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  1. #1
    Player
    Seirra_Lanzce's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Kuro L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 70
    imo you're point is not 100% valid thou. They introduce MP management and is still in work of progress, they will or might change it in future. Is a big patch, but is not yet done. Overall i'm happy with the change, just hoping it does not go and dumb down being ez mode again ~_~
    (9)

  2. #2
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Seirra_Lanzce View Post
    imo you're point is not 100% valid thou. They introduce MP management and is still in work of progress, they will or might change it in future. Is a big patch, but is not yet done. Overall i'm happy with the change, just hoping it does not go and dumb down being ez mode again ~_~
    yeah the MP management thing is great, but they over did it just a little bit. I've found ways to work around it, but it is even more stressful than XI was >.>
    (3)
    Healer strike is ridiculously foolish and accomplishes nothing

  3. #3
    Player
    LuxLex's Avatar
    Join Date
    Apr 2011
    Posts
    318
    Character
    Lux Lex
    World
    Durandal
    Main Class
    Thaumaturge Lv 38
    Quote Originally Posted by Dubont View Post
    yeah the MP management thing is great, but they over did it just a little bit. I've found ways to work around it, but it is even more stressful than XI was >.>
    And it isn't fun... and at the end of the day, I play games to have fun, not to stress out.
    (0)

  4. #4
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Seirra_Lanzce View Post
    imo you're point is not 100% valid thou. They introduce MP management and is still in work of progress, they will or might change it in future. Is a big patch, but is not yet done. Overall i'm happy with the change, just hoping it does not go and dumb down being ez mode again ~_~
    I wasn't aware that MP management meant massively expensive cure spells. I must've missed that memo. In case you didn't notice, Cure and Sacrifice are the ONLY spells affected. I can spam fire, lightning, stone, water and scourge until my fingers go numb with the effort. This is NOT how you do MP management. This was PURELY an attempt to curb people using heals on non-mage classes while simultaneously weakening CON's position as a healer.

    I get that they're planning to add the White Mage job, really I do. I get that they want us to be more careful with heals. Honest, I do understand that too! But making it impossible to do an effective job as a healer just means that teams will be forced to bring their own heals to a team. And no, spamming ethers is no option for any mage because they're just too darned weak.

    Cure II heals 300 hp, roughly. For my mage, thats about 50% of my total. On a tank it barely nudges their meter. This isn't FFXI. We don't have Divine Seal to make it stronger. We don't have a Dark Staves or Cookies for MP regen. We don't even get rest! All we can do go passive (which you CANNOT do in combat) and wait until your MP slowly trickles back or rely on your 10 minute cooldown ability.

    If it's a work in progress, they probably should've made the MP changes after the framework was already in place.
    (1)

  5. #5
    Player
    DarthTaru's Avatar
    Join Date
    Apr 2011
    Posts
    273
    Character
    Darth Taru
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Thankfully SE will soon be adding this really nifty ability called Spiritbind so that your mages can...
    Wait, it's already in the game.
    (4)

  6. #6
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by DarthTaru View Post
    Thankfully SE will soon be adding this really nifty ability called Spiritbind so that your mages can...
    Wait, it's already in the game.
    So our mages can... root themselves in place at every opportunity, rendering them unable to move onto the next targets when they defeat a target? So we're forced to equip it just to heal effectively, because 'proper' MP management hasn't yet been implemented?

    Believe me, I know the merits of Spiritbind I just dislike being forced to require it every time I need to cure someone. Thats 2 abilities instead of 1 required, adding to the ability equip points as well as forcing us to spam it on the off-chance we need to heal someone during that time.

    Again, I ask you. If this is MP management then why are cures the ONLY spells affected?
    (1)

  7. #7
    Player
    DarthTaru's Avatar
    Join Date
    Apr 2011
    Posts
    273
    Character
    Darth Taru
    World
    Excalibur
    Main Class
    Marauder Lv 50
    I'm not sure what your group is doing because mine doesn't have those problems. It seems this thread is divided between people who have a ton of problems and people who don't. Since it's unlikely that some of us have unfair advantages in the game (free cures, 10,000 MP, etc.) I can only assume that the side having issues is doing something wrong.

    I suppose you could just stop and regain your MP before pressing forward if a lack of mana is that huge a problem for you.

    What I can say is prior to 1.18 I used to watch television while doing leves and would simply spam AoE cure III, all the while barely looking at my PC monitor and could do this pretty much indefinitely until the leve ended. That to me seems more broken than having to be efficient with your mana.

    The fact is people have completed this dungeon, using the same mechanics you have. People who have not are progressing further and further in it every day... again... using the same mechanic you have. If your problem is tanks not being able to hold hate, discuss with your group how you can better control enmity. If your problem is a lack of MP, discuss with your group how you can be more efficient. Adapt. Evolve. Progress.

    I can't help but think this has more to do with this being more or less the only real content in the game so far. Maybe try the R25 dungeon? It just sounds like people want everything nerfed JUST to the point that they themselves can complete it and complete it immediately... and where does that end? There's always going to be someone worse at the game than you and following this line of thinking we end right back where we started with a game that plays itself. Thanks but no thanks.

    I suspect once the game is opened up a little more and there's various things to do for a wide range of skilled and not-so-skilled players, people will be less worried about what someone else is able to do and they're not.
    Had 100% of the FFXIV community downed Batraal the first night of 1.18 we would all be here rightly claiming FFXIV is dead and that Yoshi P's vision was a complete failure.
    (2)

  8. #8
    Player
    Thanos's Avatar
    Join Date
    May 2011
    Posts
    527
    Character
    Thanos Xiv
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Lemuria View Post
    I wasn't aware that MP management meant massively expensive cure spells..

    Massively expensive cure spells means MP management.....

    aka dont over heal, know when to enter passive mode to regain what you can etc etc etc
    (1)