Quote Originally Posted by LunaHoshino View Post
Your own personal definition of winning does not trump the definition that was set by the creators of the game, plain and simple. You can set your own goals within the game, but you can't expect SE to consider those goals to be as important as what they have instated as the intended goals of the game. What SE intends is for players to progress through the story.

FFXIV is not Pokemon. You may enjoy playing it that way (and that's fine), but that isn't why it was created, nor is it a playstyle that SE considers to be the main purpose of the game.
Except nowhere in the game nor in the Lodestone or really anywhere else does it state clearly "this is the only and main condition to win the game, once you've fulfilled it you've beat the game". Most MMOs are built around a series of objectives with multiple win and lose conditions, even in this game with few relevant PvE and PvP endgame content there are many objectives to accomplish, that's also why there are so many achievement categories in the first place.

Are you saying DoH and DoL classes and players whose main focus is crafting and gathering can't ever win the game because they aren't fighting anything? PvP oriented players (yeah I know) can't win either because they aren't progressing through the Coil storyline because their main focus is PvP? Or how about 1.0, I guess only around 100 players beat the game because they were the only ones to beat Nael Hard and get White Ravens, the hardest challenge in the game.

You are doing exactly what you're telling others not to do, you are projecting your own personal definition of what winning this game means. Good thing you aren't an SE dev or representative to declare and set in stone what the definition of winning this game actually is.