on healer because it's artificial difficulty.

    It sucks when a tank pulls and doesn't have the proper jobs to do it with but if a tank comes in and sees two well geared blm or blm/brd or even a well geared blm/anything else, go for it.

    Ps. Tanks/Blms then suck if their triple flare causes any problems. Tanks because a well geared knowledgeable tank shouldn't have any issues if he keeps track of which target we use and Blms because they can use Quelling (though I've seen times where this isn't enough) and they can also switch targets to reduce enmity gain. Perhaps I've been spoiled? The raid group in my FC has integrated with us casuals so well and even though my blm gear be pimpin', he's never had any issues holding hate or getting the mob back before it's killed me.
    (1)
    Last edited by Ophie-Mio; 11-25-2014 at 03:25 AM.

  6. #6
    Player
    Hayward's Avatar
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    Aug 2013
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    Limsa Lominsa
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    857
    Character
    Hayward Timberwolf
    World
    Adamantoise
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Ophie-Mio View Post
    SE has made expert dungeons so boring now because there's artificial blocks that prevent the mass pulling. Half the people just use it for tome farming...don't force me to stay there beyond the actual time that my gear has allowed me to stay.
    It was a good day when our tank decided that we were gonna pull everything on that last great pull before final boss with Sastasha. Madness on healer and hilarious amounts of fun on blm. It's disappointing when in a normal expert roulette and every pull is separate and just...augh.
    I, for one, am more than happy that SE is finally putting a stop to people who think they're Superman with these new dungeons. If Poetics weren't capped, I'd be happy to do those dungeons 7 days a week [Ironworks stuff is pretty damn good, too].

    I am glad there are mechanics to these dungeons that don't encourage or outright prevents these daredevils from putting other party members in needless danger. As a Tank, that means I can concentrate on locking in hate on small groups, as a DPS I can focus on killing each enemy without worrying that one will get loose and come after me, and as a Healer I can do my job without panicking every 5 seconds.
    (4)
    Last edited by Hayward; 11-26-2014 at 01:50 AM.

  7. #7
    Player Tiggy's Avatar
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    Aug 2013
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    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Hayward View Post
    I, for one, am more than happy that SE is finally putting stop to people who think they're Superman with these new dungeons.
    I'm not. If you're group is good enough to do it you should be allowed to do it. All this does is force everyone to play the same way. It's fewer options in the end, and fewer options is rarely a good thing.
    (7)

  8. #8
    Player
    Ophie-Mio's Avatar
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    May 2014
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    Gridania
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    486
    Character
    Yoongi Mio
    World
    Mateus
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Tiggy View Post
    I'm not. If you're group is good enough to do it you should be allowed to do it. All this does is force everyone to play the same way. It's fewer options in the end, and fewer options is rarely a good thing.
    Exactly! Forcing me into playing a specific way on something so free form as a dungeon is silly. My group should be able to create the difficulty level if SE refuses to make the dungeons mechanically harder.

    Quote Originally Posted by Hayward View Post
    As a Tank, that means I can concentrate on locking in hate on small groups, as a DPS I can focus on killing each enemy without worrying that one will get loose and come after me, and as a Healer I can do my job without panicking every 5 seconds.
    If I played the way you're suggesting then my DPS classes aren't going to be fulfilling and my healer will be bored. I don't want leisure dungeon strolls. I want work. I'm a sch or blm in dungeons and I want work and effort. I have a lot of MP and a lot of DPS that I can do. Don't force me into the 1,2 that most healers do.

    Expert dungeons are supposed to be done expertly and by the people who can get through them without half dying everywhere. The current three dungeons are so artificially "hard." Forcing my group to stop for every three mobs is punishment for my hard work as a healer and a dps and my raid tank that can handle anything. I understand that SE is trying to discourage speed pulls but don't think that dungeons are more involving because mobs hit a bit harder and you're forced to stop at a door to pick up something. SE needs to make actual harder dungeons that are mechanically driven other than...kill these wolves for the polar bear that's blocking your entry to appear so you can actually go through the door.
    (3)
    Last edited by Ophie-Mio; 11-25-2014 at 08:29 AM.

  9. #9
    Player
    Sadana's Avatar
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    Aug 2013
    Location
    Ul'dah
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    1,533
    Character
    Valia Rosa
    World
    Balmung
    Main Class
    Thaumaturge Lv 71
    Quote Originally Posted by Ophie-Mio View Post
    Exactly! Forcing me into playing a specific way on something so free form as a dungeon is silly.
    Exactly! Don't make me SR.

    Quote Originally Posted by Ophie-Mio View Post
    If I played the way you're suggesting then my DPS classes aren't going to be fulfilling and my healer will be bored. I don't want leisure dungeon strolls. I want work. I'm a sch or blm in dungeons and I want work and effort.
    I main BLM and sub SCH (and PLD for that matter) and happen to LIKE leisurely strolls. Nothing wrong with that either.

    Quote Originally Posted by Ophie-Mio View Post
    are supposed to be done
    You're contradicting yourself by saying first "forcing me to play a specific way" is "silly" and then saying dungeons are "supposed to be" run a specific way. I don't like your way, you don't like my preferred method. /shrugs. If you go into the DF, expect either, don't bitch. Or just go with friends who run dungeons "your way"... I know I do.

    (eta: I'm not picking on you, Ophie. ; ; You just happened to mention things in such a way that brought out my need to counter argue for the opposite viewpoint.)

    Anecdotal addition:
    Friend of mine tanked CM for one of my alts yesterday. He did massive to-the-gate pulls. Sometimes the party lived, sometimes some of us wiped. He mentioned how stressful it was, how he hated it, but that he did it cause the "party expected it". I didn't say anything at the time, cause I knew he felt real bad for any deaths that happened, but I thought to myself, "dude, the ONLY one putting pressure on you to SR is yourself." :/ No one in the party asked for a speed run. No dps ran ahead of the group. He made himself sick over this belief that it "has" to be done this way. And I'll tell you (general readers), it doesn't.
    (3)
    Last edited by Sadana; 11-25-2014 at 11:05 PM.

  10. #10
    Player
    LineageRazor's Avatar
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    Dec 2013
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    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Hayward View Post
    I am glad there are mechanics to these dungeons that don't encourage or outright prevents these daredevils from putting other party members in needless danger.
    What "needless danger"? So you wipe. Big deal. A wipe isn't the end of the world. It isn't even embarrassing, unless you force yourself to consider it to be so.

    The majority of the time, if a tank is pulling hard, and wipes once over the course of a dungeon run, the run is STILL completed more quickly, efficiently, and less boringly than a tank that pulls nothing but effortless groups of 1, 2, or 3 for the entire run.
    (2)

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