They pretty much admitted players are better players and better theorycrafters than them in the live letter.Just remember that, no matter how long you've played NIN and how well you think you know the job...there is someone at SE who has played it 6+ months before you (before it was even announced) and knows it a LOT better. If SE says there is a performance disparity, there is. It may be minor, but it exists, and that's something we all have to accept.
*points at NIN from FFXI*Just remember that, no matter how long you've played NIN and how well you think you know the job...there is someone at SE who has played it 6+ months before you (before it was even announced) and knows it a LOT better.
*points at how they initially didn't imagine it being used as a tank*
Just saying, because it IS the same job we're talking about here (even if it is two different games)
Funny how people imply that monk is so much harder to play than Ninja, I actually rolled Ninja because monk is too easy.
Well could be because I've played monk since release. Muscle memory? :/
Last edited by Atreides; 11-30-2014 at 02:09 PM.
Yes and no. If you look at 99% of the people on this planet, you will find someone in the 1% that could do the job better than they can. That doesn't mean they aren't qualified to do it though. Yes, there will exist some players that can unlock the potential of a specific job better than Developer A can, but that doesn't mean Developer A has no idea what he/she is doing. Just like how Person A might know more about medicine than Pharmacist B, but decided not to go into that field. It also doesn't mean Pharmacist B needs to bend over to what Person A says or that B isn't qualified to do the job.
How does this relate to the issue at hand? SE doesn't bow down to every player require and every player issue reported, but this time they are. Which means that the more-than-capable developers were able to recreate the DPS potential these players are seeing and verified it enough to declare that action must be taken to rectify the problem. And it makes sense though. Never in my life have I seen an MMO where a class is introduced without needing a single nerf or buff within the first year. Sometimes it's impossible. No matter how much testing you do in-house, every player becomes a tester upon release. With hundreds of thousands of testers all doing the same thing, the little mistakes filter down thru the cracks. It's not that every player is better than the developer. It's simply about numbers, and there's a lot more players than there are developers.
Considering that the DRG complaints mostly came up with Coil, and that the BLM buffs came into play because of Coil, SE may beg to differ.
It's a must, at least in Frontline.
- Auto-ability to permanently run faster than everyone, with no condition (unlike Bard).
- Melee class that can do good ranged attack, Throwing Daggers, Raiton.
- Melee class that can do magic attack, Raiton, an instant skill, as powerful as Fester and Flare, with very easy 3 steps combo (all instant abilities).
- Hide, almost impossible to defend unless you want to spam some AoE all the time.
- Can interrupt spell casting without any ability, just keep doing their super fast attacks and it's an auto-interruption.
lol at ppl crying because they want their no-brain class to stay stronk xc
Wait till you see NIN with pocket healer, NIN+Healer can pretty much duo 4+ players even if one of those are healer. Currently enjoying nin in pvp alot but also i totally understand if they get nerfed in there, atm its only class i know that can easily solo 2+ players even if those are tank or healer(well maybe not 2 healers unless they are derps).It's a must, at least in Frontline.
- Auto-ability to permanently run faster than everyone, with no condition (unlike Bard).
- Melee class that can do good ranged attack, Throwing Daggers, Raiton.
- Melee class that can do magic attack, Raiton, an instant skill, as powerful as Fester and Flare, with very easy 3 steps combo (all instant abilities).
- Hide, almost impossible to defend unless you want to spam some AoE all the time.
- Can interrupt spell casting without any ability, just keep doing their super fast attacks and it's an auto-interruption.
Well to those bringing pvp into the reason behind the nerf are being quite silly. They can already adjust those abilities to have different pvp potency/traits. (So this nerf had nothing to do with pvp)
I think they may do a few things with ninja.
1. They never said they were increasing the TP costs. (Adjustments could be lowering the costs to compensate for lower dps)
2. If they increase the cost. They will likely bump Aeolian edge and dancing edge to 60.
3. The lowered potency. I likely to be on Raiton and Trick attack. I can see trick attack being drop down to about 300-350 and Raiton being adjusted to about 330.
4. Alternatively they could just adjust mutilate and shadow fang to be lower potency and call it a day.
If whatever you're shooting doesn't die after you pump 8, 32 caliber, slugs into it, it's probably a dragon.
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