No no, you don't seem to understand. I'm talking about being attacked/killed immediately as you're exiting the cutscene before you've even gotten a chance to take any action. Because, you know, that would be more realistic, and seems to be the standpoint you're shooting from.As far as I know both the mob and the raid boss still work on the same aggro system. Once someone gets close enough and/or seen/heard they get targeted first. Nothing changed there.
Bad solution, for a couple reasons:So here's a thought. Switch to a DoW/DoM class real quick and kill the measly, relatively easy-to-kill mob if it's in the way of your node that you need and then switch back to your DoL and gather away.
1) changing from a DoL class screws your GP count (it stores up to your base 400 even after changing classes, but anything past that is not retained)
2) this doesn't help fishers at all, as it takes longer for them to complete a mooch chain (even assuming you catch all your proper HQ fish on the first try) than it does for mobs to respawn
Haha, yeah, and take a good eternity or so doing it. Say goodbye to your unspoiled node.Or.. don't switch and kill it with your DoL class (it's not that hard to do, I've killed level 49/50? Piestes as a Miner in N. Than)
This is happening to me often enough that I'm through with just bending over and taking it like you seem to have acquiesced to.If it's something unfortunate like a mob spawning on you while you're gathering well.. stuff happens. You missed a node, or at least your buffs on it. It's not the end of the world.
A change needs to happen. The change required is not even complicated. They made it happen in FFXI, of all things. They can make it happen here.


Reply With Quote






