Page 3 of 4 FirstFirst 1 2 3 4 LastLast
Results 21 to 30 of 34
  1. #21
    Player
    Nicobo's Avatar
    Join Date
    Nov 2013
    Posts
    1,602
    Character
    Nico Nico
    World
    Goblin
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by Saevel View Post
    I'd have been happy if the lockout was just changed to one item per run through.
    +1
    I love so.

    But it was too late. Obviously CT2 is just following CT1 practice.
    I cannot see any possibility it will be changed. ^^;
    (0)

  2. #22
    Player
    DrOstler's Avatar
    Join Date
    Aug 2014
    Posts
    99
    Character
    Luna Krustallos
    World
    Odin
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by warren-ragnarok View Post
    then you have a bunch of people drop after they get their loot and queue back up too repeat
    Not really. It would just be the same as before the weekly limit was removed. Most people join syrcus for sands, which are at the end anyway so feel free to leave after your win. And if they are going for armour, then what stopped them from leaving after they got their piece before the patch? And since I never had an issue then with people dropping after getting loot, why would they now.
    (0)

  3. #23
    Player
    Artiste's Avatar
    Join Date
    Apr 2014
    Posts
    288
    Character
    Sonata Priam
    World
    Midgardsormr
    Main Class
    Scholar Lv 60
    Quote Originally Posted by warren-ragnarok View Post
    then you have a bunch of people drop after they get their loot and queue back up too repeat
    That wont be a problem, if they drop a full party, they gonna have 30min block, and someone els gonna join in progress, everytime there will be someone joining in less then 2min, trust me.
    (0)

  4. #24
    Player Buff_Archer's Avatar
    Join Date
    May 2014
    Posts
    909
    Character
    Buff Archer
    World
    Diabolos
    Main Class
    Summoner Lv 60
    I was thinking about it and our odds are actually less than 1/4 because we really have two 1/8 chances per run. What's the difference? All has to do with how a player- could be you, but odds are 7/8 it's another player when it does happen!- can get BOTH sands in the same run. I instead got the second highest roll for BOTH sands yesterday, and the highest losing number I rolled on the first was > someone else's winning roll on the second. FML.

    I got more of these when there was a weekly lockout, I wish they'd add a third to each run because before demand is met, so much weathered gear is going to be stashed with a retainer and replaced with poetics. It's not just the main pieces you see and UAT weapons people want to upgrade, it's stuff like weathered soldiery belts.

    Currently, let's say I need 8 more across my classes. That's over at least 32 runs on average with less than 1/4 chance per run. FML x 24.
    (0)
    Last edited by Buff_Archer; 12-02-2014 at 01:11 AM.

  5. #25
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,537
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 90
    It's funny you mentioned this, because I actually won both Sands in a ST run last night. It was pretty awesome, if I do say so myself
    (0)

  6. #26
    Player
    Phirmware's Avatar
    Join Date
    Jul 2014
    Posts
    11
    Character
    Ephigee Wright
    World
    Malboro
    Main Class
    Arcanist Lv 50
    It's funny, as some FC mates of mine and I were talking about this just the other day. We've all been having some real tough luck getting sands/oils for our non-poetic alts.

    I had this suggestion and it seemed logical to me: Make the sands/oils a 1-posession limit. That way folks that are actually using them can continue to farm, obtain and upgrade items with them, but the hoarders are stuck with 1 each.
    (0)

  7. #27
    Player
    Artiste's Avatar
    Join Date
    Apr 2014
    Posts
    288
    Character
    Sonata Priam
    World
    Midgardsormr
    Main Class
    Scholar Lv 60
    I think soon, in the upcoming patches, they should just do that everyone get 1 sand and 1 oil per run.
    Why ?

    Becoz, if I compair to the previous mid-game gear, the 90 was much easier to get before than the 110 now, you need to get lot of poetic, witch are harder to get than the previous tokens, and cheap gear with hunting (20-30seals/peices)
    Also, once you got those cheap items, you didn't had to upgrade them, now you get ilvl 100, then you have to upgrade them to 110.
    It's so a pain, just to play my alts for the fun, that I tought about using only items from SCOB for my alts, whould be less a pain, even if T8 is hard to clean with pugs (I'll not try t9 again, this is a real pain)
    (0)

  8. #28
    Player
    nakano13's Avatar
    Join Date
    Aug 2013
    Posts
    92
    Character
    Kaitlin Nakano
    World
    Midgardsormr
    Main Class
    Warrior Lv 100
    I pretty much gave up running ST for sands only after running it one time since the release of the patch that removed the loot lockout. The instance is very time consuming to receive absolutely nothing, so I stuck to farming SCoB with some friends, and had better luck in t9 and t8 than in ST.
    (0)

  9. #29
    Player
    DrOstler's Avatar
    Join Date
    Aug 2014
    Posts
    99
    Character
    Luna Krustallos
    World
    Odin
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Buff_Archer View Post
    I was thinking about it and our odds are actually less than 1/4 because we really have two 1/8 chances per run. What's the difference?
    25% to get 1 sand. 1.5% to get both
    (0)

  10. #30
    Player Buff_Archer's Avatar
    Join Date
    May 2014
    Posts
    909
    Character
    Buff Archer
    World
    Diabolos
    Main Class
    Summoner Lv 60
    Quote Originally Posted by DrOstler View Post
    25% to get 1 sand. 1.5% to get both
    Interesting... so would that put the odds of a run where a player who ISN'T you getting BOTH Sands at roughly 1.5% x 7 (basically the odds of getting both, multiplied by the number of other players). Meaning someone should expect to see someone else get both sands in every one out of ten runs. I know my figure isn't exact I'm just doing rough estimates in my head.
    (0)

Page 3 of 4 FirstFirst 1 2 3 4 LastLast