Quote Originally Posted by Seirra_Lanzce View Post
imo you're point is not 100% valid thou. They introduce MP management and is still in work of progress, they will or might change it in future. Is a big patch, but is not yet done. Overall i'm happy with the change, just hoping it does not go and dumb down being ez mode again ~_~
I wasn't aware that MP management meant massively expensive cure spells. I must've missed that memo. In case you didn't notice, Cure and Sacrifice are the ONLY spells affected. I can spam fire, lightning, stone, water and scourge until my fingers go numb with the effort. This is NOT how you do MP management. This was PURELY an attempt to curb people using heals on non-mage classes while simultaneously weakening CON's position as a healer.

I get that they're planning to add the White Mage job, really I do. I get that they want us to be more careful with heals. Honest, I do understand that too! But making it impossible to do an effective job as a healer just means that teams will be forced to bring their own heals to a team. And no, spamming ethers is no option for any mage because they're just too darned weak.

Cure II heals 300 hp, roughly. For my mage, thats about 50% of my total. On a tank it barely nudges their meter. This isn't FFXI. We don't have Divine Seal to make it stronger. We don't have a Dark Staves or Cookies for MP regen. We don't even get rest! All we can do go passive (which you CANNOT do in combat) and wait until your MP slowly trickles back or rely on your 10 minute cooldown ability.

If it's a work in progress, they probably should've made the MP changes after the framework was already in place.